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Posted: Tue Apr 12, 2005 11:30 am
by Aegohl
I've always seen my characters as little more than an experiment. I watch what direction they go in and follow their lead. If given the option to replay the same concept, given a new environment, I would take it.
However, my major arguments for why I would have liked to have seen a history wipe are in the past, because it's too late to adjust many things. Onward we go.
Nonetheless, that doesn't mean that I don't want to hear any more debate. In fact, I would be interested in hearing it even after the wipe is finished, and then I'll know better if I'm right or wrong.
Posted: Tue Apr 12, 2005 11:40 am
by Domitrio
I'm going to tire of hearing the explainations of how these people were powerful long ago, but not anymore. "We owned this town.. but I can't seem to kill this fly... A LITTLE HELP!" Though that's their decision. I'm still curious to see how everyone handles the situation. I think as for now this is a losing arguement, and "Continuation" is favored. Either way I can go along with it, since those who want a clean slate can get it (Although we have to wait a few days to have new characters accepted...).
Posted: Tue Apr 12, 2005 12:10 pm
by Rackere Diplomatre
I would like option 2.
If some kept their names (and it was promised it is possible to) there would be much trouble when deleting the whole history.
A: Arr, you stole my iron!
B: What do you say? I'm just a poor farmer! I don't even know you.
A: Don't lie longear! I know you took it, you are a well known thief!
B: I don't know such accuses against me.
A: ((Was that before or after the wipe?))
B: ((before, I made my char a farmer after the wipe))
A: I believe you. Farewell longear.
Bad example, I know, but at least an example.
Posted: Tue Apr 12, 2005 1:26 pm
by AlaineMilan
second
thats why the player can take their old names and MUST take the story too...or making completly new chars...but it isnt intelligent to take the old character and give them a new story. thats very confusing then
Posted: Tue Apr 12, 2005 2:05 pm
by Naybet Grint
Second.
I agree with Alaine that keeping the same char name should imply that they are the same character. And to those who say 'won't it be odd that the greatest warrior can't kill a fly' I say 'Won't it be odd that of all the new settlers on this isle none of them is a great warrior capable of killing a fly?'. Both ways will take some believing, but with the 'keeping characters after some disaster option', an RP reason could be provided, where as the other way will never make sense.
Posted: Tue Apr 12, 2005 2:07 pm
by Josefine da Vince
Second.
Posted: Tue Apr 12, 2005 3:05 pm
by Keikan Hiru
Since Veralion and a great part of the Bloodskulls decided for the first option, I am going to delete the Skull Cave now.
Not going to waste my time on things you dont want to keep.
Anybody else ?
Posted: Tue Apr 12, 2005 3:10 pm
by Naybet Grint
So umm.. if option two is selected by the GMs, will they be asking everyone to forget the Bloodskulls ever existed, or will it be that the skull cave is destroyed by whatever disaster is used to RP explain all the changes?
Oh, while I think about it could someone please translate the first post of this topic to German? The decision affects the whole community after all.
Posted: Tue Apr 12, 2005 3:17 pm
by Keikan Hiru
I honestly dont care about "rp excuses" for minor technical changes(from your point of view), I care about the limited time I have at my hands to finish the great amount of work that still lies like a mountain infront of me.
From the point of the map you will be playing on:
Nothing has changed, everything continoued without a desaster.
Trollsbane is there, Varashinkar is there, Greenbair is there, Silverbrand is there.
No destruction at a major scale, there are even things added to the towns to make them look better.
Posted: Tue Apr 12, 2005 3:34 pm
by Mimblethorp
Number One Option:
Posted: Tue Apr 12, 2005 3:55 pm
by Gorden Fisk
second
Posted: Tue Apr 12, 2005 3:57 pm
by Galim
Second, and dont make me coming online with my other charas to vote

