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Posted: Wed Apr 19, 2006 9:23 am
by Gro'bul
Estralis Seborian wrote:Question: What do you think about the amount of copper coins dropped by monsters? Too many? Not enough?
My character is only on the highest end of fighting, but it seems right for him. I think there is a good balance between coins&loot value. Red skeletons have a good bit of money, but not much loot and none of it sellable generally. But regular skeletons have leather armor but few coins totalling lower than the red skeleton but still a good bit. Thats my take on it anyway. Rare drops pwn, keep up the good work.
Posted: Wed Apr 19, 2006 10:15 am
by martin
Sate wrote:When he died, he dropped the following objects in order of stacking:
Strong Healingpotion
17 Bronze Coins (mine)
(?) Silver Coins (Disapeared)
(?) Gold Coins (Disapeared)
Fixed.
The problem was:
He stole 0 silver and 0 gold coins and dropped them. What you saw was a "stack" of 0 coins. I repaired that: They don't drop 0-stacks anymore
Martin
Posted: Thu Apr 20, 2006 12:42 am
by Cain Freemont
Estralis Seborian wrote:Cain Freemont wrote:Mummies drop plates (for food, not armour ) occasionally.
Is that bad? Sure, mummies don't eat alot. I thought about typical burial objects and came up with the idea that many cultures used to place food in graves in case the body needs this in the afterlife or... erm... was buried alife.
It is hard to find suiting non-weapon-non-armor-stuff for all monsters. In addition, only every 100th mummy drops a plate afaik.
Question: What do you think about the amount of copper coins dropped by monsters? Too many? Not enough?
Ahh, true enough. That makes sense now that you mention it. I guess what threw me off is that it looks like something brand new, unlike what something buried with a corpse might or might not look like.
Posted: Thu Apr 20, 2006 8:09 am
by Gro'bul
Dull elvenswords are useless, dropped by ogres.
Posted: Thu Apr 20, 2006 8:32 am
by Estralis Seborian
Gro'bul wrote:Dull elvenswords are useless, dropped by ogres.
Thanks. Elven swords for ogres do not fit, anyway. Has to be changed.
Posted: Thu Apr 20, 2006 11:48 am
by Samantha Meryadeles
Elven swords for ogres do not fit, anyway.
Maybe ogres learned finally something about fashion? Or they ate some elfes *grins*
Posted: Thu Apr 20, 2006 12:31 pm
by Dónal Mason
Humanoids could have a chance of dropping a very wide variety of items. Anything from their midday snack to their lucky socks. It makes sense that an ogre could, rarely, drop an elven sword.
Posted: Thu Apr 20, 2006 1:23 pm
by Sate
Accualy, this gives me an idea.
There should be a.. say a 1 in a 500 monster that drops a wierd item. The item it's self is a random number that gives it a wide veriety of items that it can be.
For instance, say that you put an item that makes a number for "Human Monster Random" that can be a random item that the rest don't drop. This can be.. a lucky pair of shoes to a midday snack, as Donal put it. Or say.. "Undead Monsters" - They can drop anything from a rare "Curse" throwing potion to a set of ancient cutlery.
A break down of it:
Zombie = 500th
Drop = Guts, Woodcutter's Axe, X
X = Ancient Pottery, Poison Throwing Potion, Buried Cat

Posted: Thu Apr 20, 2006 2:16 pm
by Misjbar
People will be farming those monsters. Bad choice imho.
Posted: Thu Apr 20, 2006 3:51 pm
by Sate
Mm, it does remind me of runescape in a way.
Meh, just a random idea.
Posted: Thu Apr 20, 2006 6:29 pm
by Berengar
ogres attack with concussion weapons but drop snake swords...

