thieving
Moderator: Gamemasters
- Arkadia Misella
- Posts: 1052
- Joined: Wed Apr 23, 2003 10:41 am
- Location: Dead Inside
The only thing that worries me about this is the following :
Two guy go out into the woods and duel like crazy trying their best just to raise their skills.
What do you think "thief" characters are going to do? Two of them are going to go off on to some remote part of the island and practice like hell until they "master" the thief skill.
Every last character will be prey on the island, especially the new players.
Two guy go out into the woods and duel like crazy trying their best just to raise their skills.
What do you think "thief" characters are going to do? Two of them are going to go off on to some remote part of the island and practice like hell until they "master" the thief skill.
Every last character will be prey on the island, especially the new players.
Arkadia Misella wrote:The only thing that worries me about this is the following :
Two guy go out into the woods and duel like crazy trying their best just to raise their skills.
What do you think "thief" characters are going to do? Two of them are going to go off on to some remote part of the island and practice like hell until they "master" the thief skill.
Every last character will be prey on the island, especially the new players.
I have been thinking about that as well, this would be a major problem.
- Jori
- Posts: 185
- Joined: Fri Nov 07, 2003 4:07 pm
- Location: How do I know? Maybe I'm not where I htink I am. Or maybe I'm somewhere I think I'm not...
Well the thieving skill would have to make some kind of cheeck vs. Perception and also the thief resistance skill durgin talked about (which I think is a GREAT idea). But the problem would be just what Arkadia said... So maybe if it could only be used in or nearby the towns or on roads? Or there is a bonus to anti-thieving the less people are around. I mean if someone ran into you in the woods all alone it would be hard for them to pick your pocket because you're not watching a million other people and looking at shops and such. also maybe it would receive a penalty if it was used in the front side of a person. Or maybe you could only use it if you were behind someone. Basically what I'm saying is that there are a million things you could do to make it harder even if there was powergaming.
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
A thief skill is very hard to balance, many problems were mentioned here (e.g. Arkadia Misella about thief training).
And it is hard to find a realistic way: Some kind of anti-thief skill seems nonsense, it is all about perception (and own thiefing experience!) etc. to notice a stealing attempt.
It is also not very realistic to limit thiefing to some areas or to an amount of stealing attempts per day.
So I would say that thiefing should base on Agility and Dexterity (and maybe Willpower) for the thief against Intelligence and Perception for the victim. But is has to be really difficult to learn/master because I dont wanna travel though Gobiath always fearing a thief. Maybe a thief could only steal items from your belt?
But all this automatic rules undermine the RP. I dont think that a thief would try to RP a bit his stealing attempt when he just has to click on his victim... When someone simple tries to "click-robbing" me, I would kill him without hesitation...
And it is hard to find a realistic way: Some kind of anti-thief skill seems nonsense, it is all about perception (and own thiefing experience!) etc. to notice a stealing attempt.
It is also not very realistic to limit thiefing to some areas or to an amount of stealing attempts per day.
So I would say that thiefing should base on Agility and Dexterity (and maybe Willpower) for the thief against Intelligence and Perception for the victim. But is has to be really difficult to learn/master because I dont wanna travel though Gobiath always fearing a thief. Maybe a thief could only steal items from your belt?
But all this automatic rules undermine the RP. I dont think that a thief would try to RP a bit his stealing attempt when he just has to click on his victim... When someone simple tries to "click-robbing" me, I would kill him without hesitation...
- Karguk Inkathurg
- Posts: 184
- Joined: Wed Feb 22, 2006 1:48 am
- Location: Over at your moms house.
Here's the RP logic behidn his suggestion:
If you know how to steal from poeple, you use methods. If you see a method in motion upon you, you'll stop it... so you can easily stop another theif if you do the same tricks.
Karturg: "Lose their money"? You can drop on the floor and pick it up again... in a true symbol of Powergaming...
If you know how to steal from poeple, you use methods. If you see a method in motion upon you, you'll stop it... so you can easily stop another theif if you do the same tricks.
Karturg: "Lose their money"? You can drop on the floor and pick it up again... in a true symbol of Powergaming...
- Nerian Finera
- Posts: 583
- Joined: Tue Nov 29, 2005 3:16 pm
- Location: There can be only one
yes, it could be refined...but i'm not sure if this would make the situation better...like it was already said in this thread: there would be to much pg's (powergamers)...it should keep pure rp...a skill could destruct the rp atmosphere
for example:
you're standing in the shop, talking to somebody about something you experienced this day. suddenly someone comes in through the door, walks closer, so that he can open his depot (and is standing next to you now)...some time later, when you already left the shop, you recognise, that there's some equipment missing
i think, that wouldn't be a nice expirience...would it?
for example:
you're standing in the shop, talking to somebody about something you experienced this day. suddenly someone comes in through the door, walks closer, so that he can open his depot (and is standing next to you now)...some time later, when you already left the shop, you recognise, that there's some equipment missing
i think, that wouldn't be a nice expirience...would it?