Posted: Tue Apr 12, 2005 4:33 pm
by Bloodhearte
Yes...emotional attachment. Wierd stuff.
Posted: Tue Apr 12, 2005 7:35 pm
by Hermie
Since either option is contradicted by the reset anyway, I'd still vote 1.
Posted: Tue Apr 12, 2005 7:37 pm
by Nilo
2
Posted: Tue Apr 12, 2005 7:42 pm
by Athian
2: even without my skills i still love playing Ath. i can't give up that fun
Posted: Tue Apr 12, 2005 7:46 pm
by Moathia
1 13 votes
2 17 votes
Posted: Tue Apr 12, 2005 7:53 pm
by Misjbar
I'll go with two. But the option two does not solve any gaps, mind you. You would be surprised how many old chars shall leave (atleast I think so). Be prepared for such a thing.
Posted: Tue Apr 12, 2005 7:59 pm
by Domitrio
Alright... 2 is winning. *Sigh* So how are we going to explain it? Personal preference?
Posted: Tue Apr 12, 2005 8:00 pm
by Misjbar
How would you explain the clean slate? That is a side to look at too.
Posted: Tue Apr 12, 2005 8:01 pm
by Lennier
I do not like this mass of debates about the wipe each day.
I vote for #2, because it is the most easiest way to continue.
Illarion needs his history. Without the history and some chars, who continue where they stop, Illarion would not be the same like today.
Posted: Tue Apr 12, 2005 8:04 pm
by Keikan Hiru
Domitrio wrote:Alright... 2 is winning. *Sigh* So how are we going to explain it? Personal preference?
I am still amused about your need to explain that nothing happend and everything continued.
Posted: Tue Apr 12, 2005 8:04 pm
by Domitrio
Wasn't a nice explaination given earlier? About.. American Colonies. Just say that we are all new there.. you know Clean Slate, and we find the buildings. The history is there, we must uncover it, leading to many new events (possibly). I don't know though, maybe there's just no easy way.
Posted: Tue Apr 12, 2005 8:27 pm
by The Returner
A simple reminder,
The first illarion alpha had no backround, it was a bunch of german college students in some top-down 2d coded game. It was just there.
Most of illarions history is already defined at moonsilver.de, to say that whats added in our own endeavours in the game really enriches this history is foolish. The "history" that the players have created in the past, in retrospect, is incredibly painfull, from the time many of us were younger, typ'd lik dis an dint kno wut a fs wuz an hou 2 us it. To the account acception thing, to the first migration.
Illarion has been around for over five years, this is a LONG time for an alpha test, eventually there may be a GM aided char wipe which might have every shred of RP up to that point removed.
One more thing, this is not only an alpha test, but a game. A Roleplaying game. If your so attached to your own characters that this delusion makes you think that you should keep them because you, as a player, worked hard with them, then you need game counselling, as this is clearly mixxing OOC and IC.
Now, this is drifted off topic, please use the other thread.
Posted: Tue Apr 12, 2005 8:31 pm
by Kaledon Mordaine
I have to disagree with you in some ways. I don't believe that people are messed up in the head just because they are truly attached to their characters. Perhaps some of them are a bit scary about it

, but I wouldn't call them deranged.
Posted: Tue Apr 12, 2005 8:36 pm
by Nitram
I think the second way is the best!

Posted: Tue Apr 12, 2005 8:36 pm
by The Returner
Kaledon Mordaine wrote:I have to disagree with you in some ways. I don't believe that people are messed up in the head just because they are truly attached to their characters. Perhaps some of them are a bit scary about it

, but I wouldn't call them deranged.
This is a game. With rules against mixxing behind the screen with the happenings in it, and just by voting 2, because the only, plausible reason is, "I dont want my hours of skill levelling and RPing with friends to go to waste" is mixxing IC and OOC.
Logicaly, its a game, server wipes happen. What if one day the server crashes real good like, and the hardrive is fried, and all the character files, overnight, dissapear, theres no vote then is there?
Also by the logic of it being a game, its still easier to start over then to explain the things added/removed/changed.
Posted: Tue Apr 12, 2005 8:46 pm
by Kaledon Mordaine
But that is not the point. The point isn't how much time they spent on their characters, or whatever. It's that they don't want to lose the history, the background that they have worked for. I don't think it's that they think that everything will be wasted, it's that they don't want to lose the opportunity to continue with their cherished characters. They don't want a fresh start. Also, about server crashes, if that happens, tough. But that doesn't mean they should Want it to be that way. If something happens that is out of anyone's control, then that's too bad. But it doesn't mean that just because it Can happen, that it should.
Also, I would mention that I don't actually favor any of the options.
Posted: Tue Apr 12, 2005 8:52 pm
by The Returner
After a long defined storyline that was less then half finished in an online tabletop game, my character attacked another party member, and I rolled a four at INT=15, and we both fell into a lava pit.
Neither of us cried about it, actually, the whole group had a great laugh.
To be honest, I think the GM's should specificly say what should happen, leaving it to popular vote means the other side is just going to do what they want anyway, no ones going to fully agree unless someone who can ban them has spoken.
Sometimes you roll a save, and sometimes you roll a four. If you can't start over, you shoulden't be here. If you want to make excuses as to how you want to keep your character which proves your mixxing OOC and IC, you shoulden't be here. This isent a reality, its an online game.
Posted: Tue Apr 12, 2005 8:53 pm
by Fooser
#2 absolutely.
Most people who are for 1 seem to be the "blah blah blah I dont like the way things turned out IG, so lets smash the hell out of it, blah blah."
At this point there are about 1042965364 reasons for continuation, all these reasons are spread through 20 topics though
Ill summarize mine briefly:
-What our characters see is very flexible. The map should have nothing to do with needing a wipe.
-We have a nice social structure IG, a template that will ease the passage into the new system.
-I'm not an expert on the current quests, but there seemed to be many going on that have been going on for a while, it would be a bit frustrating to just snap it off in the middle.