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Shingo
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Post by Shingo »

i have clouded one person ever in my illa career. I have never been clouded by another pc.
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Lrmy
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Post by Lrmy »

Shingo wrote:i have clouded one person ever in my illa career. I have never been clouded by another pc.
Hence my point :P
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ogerawa
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Post by ogerawa »

As for a weak people starting a fight, well.... their fault for losing their temper and starts a fight.

How does it promote clouding people? It would make some people (bad guys or short temper people) think twice before they go attacking other people whenever they want to wearing their best equipments. Since at some points the strong friends might not be around and the hunter become the hunted. Don't start something if you don't want the same thing to happen to yourself. So... I see it as a way to discourage people starting a fight.

Less fighting... hopefully will bring a more friendly environment.

Although... probably it would be better to tie this thing with some kind of a karma system.... Anyone have ideas? ^.^

Comparison with other game... is rather pointless since most games is the hack and slash type, where you can just kill anyone if the system (map) allows it.

On a side note, my char never really in much of hostile situations... and lately.. I haven't actually played.
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Korm Kormsen
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Post by Korm Kormsen »

i don't know runescape. but this idea would be the end of training fights.
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Juliana D'cheyne
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Post by Juliana D'cheyne »

I have heard this so much... has there actually been a poll to ask if chars aren't upset/fearful of being clouded?? And remember.. different people have different ideas of exactly what clouding is.. whether death, or seriously hurt. Also there are different ideas how to RP potions or mage healing spells.

Someone gets upset over being clouded and there is another thread. I have actually gotten upset three times over being clouded with all my chars (but was fearful for my chars before hand on all but one... that one snuck up on me :wink: ). Being fearful, did I have time to always RP it, no but that doesn't mean I would blithely go back to do it again, or try to avoid the situatiuon/char that it happened with.


per Ambrosine:
Why do the rest of us have to suffer for the people that are reduced to near death too often? Isn't it enough that the ultra-skill-drain sucks and you lose what ever you had on you?

This is going to get to the point where the characters really do die.
And maybe that would be better for Illarion's roleplayers, but there are plenty of us who aren't ultra-realistic-roleplayers, and for us that would bite.
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Mr. Cromwell
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Post by Mr. Cromwell »

Honestly, that would only worsen the situation with the "lack of respect/loudmouthed git"- kind of characters. Personally I think that sometimes characters deserve to be held responsible for their actions, and the checks-and-balances with this area already distorted (meaning that unless it is a mastermage or one of the top three warrior, chances are that you can walk away after being a total ass) nothing good would come of that. Someone insults you and because of the way technical things work, you would be even more insanely raped by the game if you tried to make the insulter back up his/her words, and would either lose or be gangbanged by his/her friends immediately after.

As for the whole "weaker characters should know their place", it's a roleplaying game. Simply because every character (a 12yo "pickpocket girl" character or a 33yo "barbarian warrior" ) has the same amount of stat points, skill-development opportunity and is technically equal, I can't fathom why the character should assume weakness simply because *he is* technically weak. So yes: It's perfectly fine for weak characters to start fights, while it's not perfectly fine to punish them for it.

As for training fights, yes: Precisely why it would be retarted. It would also mean the end of dueling. Not to mention all the funny things with accidental ctrl-clicks that *do* happen.

This would maybe help with the 'extreme high end' characters who start fights (though, an extreme high end character who keeps on *picking* fights would basically be untouchable under the system), but then again those characters probably can replace the lost equipment, while a normal character would be in a sticky situation when losing his gear.

So:
No.
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Korm Kormsen
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Post by Korm Kormsen »

i think, all those ideas about clouding are just inefectual efforts to remedy something else.

in the year and a half, that i am playing, one thing has stayed the same:
1) "bad" or "evil" chars tend to gang up.
2)"good" chars are often uncooperative primadonnas.

so my impression is, that the "clouding" theme serves as scapegoat for the inability of the players of "good" chars, to organize themselves.
.
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ogerawa
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Post by ogerawa »

Mr. Cromwell wrote:As for the whole "weaker characters should know their place", it's a roleplaying game. Simply because every character (a 12yo "pickpocket girl" character or a 33yo "barbarian warrior" ) has the same amount of stat points, skill-development opportunity and is technically equal, I can't fathom why the character should assume weakness simply because *he is* technically weak. So yes: It's perfectly fine for weak characters to start fights, while it's not perfectly fine to punish them for it.
Well, it's perfectly fine for weak chars to start fights. Just be ready to lose the items. It might as well make the weak chars to start RP fear....

As for training and accidents in training... your partner won't steal the items... will they? :roll: If they will... then consider to find other training partner... <.<

Same goes for duels I guess, the other party can return the items. Accidental ctrl+click, won't get you hunted to be clouded I supposed.

