Page 10 of 12

Posted: Sat Sep 16, 2006 10:49 pm
by Athian
no no no no. those weapons are waaaay to much to be considered for unarmed combat skills. come on now people. the only difference between those and regular weapons is the type of handle they have. unarmed combat would just become unfun if anything like those were implemented.

what i was thinking as a glove like weapons could even keep the same graphics i don't think it would matter) this item would go in the weapons slot rather then the armored slot. but thats all i meant. no katar's or anything like that. just because you hold a weapon differently wouldn't make it a true unarmed combat weapon.

Posted: Sat Sep 16, 2006 10:56 pm
by Taliss Kazzxs
i said fist, not unarmed but i see what you mean.

Posted: Sat Sep 16, 2006 10:57 pm
by Gilthas
Or maybe your gloves are your weapons then in the weapon slot you can put like nails or something now you would have spiked gloves...Ideas anyone?[/quote]

Posted: Sat Sep 16, 2006 10:58 pm
by Kevin Lightdot
*makes dildo'ed gloves*

Posted: Sat Sep 16, 2006 11:00 pm
by Gilthas
#me pimp smacks Kevin :P

Posted: Sat Sep 16, 2006 11:59 pm
by Taliss Kazzxs
by the way i just did a couple unarmed duels and the new parry with it looks great

Posted: Sun Sep 17, 2006 2:10 pm
by Estralis Seborian
I just managed to perform a one hit kill with a PC. This must not happen, no matter what opponent, weapon,...

I once suggested that damaged gets limited to 4999 HP. This way, one needs 3 hits at minimum to defeat a monster / PC.

Posted: Sun Sep 17, 2006 2:10 pm
by Nitram
Send me a pm how you did this.

That really shouldn't happen. Seems to be a bug in the limits...

Nitram

Posted: Sun Sep 17, 2006 3:58 pm
by Gort Greegog
I have also done this on mummies 3 or 4 times yesterday. If we limit damage then fights would last even longer between skilled characters and what would be the point in having a weapon skill above a certain level?

Posted: Sun Sep 17, 2006 4:05 pm
by Theon
What makes one hit kills so wrong, anyway?

Posted: Sun Sep 17, 2006 4:07 pm
by Arameh
Gort Greegog wrote:I have also done this on mummies 3 or 4 times yesterday. If we limit damage then fights would last even longer between skilled characters and what would be the point in having a weapon skill above a certain level?
Not really any, as it is currently, weak characters have about the same attack than skilled characters *shrugs*

Posted: Sun Sep 17, 2006 4:20 pm
by Miklorius
Arameh wrote:Not really any, as it is currently, weak characters have about the same attack than skilled characters *shrugs*
I think because Attributes are far more important now than some weeks earlier.
Sure, I'll beat noobs' arses (fair green skill vs. almost no skill), but not so l33t I think it should be.

Posted: Sun Sep 17, 2006 9:35 pm
by Miklorius
I was just walking towards the temple when a goblin came across my way!
He has a bow, I was wearing chain mail, shield and morning star.
A mummy or a skeleton alone are not really a problem for my characer but that little bastard beat the hell out of me (okay, he had killed me if I dadn't logged out as the lamer I am :)).
Goblins shouldn't be harder then undeads and it sucks that the can use distance weapons in close combat...

Maybe it's just the not-balancing of distance weapons?

Posted: Mon Sep 18, 2006 12:21 pm
by Estralis Seborian
Cawdor wrote:What makes one hit kills so wrong, anyway?
I will ask you that question when your char was killed this way. One hit kills contradict many principles of a multi player roleplaying game.

Posted: Mon Sep 18, 2006 12:29 pm
by Keikan Hiru
I should write a email to Blizzard in this case:
"A mage one-hitted me, and according to Estralis it is against the principles of this game genre."


On a more serious note:
One-Hits are something that do not belong in the Illarion-concept.

Posted: Mon Sep 18, 2006 12:30 pm
by Ku 'Agor
Cawdor wrote:What makes one hit kills so wrong, anyway?
I'll tell you what's wrong;

1 hit kills = More me bitching on the off topic.

I'm enjoying the combat system as-is right now. It's very balanced, with critical hits occuring on a rare occasion as opossed to every other turn.

Also, I am curious if Wrestling affects the combat calculations. Does having good wrestling have superior effects as oposed to otherwise?

