Page 9 of 12
Posted: Tue Sep 05, 2006 10:20 am
by Estralis Seborian
Lance Thunnigan wrote:Health regeneration needs to be faster.
...and food consumption higher. But this is not related to the fighting system.
Posted: Tue Sep 05, 2006 11:38 am
by Retlak
Flies are a pain in the arse, Retlak uses a mace on them and hits everytime, but they must have 15 consitution or something, i know it is hard to hit and would last a while to kill but the damage they do is alot.
Posted: Tue Sep 05, 2006 12:39 pm
by Taliss Kazzxs
Ku 'Agor wrote:Taliss Kazzxs wrote:although double the damage would be nice

I really think the lizards need to do a bit more from armor absorbtion or atleasty the elf and perhaps others should be dramaticly lowered, i tested with a few diffrent armors and it seemed it didnt really matter what taliss was wearing the elf with not skill in wrestling was hacking away at him.
What's your constitution?
15
Posted: Tue Sep 05, 2006 12:54 pm
by Aristeaus
All races should be the same :p
the only difference should be the min/max on stat attribution.
Posted: Tue Sep 05, 2006 12:59 pm
by Miklorius
Retlak wrote:Flies are a pain in the arse, Retlak uses a mace on them and hits everytime, but they must have 15 consitution or something, i know it is hard to hit and would last a while to kill but the damage they do is alot.
Can't confirm that. I was at the eastern swamp yesterday and fought some flies (with Elf Mage Staff, wearing leather hunting armor) and their damage was not that high (but higher than was used to).
Posted: Tue Sep 05, 2006 1:11 pm
by Taliss Kazzxs
no certain races should be diffrent, it just needs to balanced a bit more is all.
Posted: Tue Sep 05, 2006 1:20 pm
by Aristeaus
lmfao, come on..
You play a lizard, so you want your lizard better.
Posted: Tue Sep 05, 2006 1:23 pm
by Taliss Kazzxs
actually he cliped his claws for monk stuff so im thinking of asking if it can be changed over to the fist as though he were a human or an elf, i just want the hand to hand fighting a bit more balanced before i ask.
Posted: Tue Sep 05, 2006 1:30 pm
by Keikan Hiru
Do I understand you right?
You want to have a change in the fighting script, that your character is processed differently then the others !?
Posted: Tue Sep 05, 2006 1:36 pm
by Taliss Kazzxs
im saying lizards attacking with claws is absorbed very much from all armors as it is not nearly as much so with elves and posibly other races, i have not tested them out
Posted: Tue Sep 05, 2006 1:37 pm
by Taliss Kazzxs
i was not sure how it worked. if indivuals images can be changed or only be narrowed down to races, it was an idea bouncing around in my head is all and had just planed to ask about it. I was under the impression that lizards fight with there claws as in roleplay so they have a claw icon apear when they fight, I was just curious to if there was a way to narrow indivuals down within the fighting system and change the image seeing as how is a monk trainer and fights something of the same as a man or elf. If this is just some stupid somewhat selfish idea only say so and i will drop it.
Posted: Tue Sep 05, 2006 1:39 pm
by Keikan Hiru
Taliss Kazzxs wrote:actually he cliped his claws for monk stuff so im thinking of asking if it can be changed over to the fist as though he were a human or an elf
From this.
To me this sounds like that you request your character to be handled differently because of some obscure RP reason.
Posted: Wed Sep 06, 2006 2:45 am
by Silo
Nah, you just rp that you're fighting with your fists. I forgot who it was, but I fought a lizard and wouldn't fight against their claws, so they put on leather gloves and rp'ed fist combat
Posted: Fri Sep 15, 2006 1:16 am
by Lance Thunnigan
Didn't know where else to put this.
But I have found that,
(I am using a character with lightblue puncture, and a single dagger)
You can actually kill things faster turned away from them, without taking alot more damage.
(Tested on Mummies only.)
I didn't know if this was intentional, so I posted anyway.
Posted: Sat Sep 16, 2006 9:26 am
by Gro'bul
Not sure if anyone mentioned this.
You do less damage with 1h weapon and shield than 1h alone. An exception for that weapon type is needed, its a 1h weapon not 2h.
Posted: Sat Sep 16, 2006 2:36 pm
by Miklorius
Gro'bul wrote:You do less damage with 1h weapon and shield than 1h alone.
That could be explained with the extra concentration etc. you need for the usage of a shield. If you only carry one 1h weapon, you can focus fully on your weapon.
Otherwise, 1 h weapons without shield would be quite useless, I think.
Posted: Sat Sep 16, 2006 4:14 pm
by Taliss Kazzxs
I’m curious, could wrestling possibly be made to parry? I would understand if your not going to block a blade being swung at you but maybe dodge it, though I don’t see why you shouldn’t be able to block others using hand combat as well as some blunt weapons. as of now wrestling is somewhat useless against those with weapons but if it could parry some I believe it would be more formidable.
Or perhaps steel gloves could act as the shield and be worn to block with or to block blades.
Posted: Sat Sep 16, 2006 4:21 pm
by Nitram
we can talk about parrying wrestling attacks with wrestling. But not about weapons.
Parry mean you get no damage.
And if you try to stop a warhammer or a staff with your bare hands, that hurts alot i could imagin.
