Fighting System - Kampf System
Moderator: Gamemasters
no no no no. those weapons are waaaay to much to be considered for unarmed combat skills. come on now people. the only difference between those and regular weapons is the type of handle they have. unarmed combat would just become unfun if anything like those were implemented.
what i was thinking as a glove like weapons could even keep the same graphics i don't think it would matter) this item would go in the weapons slot rather then the armored slot. but thats all i meant. no katar's or anything like that. just because you hold a weapon differently wouldn't make it a true unarmed combat weapon.
what i was thinking as a glove like weapons could even keep the same graphics i don't think it would matter) this item would go in the weapons slot rather then the armored slot. but thats all i meant. no katar's or anything like that. just because you hold a weapon differently wouldn't make it a true unarmed combat weapon.
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Not really any, as it is currently, weak characters have about the same attack than skilled characters *shrugs*Gort Greegog wrote:I have also done this on mummies 3 or 4 times yesterday. If we limit damage then fights would last even longer between skilled characters and what would be the point in having a weapon skill above a certain level?
I think because Attributes are far more important now than some weeks earlier.Arameh wrote:Not really any, as it is currently, weak characters have about the same attack than skilled characters *shrugs*
Sure, I'll beat noobs' arses (fair green skill vs. almost no skill), but not so l33t I think it should be.
I was just walking towards the temple when a goblin came across my way!
He has a bow, I was wearing chain mail, shield and morning star.
A mummy or a skeleton alone are not really a problem for my characer but that little bastard beat the hell out of me (okay, he had killed me if I dadn't logged out as the lamer I am
).
Goblins shouldn't be harder then undeads and it sucks that the can use distance weapons in close combat...
Maybe it's just the not-balancing of distance weapons?
He has a bow, I was wearing chain mail, shield and morning star.
A mummy or a skeleton alone are not really a problem for my characer but that little bastard beat the hell out of me (okay, he had killed me if I dadn't logged out as the lamer I am

Goblins shouldn't be harder then undeads and it sucks that the can use distance weapons in close combat...
Maybe it's just the not-balancing of distance weapons?
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I'll tell you what's wrong;Cawdor wrote:What makes one hit kills so wrong, anyway?
1 hit kills = More me bitching on the off topic.
I'm enjoying the combat system as-is right now. It's very balanced, with critical hits occuring on a rare occasion as opossed to every other turn.
Also, I am curious if Wrestling affects the combat calculations. Does having good wrestling have superior effects as oposed to otherwise?
EDIT
You're lucky to get a pile of shit sent to you in the mail from Blizzard."A mage one-hitted me, and according to Estralis it is against the principles of this game genre."
- Samantha Meryadeles
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thats fairly obvisous there Nitram. i think we all figured that one out. he's asking does having high wrestling increase his abilites as it pretains to other skills. kinda like like if wrestling works like tactic's does. the answer would be no.
and if an experienced fist fighter loses so a newb swords person just because they have a sword. then i'd consider it under powered rather then overpowered.
and if an experienced fist fighter loses so a newb swords person just because they have a sword. then i'd consider it under powered rather then overpowered.
again i'll say wrestling is just the skill name for unarmed combat. no one would stay still if someone swung a weapon at them anyway. so example in any case
if you wnet swinging a sword an a professional anyone, you'd be arrested. we're not in the land of perfect realism or most of the time one singular blow would end a fight. ever seen an axe cleave through armor. goes deep enough usually to make fatal damage. should now every person hit with an axe die instantly?
an armored unarmed fighter of very high skill would i think be able to beat someone of middle level skill wielding some swords (not every sword mind you but some).
if you wnet swinging a sword an a professional anyone, you'd be arrested. we're not in the land of perfect realism or most of the time one singular blow would end a fight. ever seen an axe cleave through armor. goes deep enough usually to make fatal damage. should now every person hit with an axe die instantly?
an armored unarmed fighter of very high skill would i think be able to beat someone of middle level skill wielding some swords (not every sword mind you but some).
IN THEORY:
Hand combatiers would not try to parry the sword or get hit, they would be very clever and put most of their defensive ways into dodging, which could be very easy against a big peice of metal.
So yes, hand combat of high skill should be able to kick the shit out of some big fat slow knight.
Hand combatiers would not try to parry the sword or get hit, they would be very clever and put most of their defensive ways into dodging, which could be very easy against a big peice of metal.
So yes, hand combat of high skill should be able to kick the shit out of some big fat slow knight.
metal armor can take an unaimed blow from a mace. a shot to the head or joints is still what it is. besides let me punch you with a steel plated glove while you wear a helmet and i bet you'll still feel it quite a bit. remember no matter how good the armor is there still soft fleshy body underneath it. and a body follows certain rules no matter what you put it in.
if we want photo realisitic knight then we're looking at, a slow, somwhat unbalanced warrior with a very narrow field of view. in truth, heavy armored knight were only good at fighting one thing. other heavily armored knights. the ability to out manvuer an opponent is serverly underrated. if we have to be that realistic with the unarmed combat system, then maybe it'd be fair to completely disallow knights to use dodge in heavy armor, slow down two handed weapons back the way they were a few days ago. hell lets make critical hits one hit kills while we're at it.
if we want photo realisitic knight then we're looking at, a slow, somwhat unbalanced warrior with a very narrow field of view. in truth, heavy armored knight were only good at fighting one thing. other heavily armored knights. the ability to out manvuer an opponent is serverly underrated. if we have to be that realistic with the unarmed combat system, then maybe it'd be fair to completely disallow knights to use dodge in heavy armor, slow down two handed weapons back the way they were a few days ago. hell lets make critical hits one hit kills while we're at it.