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Posted: Mon Jul 12, 2004 1:46 am
by Athian
i agree. i mean after all there is a whole cave down there. the spawn point for the demon could be way in the back and you could add other monsters ( very much missed monsters

) to the area and give it the duegon feel.
Posted: Mon Jul 12, 2004 2:00 am
by Kasume
FooserJohn wrote:Kasume wrote:
If you're asking here, that's OOC knowledge.
There's nothing wrong with that, until it's transfered right to someones character.
Did I say that there was anything wrong with anything after stating that? If I implied it, then my mistake.
Posted: Mon Jul 12, 2004 7:42 am
by martin
Darlok wrote:I rather ask myself "why" should we kill it.
Why should peaceful farmer go out and try to kill demons?
The usual farmer shouldn't of course.
We included the demon into a small plot but we did NOT include it into a greater plot for some well considered reasons.
Martin
Posted: Mon Jul 12, 2004 7:47 am
by martin
Darlok wrote:The location dissapoints me.
It is again the old sheme of going down a ladder and being in the actual spawn area.
I really miss a thrilling dungeon where you have to fight some minions before you can actualy face thier overlord.
I too miss a dungeon.
The reason for that "solution" is that, out of experience, a dungeon would need month to be realized.
Sad but true.
A simple cave, in contrary, could be built within, say, minutes.
I am sorry for that, I really wanted to have a nice dungeon, that was the result. But -- we work on it.
Martin
Posted: Mon Jul 12, 2004 2:20 pm
by Aristeaus
I personally think the game is comming in leaps and bounds

The new areas opening and the more regular events i hear off are truely adding spice to the game.
I think the demon has been created to perfection, in order to slay the beast requires much planning and team work,, where before you could make demon slaying a hobby if you will, it is know as it should be a true challange to those who wish to risk thier lives.