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Posted: Mon Sep 12, 2005 1:54 pm
by Thalodos Artemetus
My apologies if this is too late, but perhaps the entrance to vanima could be easier to get to. What i mean by this is that, it's entrance isn't that obvious, perhaps if the entrance was on the southern side (same with the docks), it would be much easier to find, and look better on the eye
Any elven players have any opinions on this?
Posted: Mon Sep 12, 2005 2:41 pm
by Aegohl
Tol Vanima is being entirely redone. =)
Posted: Mon Sep 12, 2005 2:45 pm
by Thalodos Artemetus
I thought as much

just offering some suggestions.

Posted: Mon Sep 12, 2005 3:36 pm
by Ziel Oden
This may sound kind of odd, but would it be possible to put in huge trees that offer an unlimited supply of fruits (EG Cherrys and Apples) in the forest and near vanima? The depletion of cherry trees is sickening. And that makes it hard to find berrys to regrow.
Posted: Thu Sep 15, 2005 1:32 pm
by Thalodos Artemetus
Ok, just to verify (i'm confused

), the map update is coming with the new client in december? or before?
Posted: Thu Sep 15, 2005 1:38 pm
by Japheth
My covert operative in the map team estimates that it might be released before the new client is. Although, he isn't entirely sure.
Posted: Thu Sep 15, 2005 2:29 pm
by Aegohl
More than likely with the new client, though.

Posted: Thu Sep 15, 2005 3:29 pm
by Sir Giandor
Könntet ihr dann auch die Übersicht der Karte löschen, wenn ihr alles neu macht. Denn jedesmal verändert sich meine Karte und besteht bald nur noch aus lauter bunten Flecken, die keinen Sinn mehr ergeben.
Es wäre übrigens nett, wenn man in seiner Übersichtskarte auch Markierungen setzten könnte, so daß man die Orte benennen kann. Zoomen wär auch ganz schön. Oder generell eine Karte, wie man sie auf der Homepage sieht. (Ich weiß, die ist etwas groß und nicht dynamisch).
Ich könnte mir auch vorstellen, daß ein NPC Karten verkauft (in Stücken, oder mehr oder weniger richtig - je nach Qualität) und man dann etwas sieht, obwohl man dort noch nie gewesen ist.
Posted: Thu Sep 15, 2005 3:40 pm
by Markous
Sir Giandor wrote:Könntet ihr dann auch die Übersicht der Karte löschen, wenn ihr alles neu macht. Denn jedesmal verändert sich meine Karte und besteht bald nur noch aus lauter bunten Flecken, die keinen Sinn mehr ergeben.
Die Karte ist auf deinem Computer gespeichert im Illarion Ordner. Einfach map0.dat, map1.dat usw. löschen, dann ist wieder alles pechschwarz.
Posted: Thu Sep 15, 2005 3:43 pm
by Aegohl
My apologies, Giandor, but none of that seems to be the sort of input I'm looking for. I'm not a programmer; I'm but a simple mapper.
However, most of the terrain areas will be the same, they'll just be more detailed. There will be more buildings in Trollsbane, however, and that is where you'll likely get lost for a bit.
Cheers,
Mitch
Posted: Thu Sep 15, 2005 11:40 pm
by Sir Giandor
Yes, I also have a wish. Keep the library! And make it to a real big one. With shelves over 2 floors. Just a wish
And more ways would be nice.
And maybe you could make one of these lovly signpost for official buildings so every new Illarionist can see what a building it is.
Posted: Thu Sep 15, 2005 11:49 pm
by Gro'bul
Down with the square buildings! Noticable rectangular please!
Posted: Fri Sep 16, 2005 12:17 am
by Devrah Liioness
o.o New map, new client.. PLEASE please please tell me that new client is not equal to new wipe >_>
Posted: Fri Sep 16, 2005 12:22 am
by Kamik Windslasher ~
Ooooh, not another wipe... I don't want to powergame all that again...
...oops!