Nitram
Posted: Sat Sep 16, 2006 4:22 pm
by Gildon
Not if you do it in a proper way, for a staff that is, a warhammer... I am not sure, a sword... No way.
Posted: Sat Sep 16, 2006 4:26 pm
by Taliss Kazzxs
what about in steel gloves, i would think one could with stand any damage comong from a staff in those.
and also i thought wrestling is not only rolling around actually wrestling but hand combat therefor you would be able to kick at limbs holding the weapon aswell.
Posted: Sat Sep 16, 2006 4:33 pm
by Gildon
Giving a chance for the person to fumble and lose a turn of a hit? Sounds good.
Posted: Sat Sep 16, 2006 4:39 pm
by Nitram
Steal gloves are armor parts. Armor parts are no weapons so there will be no effect on attacking but the stiffness by the gloves.
Posted: Sat Sep 16, 2006 4:45 pm
by Taliss Kazzxs
Blocking others that wrestle makes sense to me and I understand if you dont think it should parry weapon. #me nods
Posted: Sat Sep 16, 2006 7:43 pm
by Athian
blocking does make sense to me. in a sort of way. blocking would only lower the amount of damage that you take which happens anyway as you dodge and parry go up.
some notable points to 'wrestling'
it's a very bad title for 'unarmed' combat. we've already agreed that whats actually done in 'wrestling' will be left to the rp (some may choose to rp actual wrestling, others martial arts and so on.) but as it stands it's a fairly useless skill.
lets go through some things first. let remind everyone that this ia a rpg not real life. but we'll use some basic's anyway.
parrying with your bare hands is possible, but it would only be with some weapons. a staff or a even a mace, as well as weapons with a long pole. however your hands feet elbows knee's are all part of your body. thusly it would be expected to take some damage from such a manuver.
dodging would be best in this case however for some reason your parry will always outmove you dodge. even when your using wrestling (as of right now my parry is higher then my dodge and i've never parried even once in combat). might as well make partial use of it
a big one i always here is wrestling should be weaker, it would hurt to punch metal with your hands. true yes, but need to be that realistic isn't needed. more over everyone's hands are usually wrapped in metal anyway (knight gloves). but the concept is the same for punching as it is for a concussion blow. a soft body inside of unbending materials like metal will take damage form the blow. lets say a head shot one someone wearing a helm. now imagine your head is inside of a a large bell, no more then about 4 centimeters away from touching your skin. and the fist is the bell pole. would suck a bit right?
wrestling was changed slightly recently however i also note some of the monsters will now be very weak. any monster using wrestling type skills has been severly weakened (poor rot worms...if they ever come back)
overall wrestling should do more damage or have some sort of advantageous point to it. perhaps it stuns people when it lands a critical blow. i heard that was an idea for awhile. or maybe it has a higher chance of critical then other fighting forms.
lets face it. wrestling will never be as good as it's brother fighting skills if you pit two people with equal ability against eachother. (as in same dodge/parry and evened fighting skill of choice) thats fine, but there no point in making it invalid completely.
my two cents
Posted: Sat Sep 16, 2006 8:22 pm
by Miklorius
Well spoken, Athian.
And Wrestling/Ringen are really not the fitting names for it...
Maybe some special "unarmed weapons" like spiked gloves (or normal hand armor as weapons) should be introduced?
Other point:
I heard that mages can't cast spell if they get hit. I think that should be the same with wizard NPC enemies!
Posted: Sat Sep 16, 2006 8:34 pm
by Nitram
Miklorius wrote:Well spoken, Athian.
And Wrestling/Ringen are really not the fitting names for it...
Feel free to propose something new.
Miklorius wrote:Maybe some special "unarmed weapons" like spiked gloves (or normal hand armor as weapons) should be introduced?
If you have this a item in the slot of your hand, its okay. Else its not. Armors currently just can't be handled as weapons.
Miklorius wrote:Other point:
I heard that mages can't cast spell if they get hit. I think that should be the same with wizard NPC enemies!
Impossible.
Posted: Sat Sep 16, 2006 10:10 pm
by Taliss Kazzxs
alright so what if we call it "hand combat" and come up with something completly seperate for martial arts and such.
make it to where you can parry only others using "hand combat" and blunt weapons.
make weapons similar to these.
and be able to parry also blades with those?
Posted: Sat Sep 16, 2006 10:11 pm
by Lance Thunnigan
<.<
>.>
DIABLO!
*runs off*
Posted: Sat Sep 16, 2006 10:12 pm
by Taliss Kazzxs
yes those are from diablo, just an idea of the weapons.
Posted: Sat Sep 16, 2006 10:23 pm
by Miklorius
Nitram wrote:Feel free to propose something new.
Unarmed Combat, for example.
If you have this a item in the slot of your hand, its okay. Else its not. Armors currently just can't be handled as weapons.
Yes, it has to be in the hand slot. If they are gloves, they have to block the gloves slot.
And maybe normal armor gloves could use as armor or as a weapon?
Nitram wrote:Miklorius wrote:I heard that mages can't cast spell if they get hit. I think that should be the same with wizard NPC enemies!
Impossible.
Why? Maybe via some kind of distant check ("if player on tile next to me, I won't cast")?
I ask, because it is not so funny that there are quite some differences between PvE and PvP.