The suggestion was, to make someone who initiate a fight to drop all the items if the char got clouded. So.... don't initiate a fight... You can also fight verbally.... or just RP the fight without involving any ctrl+click. If you have to initiate a fight (for whatever reason), then be prepared to lose the items if you got clouded.

Not really scapegoat for the inability of the players of "good" chars, to organize themselves. More like, so the "bad" chars will starts to be more responsible of their acts. It won't stop them to keeps on preying "good" chars with some good reasons and not just for the sake of doing it. But they might learn that there will be some consequences for what bad deed they do instead of just shrugs it off and enjoy their lives as if nothing happened.
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wolfsword
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Post by wolfsword »

wait, isn't SOME fighting good?
first, not alot of fighting, just enough to keep some new things to be and so on. We also need "bad" or "evil" people to be able to play properly: bad or evil. So...what i meen is go ahead, kidnap people, murder politicians, burn a few towns down, start a rebellion, but don't out of the blue turn good the next day. Another thing, if we had more people on, (maybe making server bigger some time soon), will give us a variety of chars, and make illarion more fun.
.....but eh, thats my opinion on what illa needs to get better :)
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Dantagon Marescot
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Post by Dantagon Marescot »

Wolfsword

There may be up to 60 characters on a good weekend right around 1pm est ((18.00 gmt)). On weekdays you may have anywhere between 30 - 40 around the same time. You are on at the wrong times of the day. Do homework after play and stop sleeping in past noon on the weekends and maybe you will see how big Illarion really is.

Take advantage of this thanksgiving break, I foresee somewhere around this amount this coming holiday weekend. So take advantage of it little noob and enjoy the turkey. ;)
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wolfsword
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Post by wolfsword »

it depends...i live in pac time zone and when i go on the max people on is like 27-31...not enough for me....runescapes servers (if no one has seen them) have a max of 2000 people, and thers 144 servers.....all first 10 are full....usually
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Taliss Kazzxs
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Post by Taliss Kazzxs »

keep in mind though that the average runescape player has the maturity level of a piece of butter toast. Personally I like a fairly small community.
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wolfsword
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Post by wolfsword »

not all...i have a few friends on there that want to play an r-p game and i told them to join but sadly...i havn't seen them on runescape :(
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Dantagon Marescot
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Post by Dantagon Marescot »

Okay, allow me to impart a bit of wisdom on you.

Illa = rpg
Runescape = mmorpg

Sure both are multiplayer, both have rpg like quests, however they hold two different ideals. In runescape you don't have to stay in character, you have to go somewhere special to be pked (aka the wild), and you can use internet speech. On Illa you can be pked anywhere, except that is not the whole premiss of the game, you have to stay in character and internet speech is a really bad idea.

Any moron can ctrl click or right click "attack". Any idiot with half a brain can rp and play out a whole fight without ever using that command. And besides, it is so much more fun to rp the fight out as your character should fight than use skills and get pwned.

If you really want me to, I'll let you read the 3 page compare and contrast paper I had to do for English. I did it comparing and contrasting Illa and runescape because I needed an easy topic. So let me know kiddo.
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wolfsword
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Post by wolfsword »

no thanks...still there are out of the thousands on runescape SOME people who do r-p or like rp games...(i played runescape >.>)
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Vern Kron
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Post by Vern Kron »

Runescape is not the same as Illarion. Their goal is to make money, and will let you do whatever, and however. So long as they get their money and you don't break their rules, you can do whatever. That money exchange makes people feel they must stay. We have no "Money exchange" here, and thus no real commitment, except to the other players and characters you impact. If one day you decide to leave, some players will have to find a way to roleplay around this, especially if you had a certain important part in their roleplay. In runescape, they can leave, and the players will remember, and so on, but it has no huge impact on the game. As to the killing and fighting, I believe some characters are too evil, either that or some characters are threatened a few too many times. Certain characters I see, often have this demenor of, I don't care if your alive or not, and if you even slightly anger me I will kill you. Which is ok, but it becomes a point where you log on, and have very good, peaceful roleplay, and then some character comes along, and just stares at you, noting everything you say and do, and if you "Cook too loudly" as I was told, they will start a fight with you.
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Nitram
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Post by Nitram »

Illarion is not made for many players. At least the game concept does not fit to many players.

Illarion requires due the roleplay a certain level of intelligence from the player. Else it does not work. Runescape does not require this. Since many persons do not want to think while the play and play just for fun, Runescape has more players. The same fits to Tibia, WoW, UO and all the others.

After all I would be happy to see more players in Illarion. But I do not really know how to do this. The Newbie Island may helps top keep the Newbies we get in the game. After all we get around 40 new players each week and around 2 stay...
Some of them may be classical runescape players but I doubt all of them are.
But the Newbie Treatment problem got better in the last weeks(?). At least i feel like this. I saw players helping newbies i not really expected to do.

