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Posted: Mon Nov 21, 2005 10:59 pm
by Liles
I was fighting with alkuurg and other when they are ran off leaving me and kuurg to kill 10 or 11 demon skeletons.

Posted: Mon Nov 21, 2005 10:59 pm
by Lennier
The problem was, that some necromants were inside the town. To protect the gates was nearly nonsense, because the most people died inside.

Posted: Mon Nov 21, 2005 11:00 pm
by Saradomin_Meranwyn
Yea... :roll:

Posted: Mon Nov 21, 2005 11:00 pm
by Mempriclus
When everyone started running away from the demon skellies, didnt you think it might be a good idea to follow suit?

Posted: Mon Nov 21, 2005 11:00 pm
by Ariges Feringwood
you see were strong :P

Posted: Mon Nov 21, 2005 11:00 pm
by Pocal
Well, with dying 8 or so times, I don't think the gods would keep sending back some of these players. I for one, will be formally killing off a character. And still deciding about the account.

Posted: Mon Nov 21, 2005 11:02 pm
by Saradomin_Meranwyn
Well, with dying 8 or so times, I don't think the gods would keep sending back some of these players. I for one, will be formally killing off a character. And still deciding about the account
Aww Paul, c'mon now. Quite being a baby. :lol: :wink:

Posted: Mon Nov 21, 2005 11:02 pm
by Lennier
I proposed to fall back to the Castle. This helped us lots of times in the past :wink:

Posted: Mon Nov 21, 2005 11:02 pm
by Falcon
People Didn't Notice that Pendar, Dei, and Athian were fighting Back to back against the Skeletons. Never has that happened before. Dei and Athian hate eachother yet they protected eachother :P And Dei died once. Dei is an Awesome Stratgist, just no one listens to him yet. Sal, Dei, and Berengar where at the begining of the fight killing the necromancers and tring to kill the lich before it left..oh well.

I love this quest also, It feels like an actual downhill battle. Where everything looks so grim and desprate, yet they fight on, and on, and on, losing more and more along the way.

GET THE SERVER BACK UP! i want to have some more fun :D

Posted: Mon Nov 21, 2005 11:02 pm
by Pocal
Too bad there is no way to have deaths turn into complete deaths. It's all up to the player. I'm sure the gods would not send all the dead back to live again...

That could have been a bonus to this quest, possible killing off some of the higher characters to give newer ones a chance to shine...

Posted: Mon Nov 21, 2005 11:03 pm
by Saradomin_Meranwyn
Or so you hope. :wink:

Posted: Mon Nov 21, 2005 11:03 pm
by Mempriclus
Amen to that

Posted: Mon Nov 21, 2005 11:04 pm
by Errian Abêth
Same enemie creates more peace than same friends. :wink:

Posted: Mon Nov 21, 2005 11:06 pm
by Pendar
I also died on two characters.
Wonderful quest you know we as heros in Illarion to often expect to fight and win. It is not like this is a daily happening its not like a character could not have ran and hid away from trollsbane.

This is not a question of chance to survive we have many of us as players do nothing about rasmantil. Now he is taking some hard revenge, really no one forced any character to be there, or to not hide on a second story out of sight.
Also player skills are not the issue in reference to some comment about 200 skills. I played this quest with pendar and some one else with no skills. That is really just not the point.
Dieing blows i know but take a breath and relax enjoy what rp comes from it would not be fun if we didnt get dead some time.

In closing awesome quest thanks to the nutty GM for spreading the chaos!!
Brian

P.s No one is handing over Rhiannon any way......

Posted: Mon Nov 21, 2005 11:07 pm
by Nop
Mempriclus wrote:I saw quite alot of tactics from the weaker characters, that knew if they were going to be a hero they were going to die. Aka, me. And you did do a fine job of holding that gate Nop, I'd like to think my hammering helped a little :lol:
Ah, that was you behind me?

You showed good tactics, letting me take the damage from the skeletons on my heavy armor and hitting them from afar!

Posted: Mon Nov 21, 2005 11:07 pm
by Papoitsi
Server's up! :twisted:

People could've used teleporters, too...

Posted: Mon Nov 21, 2005 11:08 pm
by Pocal
Papoitsi wrote:Server's up! :twisted:

People could've used teleporters, too...
not when items disappear from bags whe nyou die for no good reason (less it was looting from other PCs, which is fine then...)

Posted: Mon Nov 21, 2005 11:10 pm
by Papoitsi
I saw some people looting

Posted: Mon Nov 21, 2005 11:15 pm
by Pocal
I just wasnt expecting 11 or so maces to be looted.

Posted: Mon Nov 21, 2005 11:17 pm
by Dónal Mason
Yeah, looting generally means taking everything of monetary value. Maces can be sold, so they have monetary value.

Posted: Tue Nov 22, 2005 12:04 am
by Fooser
Yeah dying doesnt get me angry, but having 10 demon skeletons around the cross does

Posted: Tue Nov 22, 2005 12:30 am
by Saradomin_Meranwyn
Yea, you get resurrected then they kill you, resurrect, kill, resurrect, kill ... :evil:

Posted: Tue Nov 22, 2005 1:35 am
by Nop
Ok, the battle was fun, but the current situation sucks. With all gates blocked in a way that players cannot open means certain death for everybody logging on in town. Players should at least have a chance for a daring escape. :-(

Posted: Tue Nov 22, 2005 1:42 am
by Rinya

Posted: Tue Nov 22, 2005 2:22 am
by Jacob
Quest.. it pwns.

Posted: Tue Nov 22, 2005 2:27 am
by Fooser
yes, the s0x have been r0x3d

Posted: Tue Nov 22, 2005 3:29 am
by Pendar
Quest has been really awesome, I have been on all night and what is fantastic about it is the rp at the castle.
For once we actually are not winning
Super quest and thanks to all GMS and players involved
Brian

Posted: Tue Nov 22, 2005 3:31 am
by Salathe
quest is good, hope it gets better ;D

Posted: Tue Nov 22, 2005 3:52 am
by Caitlin Fergus
Quest is *awesome*. :D


One thing keeps me busy though:
I hope that we don't get a storyline/solution forced onto and instead I would like to see that the GM are open for alternative endings/solutions when the players come up with one.
That is a very essential part for me in every quests, yet it rarely happens.

Posted: Tue Nov 22, 2005 4:04 am
by Falcon
Awesome..Just..pure...Awesomeness. I agree with pendar, For once, we arn't winning. And thats a feat in it's self. I have to agree, it makes a level of RP that is usually not seen.Since a common enemy binds together even those that hate eachother...