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Posted: Tue Mar 14, 2006 4:47 am
by Namegam
Plans change all the time. I don't think it's fair to say the game has no chance of evolving. Especially in regards to something that seems so controversial. And, while we're at it, at the magic problem. I think there's definitely a solution in there that could deviate away from the original plan, and that's okay.

Posted: Tue Mar 14, 2006 6:22 am
by Aegohl
If you think I was saying that the game has no chance of evolving, then you severely misunderstand me (afterall, I'm on the development team =).

However, there are certain objects of a game design that we'll call it's premise.

A game starts with a genre: "I want to make a medieval fantasy roleplaying game"

and then is filled out by it's premise "It will be multiplayer with static stats and opportunities for skill growth and..."

While we change from client to client and update to update, to change the premise is as big of a change as changing the genre "I changed my mind, it's sci-fi now!". The above suggestions are not asking for us to improve Illarion, but instead asking us to provide a whole different game.

Posted: Tue Mar 14, 2006 3:51 pm
by Namegam
Okay, I get it now. That's fair enough. I still feel that there's a need for it, but I respect the premise on which the game is based, since that seems to be the case.