Nitram
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Mr. Cromwell
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Post by Mr. Cromwell »

Mr. Cromwell wrote:
Ascius wrote:It's simply no 'easy, for fun gaming' anymore if you take a high position. If one had a hard day in RL, one will probably not want to have another hard IG day.. in his RL night.. or whatever.
Yes.

I just don't have much time at the moment, and the situation is not likely to ease that much before I'm done with my exams. I should probably let PO Silas stress about the town, though. :wink:
I am back.. more or less. Next week is still a bit problematic, but after that I have 50% more time for the game. (Just working :wink: )

To be honest, I haven't really stayed up to date with the game, but it's good to notice that there has been some moral panic and bitchfest here. What else would give a more "this is illa" feeling.. :wink:

It's good to be back.
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Juliana D'cheyne
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Post by Juliana D'cheyne »

Mr. Cromwell wrote: I am back.. more or less. Next week is still a bit problematic, but after that I have 50% more time for the game. (Just working :wink: )

To be honest, I haven't really stayed up to date with the game, but it's good to notice that there has been some moral panic and bitchfest here. What else would give a more "this is illa" feeling.. :wink:

It's good to be back.
WB
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maryday
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Post by maryday »

*sighs* Just as i`ve descided not to move back to Bane, he returns . . :D

No, i will NOT read the whole thread.
Shingo wrote:i have clouded one person ever in my illa career. I have never been clouded by another pc.
I clouded one.

I got clouded maybe 42 times by NPCs (8 to 12 times in the Briarian Pirate assault, without leaving the same tile even once :razz: ).

I got clouded at least 15 times by PCs (at least 9 times from the back, whilst i ran).

I had THREE proper RP fights (one of them i forceRPed an escape).

I am no fighter.

I can not remember i accused anyone even once.
---


Well. I play bilingual. And i am a wiseacre enough.

I mostly will NOT do the first step to RP.
Simply because, i want to know the tongue of my partner(/-s),
and it fits my background.

--

The overall atmosphere has NOT declined since (insert date of join). :twisted: :wink:

((runeshape starts to get nice, as suddenly, the first members start to take you to their list..and you start to get more and more member objects...just because you`re a MAID, and not a fighter. Yet i do not miss it.

Here you start out as individual, and might identify a GM on first glance.

On runedrape it is a long, hard, rocky, depressing path to get noticed, and you likely will never recognice a GM. Just as in real life.

Yet there might be someone to notice you, maybe.

I live to play.
I pay to live.
I work to die.
That simple)).

*places a plate of beautiful wax-cookies on the table, then starts to read the whole thread*
Werner von Mintraching
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Post by Werner von Mintraching »

I think, the Problem in the Comunity is the same as in RL.

The people start to act more and more egoistic not thinking about the consequences, for their and the others. But the now will follow the later.
So i found some Text who fit to the real live as well as to the Game.
May some one laugh over the text or what else, but read it first thake some calm time to think about it and answer then please.


http://wickedmoon.co.uk/desiderata.html



Ich denke, das Problem in der Gemeinde ist das gleiche wie im RL.

Die Leute werden mehr und mehr egoistisch und denken nicht über die Folgen nach, für sie und für die anderen, aber dem jetzt folgt das später.
Ich habe also einen Text gefunden der zum reellen Leben passt wie zum Spiel.
Kann sein, dass mancher über den Text lacht, aber lest ihn erst , nehmt Euch ne ruhige Zeit zum drüber nachdenken und erst dann antwortet bitte.

http://heikohaller.de/literatur/desiderata.html

Gruß

Werner
Werner von Mintraching
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Post by Werner von Mintraching »

The bigest Problem in the Community is imhop the distance between the players.
The communication, specialy the written word is realy difficult thing!
I do not know how much expirience you all got in the "internet comunity live" but as fare as my expirience reach, the written often turn out totaly diffrent as the opinons whe share if whe drink a cultivatet mug of beer.
I learnt some peoples to know much diffrent since i meet them in RL and drunk some beer together.

Also a Problem in the community is the "whe and they" thinking as in RL.
It isnt a language problem that whe got, as some peoples tell it is the kind of us if whe think about "they" are diffrent "they" are the one to blame.
The staff, the powerplayer, the roleplayer etc. not only one is to blame every one take the owen part on it.

I thinky there are much diffrent reasons for all of the people who playing here.
Some one want to reach a goal as build some house etc., others want to roleplay, to expirience some things they cant do in the real live, the next want power to threat ohters. Thats so fare the reasons, i figured out till now and shure be there are a lot more.
And whe sould respekt the reason of the others why they play to share the fun!
That means also not to construckt a war over a whole bunch of blayers they don't want the war!