It would be annoying and take away from the general rp atmosphere, keep thieving an rp thing. Though i suggest, some of the 'heroes' change their rp to accomodate it. To often do i see this:
Thief walks into town, he has ..shaved his beard and no longer wears the mask he once had.
Mighty hero 200: Hark, i see a thief!
Powergamer 95:Indeed, let us chase him and give him no chance to rp before clouding him! with our mighty maxed out skills.
Little child: I agree, let's chase and kill him, even though we didn't get a good look at his face last time because he was wearing a mask or something.
or
'Wellplayed thief' scans Lord Eyesinbackofhead's 's bag from a distance, checking for any lumps that might suggest items inside.
Lord Eyesinbackofhead: *turns round* Thief! Die!
*Proceeds to chase the thief, clouding him.*
Thief walks into town, he has ..shaved his beard and no longer wears the mask he once had.
Mighty hero 200: Hark, i see a thief!
Powergamer 95:Indeed, let us chase him and give him no chance to rp before clouding him! with our mighty maxed out skills.
Little child: I agree, let's chase and kill him, even though we didn't get a good look at his face last time because he was wearing a mask or something.
or
'Wellplayed thief' scans Lord Eyesinbackofhead's 's bag from a distance, checking for any lumps that might suggest items inside.
Lord Eyesinbackofhead: *turns round* Thief! Die!
*Proceeds to chase the thief, clouding him.*
Last edited by Caeldrian on Tue Apr 04, 2006 4:04 pm, edited 1 time in total.
"Thiefing" in the form of picking pockets is a thing of seconds and the victim doesnt notice it. So in this case RP isn't really necessary.
RPing should be in open robberies or in chases after the thief (like yesterday - much fun!).
When there is such a skill, maybe the victim should always get a message that it was "pocket-picked". If you have high perception or if the thief's skill failed you get this message immediately, when you are a dumb fool, maybe you get "You was robbed!" only after some seconds?
RPing should be in open robberies or in chases after the thief (like yesterday - much fun!).
When there is such a skill, maybe the victim should always get a message that it was "pocket-picked". If you have high perception or if the thief's skill failed you get this message immediately, when you are a dumb fool, maybe you get "You was robbed!" only after some seconds?
Mm problem 1
You get pickpocketed by a uber warrior dude powergamer hax0r 5000
He takes your item, you get your message
You have been pick pocketed
You : Hey thief!
Hax0r : And, what are you going to do about it
You have been pick pocketed
You have been pick pocketed
You : Stop please!
You have been pick pocketed
You have been pick pocketed
You have been pick pocketed
Hax0r : Haha this is fun
You have been pick pocketed
You have been pick pocketed
You : Ill call the guard
You have been pick pocketed
You have been pick pocketed
You have been pick pocketed
Haxor : Meh
You have been pick pocketed
You have been pick pocketed
You get pickpocketed by a uber warrior dude powergamer hax0r 5000
He takes your item, you get your message
You have been pick pocketed
You : Hey thief!
Hax0r : And, what are you going to do about it
You have been pick pocketed
You have been pick pocketed
You : Stop please!
You have been pick pocketed
You have been pick pocketed
You have been pick pocketed
Hax0r : Haha this is fun
You have been pick pocketed
You have been pick pocketed
You : Ill call the guard
You have been pick pocketed
You have been pick pocketed
You have been pick pocketed
Haxor : Meh
You have been pick pocketed
You have been pick pocketed
Caeldrian has sadly to good a point.
suggestions woulld be to add an emte to thieveing like we have with poison. sadly doing that doesn't stop people from becoming bashoholic's. maybe use of item and skill.
the bumbling thief with low skills reaches into someones pocket and an Emote pops up for the victim. as skill gets higher the emotes become less frequent. also the addition of thieveing items help in the process as well, such as 'gloves of thievery.'
just some thoughts, flawed as they are.
suggestions woulld be to add an emte to thieveing like we have with poison. sadly doing that doesn't stop people from becoming bashoholic's. maybe use of item and skill.
the bumbling thief with low skills reaches into someones pocket and an Emote pops up for the victim. as skill gets higher the emotes become less frequent. also the addition of thieveing items help in the process as well, such as 'gloves of thievery.'
just some thoughts, flawed as they are.