Posted: Thu Apr 20, 2006 9:07 pm
by Estralis Seborian
Sate, kill more monsters and you will find out the following:
There are 9 items for each monster that are dropped at a chance of 1% each. Go for the rare loot!
I'll have a look at the other things this weekend.
Posted: Thu Apr 20, 2006 9:21 pm
by falco1029
Gro'bul wrote:falco1029 wrote:that's quite stupid....
I guess you'd prefer to keep getting crappy loot then? This way, we got harder monsters but not 1-hit kill monsters because their armor and weapon are too good. This way people don't write powerful undead off as a nuisance. Also, rare drops pwn.
Im not saying it's all they should drop, or that what they wear should be based on what they can drop. But they syhould just about always drop their equipment as well as the other stuff. I mean, wasn't the whole point of monster drops in illarion to be realistic? I dont want it to be like so many othergames where a monster attacks you weearing good armor which happens to be glued to their chests.....
Posted: Thu Apr 20, 2006 10:15 pm
by Estralis Seborian
falco1029 wrote:wasn't the whole point of monster drops in illarion to be realistic?
No. Illarion is not realistic at all. The monster drop is ment as reward when you slay a monster. But in general, the items a monster drops should suit it.
Posted: Thu Apr 20, 2006 10:19 pm
by Retlak
Wow! a diamond ring, a emerald necklace, a knife and fork!? this is my lucky day!
all from one monster in a short space of time.
Posted: Thu Apr 20, 2006 10:23 pm
by falco1029
Estralis Seborian wrote:falco1029 wrote:wasn't the whole point of monster drops in illarion to be realistic?
No. Illarion is not realistic at all. The monster drop is ment as reward when you slay a monster. But in general, the items a monster drops should suit it.
i said the monster drops, not illarion as a whole...
Posted: Fri Apr 21, 2006 5:20 pm
by Berengar
Double drops from skelletons (2 weapons and copper coins 2 times)
Posted: Fri Apr 21, 2006 6:10 pm
by Llama
Killed 6 pigs (unarmed), 2 of which gave me double the items. [2 meat and 2 leather]
Is this intentional (fat pig?) or bug?
Posted: Fri Apr 21, 2006 9:50 pm
by Damien
The fatter the OINK.
Logical quesiton : How many legs do pigs have ?
Yah. Usually.

Posted: Fri Apr 21, 2006 9:59 pm
by Llama
Mutant Piggies? I blame aliens...
Posted: Fri Apr 21, 2006 10:29 pm
by Estralis Seborian
Bug. Must not happen. I will try to reproduce it.
Posted: Sun Apr 23, 2006 10:22 am
by Gro'bul
Dull Elvensword dropped by normal skeletons in the mummy temple. Problem isn't the location, dull elvensword is an obsolete item not even a weapon, just a graphic with a name.
Posted: Sun Apr 23, 2006 1:56 pm
by Estralis Seborian
Gro'bul wrote:Dull Elvensword dropped by normal skeletons in the mummy temple. Problem isn't the location, dull elvensword is an obsolete item not even a weapon, just a graphic with a name.
This happens when somebody changes a simple long sword to a dull elven sword

. Please report if you find this items elsewhere.
Posted: Mon Apr 24, 2006 4:15 am
by Jori
Question: What do you think about the amount of copper coins dropped by monsters? Too many? Not enough?
I think that the normal white skellys could maybe drop a little more copper. It seems like a lot of the time the total value of items gotten from mummies will be about the same as from skeletons and since skeletons are so much harder I would think their drop values might be a little higher. I havent killed that many skellys though so maybe I just got unlucky.

Posted: Mon Apr 24, 2006 1:29 pm
by Adano Eles
I made some experiments, and I came to the conclusion that the double drop from pigs might happen if you fight them with two weapons. I used an elven sword and a rapier. It doesn't happen all the time, though. Maybe only if you happen to deliver the final blow with both weapons at the same time.
Posted: Mon Apr 24, 2006 6:24 pm
by Llama
@ Adano.. i was fighting unarmed.. so i doubt...
Posted: Mon Apr 24, 2006 6:27 pm
by Belgram
Hadrian_Abela wrote:@ Adano.. i was fighting unarmed.. so i doubt...
Two fists?
Posted: Mon Apr 24, 2006 6:28 pm
by Nalzaxx
Mummies are still double dropping....a typical drop was:
Insides
Dagger
Insides
Armour
Piled in that order.
Posted: Mon Apr 24, 2006 6:32 pm
by Belgram
I think it should stay like that now they are like teh sup4 pwnt0rz
Posted: Mon Apr 24, 2006 6:33 pm
by Nalzaxx
Lol, quick everyone, farming spree before they fix the bug.