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Posted: Fri May 20, 2005 9:48 pm
by Pendar
Opening Bid 20 coppers...
I would like a town of my own
Brian
Posted: Fri May 20, 2005 9:50 pm
by Gwynnether
I bid 25!
Posted: Fri May 20, 2005 9:52 pm
by Pendar
Pfffftttssss...
See were kindness gets me, I was trying to buy it for one of your characters.
Fine 30 but then some one has to take fooser away as well...
Posted: Sat May 21, 2005 5:43 pm
by Jeremy Gems Willowbrook
Fooser wrote:Distance killed Varshikar!
Varshikar is not dead....just....resting...
It has suffered from a few major setbacks...
No depot
No merchant
No farmland
No trees
No people
But all of these will hopefully be solved eventually and then we will have a town and community to rival TB.
Posted: Sat May 21, 2005 7:18 pm
by Gro'bul
Last I checked it had a depot.
Posted: Sat May 21, 2005 10:36 pm
by The-Puppeteer
I know how about a war

Posted: Sat May 21, 2005 11:16 pm
by Estralis Seborian
Jeremy Gems Willowbrook wrote:
No depot
No merchant
No farmland
No trees
No people
Yes, there is a depot now.
Merchant... what makes Varshikar unique? What kind of goods? Placing a merchant is not a big deal, but there has to be a true reason. Just a copy of Eliza won't attract anyone. Have a look at the merchant on Vanima: He sells only certain goods and buys only certain, other goods. What would you propose for Varshikar? Gold perhaps

?
No farmland & trees: I think this is intended. Northerot / Varshikar was always though as rough, dry land. It has lots of rocks and the closest way to the desert, maybe ressources like theses are more likely to be found in Varshikar?
No people: That is a real problem. Other places lack people, too. In Greenbriar, more humans and elves walk around then halflings. Same for Vanima, except that almost no one is there. I don't know how to solve this, but my first approach would be to leave the monsters alone and populate the towns instead

Posted: Sat May 21, 2005 11:19 pm
by Garett Gwenour
I would say for Varshikar, have the merchant buy quartz sand, all sorts of raw gems, cut gems, golden trinkets. Have the merchant sell shovels, sand, pot ash and maybe a couple of weapons as Varshikar is a dangerous place.
Posted: Sat May 21, 2005 11:25 pm
by Keikan Hiru
The other way arround, Garett.
This merchant will not buy any goods that Varshikar has overflow of.
This would include ore, coal, gems, sand, ect.
He would indeed buy clothes, wooden (semi-)products, food and other things that are not present in Varshikar.
Posted: Sat May 21, 2005 11:28 pm
by Dónal Mason
Exactly. You might be able to buy tools for extraction of sand, ore and minerals in Varshikar, but it would make more sense to transport them to a place like Trollsbane to trade for things like food and clothes, seeing as Varshikar doesn't have much in the way of farms, pigs (for meat and leather) or sheep for wool.
Posted: Sun May 22, 2005 1:08 am
by Jeremy Gems Willowbrook
Actually I would have said that a merchant would buy items that are available locally because they are cheap....he would then transport them elsewhere, to where they are not locally available, to sell them at a profit. He would buy in cheap items from elsewhere, that are not available locally, to sell them at a profit. He would also sell items which were useful to the locals.
Posted: Thu Jun 23, 2005 5:59 pm
by Lennier
Heute Nachmittag hab ich mit großer Überraschung festgestellt, dass wir nun in der Burg ein Depot haben.. ähm
gehabt haben. Sah so richtig schön aus, und schrie dannach auch benutzt zu werden. Leider hat es der Serverhänher von heut Nachmittag wohl schonwieder aufgefressen
Allgemein sollte aber darauf hingewiesen werden, dass langfristige Änderungen an der Karte, durchgeführt von GM`s, dem Team vom Kartenprojekt mitgeteilt werden müssen. Sonst sind sie nach dem jeweilig anstehenden Update einfach wieder gelöscht.