EDIT
"A mage one-hitted me, and according to Estralis it is against the principles of this game genre."
You're lucky to get a pile of shit sent to you in the mail from Blizzard.

Posted: Mon Sep 18, 2006 1:04 pm
by Samantha Meryadeles
You can one hit kill npc's, but no trained playerchars. pigs for example have less hp than any player char.

Posted: Mon Sep 18, 2006 3:41 pm
by Athian
no wrestling is just like the other combat skills. you don't need to no how to use concussion weapons in order to use slashing weapon. why would it be any different for this skill?

Posted: Mon Sep 18, 2006 3:46 pm
by Nitram
wresting is NOT like the other combat skills.

A really good wrestler is not able to beat a good sword fighter. And he will be never able. In the moment wrestling becomes as strong as the other fighting skills, it is over powered, because it doesn't need any weapons that could get distroyed.

Nitram

Posted: Mon Sep 18, 2006 3:52 pm
by Athian
thats fairly obvisous there Nitram. i think we all figured that one out. he's asking does having high wrestling increase his abilites as it pretains to other skills. kinda like like if wrestling works like tactic's does. the answer would be no.

and if an experienced fist fighter loses so a newb swords person just because they have a sword. then i'd consider it under powered rather then overpowered.

Posted: Mon Sep 18, 2006 4:21 pm
by mjrrjs
If you went up to a professional wrestler with a large sword and started swinging it around everywhere, i do not think the wrestler would even be able to last seconds.

Posted: Mon Sep 18, 2006 4:22 pm
by Aristeaus
None of you have seen Kargoth it seems. He can eat mountains.

Posted: Mon Sep 18, 2006 4:31 pm
by Athian
again i'll say wrestling is just the skill name for unarmed combat. no one would stay still if someone swung a weapon at them anyway. so example in any case

if you wnet swinging a sword an a professional anyone, you'd be arrested. we're not in the land of perfect realism or most of the time one singular blow would end a fight. ever seen an axe cleave through armor. goes deep enough usually to make fatal damage. should now every person hit with an axe die instantly?


an armored unarmed fighter of very high skill would i think be able to beat someone of middle level skill wielding some swords (not every sword mind you but some).

Posted: Mon Sep 18, 2006 4:36 pm
by Aristeaus
They still can to my knowledge

Posted: Mon Sep 18, 2006 5:28 pm
by mjrrjs
IN THEORY:

Hand combatiers would not try to parry the sword or get hit, they would be very clever and put most of their defensive ways into dodging, which could be very easy against a big peice of metal.

So yes, hand combat of high skill should be able to kick the shit out of some big fat slow knight.

Posted: Mon Sep 18, 2006 5:32 pm
by Aristeaus
mjrrjs wrote:
So yes, hand combat of high skill should be able to kick the shit out of some big fat slow knight.
Apart from the big heavy METAL armour this knight wears. Seeming a knight could take a blow from a mace, im sure a fist wouldnt be to bad ;)

Posted: Mon Sep 18, 2006 5:36 pm
by mjrrjs
Very good point Aristeaus.

Which is why wrestling will be weaker than anything else, hence not being able to beat a knight.

I am going back on myself here :S

Posted: Mon Sep 18, 2006 5:38 pm
by Aristeaus
I think youll find that wrestling at this time works very well against unarmed opponents. But i could be a lieing arse ;] either way works for me

Posted: Mon Sep 18, 2006 5:58 pm
by Athian
metal armor can take an unaimed blow from a mace. a shot to the head or joints is still what it is. besides let me punch you with a steel plated glove while you wear a helmet and i bet you'll still feel it quite a bit. remember no matter how good the armor is there still soft fleshy body underneath it. and a body follows certain rules no matter what you put it in.

if we want photo realisitic knight then we're looking at, a slow, somwhat unbalanced warrior with a very narrow field of view. in truth, heavy armored knight were only good at fighting one thing. other heavily armored knights. the ability to out manvuer an opponent is serverly underrated. if we have to be that realistic with the unarmed combat system, then maybe it'd be fair to completely disallow knights to use dodge in heavy armor, slow down two handed weapons back the way they were a few days ago. hell lets make critical hits one hit kills while we're at it.

Posted: Mon Sep 18, 2006 6:23 pm
by Aristeaus
No dodge in heavy armour sounds good to me ;] and 2 handed weapon slower attack, all sounds good ;]