@ Aristeaus:
It is sure that there has to be some mechanism to prevent your example. Maybe if you get the message resp. were pick-pocketed you are safe for some time because you are aware of some thiefs around.
What you described shouldn't be possible - pick-pocketing after the victim noticed it; that is more a open robbery (but it's funny to read).
And: An uber strong p0werpwner has big muscles and big fingers, so he shouldn't be able to pick your pockets easily
.
There are dozens of possibilites to moderate a thiefing skill (I made some suggestions), but in some form such skill should be implemented.
Athians idea with that auto-emote sounds interessting but when there is the master chie... eh... thief around, he could steal anything without such warning. And I would really hate it if I have to look at my inventory (belt) all time. BTW: An stealing item besides a dagger is IMO nonsense.
It is all a question how to help starting RP with rules.
PS: Hiding of your name/no. when you are disguised? Eh... no, forget it.
It is sure that there has to be some mechanism to prevent your example. Maybe if you get the message resp. were pick-pocketed you are safe for some time because you are aware of some thiefs around.
What you described shouldn't be possible - pick-pocketing after the victim noticed it; that is more a open robbery (but it's funny to read).
And: An uber strong p0werpwner has big muscles and big fingers, so he shouldn't be able to pick your pockets easily

There are dozens of possibilites to moderate a thiefing skill (I made some suggestions), but in some form such skill should be implemented.
Athians idea with that auto-emote sounds interessting but when there is the master chie... eh... thief around, he could steal anything without such warning. And I would really hate it if I have to look at my inventory (belt) all time. BTW: An stealing item besides a dagger is IMO nonsense.
It is all a question how to help starting RP with rules.
PS: Hiding of your name/no. when you are disguised? Eh... no, forget it.
- Shrouded Figures
- Posts: 41
- Joined: Fri Jan 21, 2005 5:08 am
that can be reported. But powergaming is hard to prove.Caeldrian wrote:It would be annoying and take away from the general rp atmosphere, keep thieving an rp thing. Though i suggest, some of the 'heroes' change their rp to accomodate it. To often do i see this:
Thief walks into town, he has ..shaved his beard and no longer wears the mask he once had.
Mighty hero 200: Hark, i see a thief!
Powergamer 95:Indeed, let us chase him and give him no chance to rp before clouding him! with our mighty maxed out skills.
Little child: I agree, let's chase and kill him, even though we didn't get a good look at his face last time because he was wearing a mask or something.
or
'Wellplayed thief' scans Lord Eyesinbackofhead's 's bag from a distance, checking for any lumps that might suggest items inside.
Lord Eyesinbackofhead: *turns round* Thief! Die!
*Proceeds to chase the thief, clouding him.*
I dont know about most people, but when you try to rob most people, they'll rp just fine. Just avoid robbing new players who wouldnt know what theyre doing (btw is it just me or have new players been more noobish lately?). I know that 99 out of 100 times that i rp stealing, its rp'd well. That other 100th time is forgivable. I know with me it tends to be something like this:

thoug granted, you sometimes get something like
I usually do a few more #me's than that, but i dun wanan bore youFalco's thief leans against the wall, with a slightly tired look on his face.
falco's thief looks up at the sky.
Someone also looks up
falco's thief , while still looking up, attempts to maneuver his hand into the nearby man's bag and take something
Someone doesnt notice as a few copper are taken, as he's still looking up.
*coppers placed on falco's thief*

thoug granted, you sometimes get something like
falco's thief reaches into the man's bag and attempts to take something
someone else (who's 50 tiles away): Heyz! t3h thief0rz!1 stop steeling or i'z tell guardz!1111
Last edited by falco1029 on Wed Apr 05, 2006 1:47 am, edited 1 time in total.
Usually, If the character Fits the profile, and Fits the RP standard by me, and surpasses My characters Detection, You have a good chance of stealing anything from any of my characters. I myself have played a theif as many seem to know, Insane, but his thieving skills are off the chart. Stole from just about everyone in high power
. But i have encountered these bad Rp Hero's who stop something they can't even see. So yes, theives can steal from my characters, but if you get the wrong one, and there is one of them that can detect a theivery in progress, Be ready for a fight
.


Ive had ules stolen from before, his eyesight sucks, so he didnt see it. Thats good rp. My thief, who has good eyesight and knows thieving techniques was also attempted to be stolen from once. he caught the person in an instant. That's also good rp. However, if Ules caught that same person, it wouldnt be good rp. And taylor, didnt i try stealing forom onee of your chars once, but then the server crashed? or was that someone else?