Posted: Fri Sep 16, 2005 1:37 am
by Quinasa
New client does NOT equal new wipe. Wipe occurred because of new SERVER. We're not doing THAT again just yet!
Posted: Fri Sep 16, 2005 2:02 am
by Galim
wipe was not because of new server but because of new scriptlanguage which came WITH the new server
a new client, new grafics and other new things dont need a wipe.
Posted: Fri Sep 16, 2005 12:23 pm
by Aegohl
No. It was because of the change in server, not the scripting language. We didn't have the time in our days to keep every last bit of information on your characters or the space to store them between the old server and the new.
In any case, I like to consider what is going to happen as all the good parts of the wipe without all the bad parts. You'll keep your characters, skills, coin, and items, but you get a whole better environment to rp in.
Posted: Fri Sep 23, 2005 9:26 am
by Jeremy Gems Willowbrook
Can you make the Willowbrook Forest a permanent feature? Save my poor old legs having to run up there to replant it...
Thanks
Damian
Posted: Fri Sep 23, 2005 9:40 am
by Aegohl
Hm... Nothing quite to that extent because logically it would be difficult to plant a forest there, but I'll have something there.
Posted: Mon Sep 26, 2005 3:33 am
by Luincale
If Jeremy can keep his forest, would it be possible for Mirluin and I to keep our Glade of Auk' Estel? Not only would it take time to chop and replant trees, but we had a bit of gm help with it too, so with a new map mushroom rings and the blooming cierdan tree we were given would be hard to get back. It's in the southern woods below trollsbane. It doesn't have to look the same of course, just a simple glade that looks a bit tended and all.
But I leave this up to you, Aeghol. You are the one managing the time and effort. We will make do with what you wish and I hope I haven't asked too much or commented out of place.
Posted: Mon Sep 26, 2005 6:06 am
by Rinya
Not to worry, Luincale. This shouldn't be too hard to work out one way or another. (After all, there are a certain few fairies who wouldn't want to lose their pretty glade, right?)

Posted: Mon Sep 26, 2005 9:44 am
by Aegohl
It wouldn't really fit into the concept of the Southern Woods, but it would be perfect for the concept of the Northern Woods. Hmm...
Posted: Sun Oct 02, 2005 8:18 pm
by Shandariel el Lysanthrai
Changes or wishes:
A workshop for Vanima
A stove for Vanima
A cross for Vanima
Farmland for Vanima
Pigs and Sheeps for Vanima
Thank you *smiles*
Posted: Sun Oct 02, 2005 8:44 pm
by Pocal
Shandariel el Lysanthrai wrote:Changes or wishes:
A workshop for Vanima
A stove for Vanima
A cross for Vanima
Farmland for Vanima
Pigs and Sheeps for Vanima
Thank you *smiles*
A bigger list is on Vanima's boards.
Posted: Sun Oct 02, 2005 11:06 pm
by Talaena Landessi
*still thinks we should have a complete wipe, including buildings and characters(backgrounds and history).*
make new map without buildings (though perhaps a single building maybe just as a starting outpost or colony)
but since this was mostly mitch's idea and i just liked it i guess i dont need to write anymore.
Posted: Mon Oct 03, 2005 4:09 am
by Mirluin
As for the Glade of Auk'estel:
I am glad that you are considering leaving this feature, it is important to Mirluin's character - and to others : )
As for it being in the Southern Wood, I wanted to make it clear that the intention was to have it in a place that was wild and dangerous, as a sort of haven. That is why the trees are so thick around it, etc.
It seems to me that a place of magical feel and peaceful beauty can be more striking and wonderful when set amid a darkness and danger - one must pass through danger to arrive there.
I understand if you must move it for reasons I do not understand, but it would be wonderful if it could remain in a wood that has 'wild dangers' in it, if at all possible.
Again, thank you!
Posted: Mon Oct 03, 2005 4:47 am
by Aegohl
The Southern Woods are losing their dangers, you see. It was always the intent that the Troll Woods were farther East, and that those woods are the woods of the gnomes (and we're talking as though we might actually have gnomes by then, pheet!) The Northern Woods, on the other hand, with their wild fairies, are quite a bit more dangerous. While the Troll Woods and the Eastern Woods might be too dangerous for what you're looking for.