Posted: Wed Aug 03, 2005 12:47 pm
Your Freeshard will certainly have many more players than we here, so most of the proposals are unusable here.Like in the UO shard i play , make it a full player economy.
Your Freeshard will certainly have many more players than we here, so most of the proposals are unusable here.Like in the UO shard i play , make it a full player economy.
We are allready struggeling with 90% of rp happening in one town. This will only make 100% happen in one place. Doing away entirely with villain characters.remove ALL old buildings
-make a single outpost/keep or something to start the players off in the new land(only 1-3 buildings to force player based devolopment of the land)
Meaning there will be no new coin added to the game ever, an entirely barter based system with in the confines of Illarion is not going to work. What do you trade a dwarf smith for full plate? After some weeks he has everything and soon we have a few groups of "friends" armed and no one else.-NO npc besides monsters of course
the game is just recovering from one such wipe. Seems nearly suicidal to embark on one again.-all new chara's. make all previously used names unavailable
Again furthering the gap between new and old players, speeding us back to the way things use to be were a new player could hardly ever catch up to the older playes EXP wise.-make all npc monsters slower + weaker for the first few months to help the fighters establish themselves faster.
-make all crafts easier for the first few months aswell (should make specialized system first)
That leads to madness like this which prejudices some player’s ability to make coin while rewarding those who actually see coins as a major concern in this game.we would camp out next to Mugush waiting for people to buy grain or something and swoop in before anybody else got the copper, now it should be easier for you to get copper from Mugush because their are few people selling to him and allot buying