Juniper Onyx wrote:In my opinion, Guild Building in the 'wilderness' shouldn't even be allowed.
Guilds operate on membership. They Have to have at least 4 members to continue as a guild. What's happening is that many players belong to more than one guild. This creates an 'underuse' of Guild buildings IG. Many Guilds are created, live a short while, then die through inactivity.
It makes no sense for a Guild to be located so far away from civilization. Realistically, what's to stop Wandering Bandits, Packs of Wolves or any host of monsters from killing people at a 'Guild in the Wilderness. Have you noticed that almost all the Guilds are built in 'safe' places and/or the pace was 'made' safe by the Map editors (aka Nordmark)
the Northmark is called guild, because only with this we were able to build our longhouse, yard, etc. But don't really see it as a "guild" like e.g. the farmers guild or miners guild. It's more to be seen as a settlement, where some "barbarians" decided to live away from civilisation. Which does not mean the Northmark is lazy. They do their jobs and trade quite a lot. For trading they wander the entire isle of Gobaith ... yes, WANDER, per pedes, because Norodaj refuse to use "Magical" stuff, so they don't use portals or teleporters.
Regarding safety: the Northmark territory is NOT safe. In the north there are still bandits, there are still gnolls as well as wolves. .... aaaand, the territory ( I guess you are talking about the coast north of the lighthouse ) has not been made safe by some map editor, but through the hands and weapons of some brave Northmarkers

it was an official mini-quest.
4) Do not 'make' any wilderness 'safe'. Create many more Monster NPC's to Roam, even where Guilds currently exist in the wilderness. Traveling and living between cities should be an 'effort' with risk. After all, that's why we have teleporters AND Travel books AND Warriors in need of coin (escorts).
see above
5) The idea to make certain Towns have certain items (Static Items) was a good idea, but is now being undone by allowing individuals and Guilds to also buy those 'static Items' in towns that shouldn't have had them (Farmer's Guild~Baking Oven and Greenbriar~Carpenter Table and who knows what else). Trade and interaction between towns won't happen if people have access to all they need in one location. I think each town needs to "Keep" those things that make it special.
please keep in mind that there are players who don't have the time to spend hours and hours ingame, wandering from for example the Northmark to Briar, to Varshikar and back to the Northmark. As explained, we don't use portals, you know how long it takes to only get to Bane or to Silverbrand, not speaking of Briar ... and still we DO trade. In some points you might be right, but please don't generalize.
6) Delete the Trollsbane Depots outside of Trollsbane. This won't be a popular idea, but to keep people traveling, interacting and trading, we have to stop the nonsense of having your 'Warehouse' anywhere you go. It doesn't matter if we can't move many items yet, because we shouldn't be doing that anyway (aka Powergamers).
As you said yourself, travelling between towns should be a risk, which definitely IS like that in the case of the Northmark. I guess, none of the Northmarkers ever leaves the longhouse without armour and weapons. They couldn't trade anything if there weren't the Trolls Bane depots. Alright, this is slightly exaggerated, but they aren't able to carry around many items, due to armoury/weapons, so they definitely couldn't trade enough wares to earn their living, except they would walk the way from the Northmark to Bane maybe four times a day, which brings me back again to the point that not every player is able to stay ingame for half the day or more.
The Game needs 'Marketplaces' and places for Players to travel to trade things, and we can't do that if everyone has "Mega-things" in a depot that is everywhere they go.
I like the idea of a marketplace, where generally wares are traded, where to meet people wanting to trade.
But there, bringing me back again to the point of "general" depots, a Trolls Bane depot is required, imho
... just my 2 cents ... or five to six