May be some one should respekt "the own autorisation should end where the autorisation of some one els begins"

The "bad and ugly player" should also remember at these and a lot of others plan theyr end and think about to accept it or to find an way out to them who will make an end to your "blackstone cult".
They are for a lot of players also for me (sorry) pain in the as and dont make much playingfun.

ps. Please excuse my bad english but my german isn't much bether. ;o)
I would prefere to bring the bavarian language as the older language in to the game
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Mr. Cromwell
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Post by Mr. Cromwell »

think about to accept it or to find an way out to them who will make an end to your "blackstone cult".
Now that the stones were taken away, I don't see there any reason for the gamemasters to 'end' the temple, more than any other random group of players.

If the gamemasters still feel the need to punish a group for a different type of roleplay (or due to the fact that the gamemaster don't like them), then simply in order to balance the scales, I volunteer to lead a quest for ending The Grey Orders (about bloody time), SB and Nordmark. It is time for these people to show, that they are capable of some decent RP which pleases my unbiased and unmistaken taste.

I will be completely fair and balanced with the quest, even though it will be borderline impossible, or at least extremely painstakingly difficult for anyone to complete the quest succesfully.

Failure to pass the quest will lead into all the aforementioned towns being hit by comets and being turned into rubble, permanently.

How about it?
Thorwald
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Post by Thorwald »

Zu dem obenstehenden Beitrag von Mr.Cromwell hätte ich bitte bitte gerne eine Übersetzung , danke .
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Miklorius
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Post by Miklorius »

Translation // Übersetzung:
Jetzt wo die [Schwarz-]Steine entfernt wurden, sehe ich keinerlei Gründe mehr für die Gamemaster, den Tempel zu "beenden", nicht mehr oder weniger als eine andere Spielergruppe.

Wenn die GMs immer noch den Gefühl haben eine Gruppe für eine andere Art des Rollenspiels zu bestrafen (oder dafür, dass die GMs die Gruppe nicht mögen), dann würde ich im Sinne des Gleichgewichts mich bereit erklären, ein Quest zum Beenden der Grauen Orden (wird verdammt Zeit [?]), Silberbrand und der Nordmark zu leiten. Es ist Zeit für diese Leute zu zeigen, dass sie zu etwas anständigem/bescheidenen RP fähig sind, welches meinen unvoreingenommenen und unmissverständlichen Geschmack erfreut.

Ich werde völlig fair und ausgewogen bei dem Quest sein, obwohl es unmöglich oder zumindest extremst schwer wäre für alle, das Quest erfolgreich abzuschließen.

Das Versagen in diesem Quest wird dazu führen, dass alle oben genannten Städte von Kometen getroffen und in Schutt und Asche gelegt werden, für immer.

Wie wäre es damit?
((Cromwell likes sarcasm // Cromwell mag Sarkasmus. ))
Last edited by Miklorius on Sat Dec 08, 2007 1:55 pm, edited 1 time in total.
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ogerawa
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Post by ogerawa »

I'm not sure how's the quest going to be... please enlighten us (those who don't know yet) what you know of, so we will know whether it's that unfair.

This is my mm... guess regarding the quest...
The quest that's being prepared for the temple, isn't it like a raid by a group of chars that dislikes the temple members due to their past deeds? If so then the temple members can win by bringing down the many people they have hurted in the past. Just that probably the raider's group will be much much bigger.

It's unfair if it's been decided that the temple guys can't defend at all and only waiting for the death sentence.
Thorwald
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Post by Thorwald »

Danke Miklorius fürs übersetzen , [...]

Editiert von Nitram.
Es ist bedauerlich das du derart offenen Sarkasmus nicht siehst und hinter bestimmten Spielern ( die scheinbar meistens englisch Sprachige sind ) immer die schlimmsten und schlechtesten Absichten vermutest. Das tut dem Miteinander in der Community nicht gut.

Versuche in Zukunft derartige Anschuldigungen, die auf nichts begründet sind zu unterlassen.
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Mr. Cromwell
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Post by Mr. Cromwell »

Ogerawa,

My point was simply that 1.) after reading the flaming, I feel that there's a snowball's chance in hell for the temple to get a fair treatment from the GM side (.. and now, no actual point in getting a 'treatment' to begin with). I know that this is no real juidical system, but imagine a judge saying out loud "I don't like you and while you can try it, you must be very good when proving that you are innoncent.."

2.) If this was a situation with german 'evils', there would be no situation at all. Instead, there would be some "Hans-Jürgen mein liebe freund, alles ist gut.."-patting on the back going on in the MSN. The GM's would be hard pressed not to bust their buddies in comparable manner, and holding 'tests' of 'worthyness' or whatever ridiculous scheisse that is being planned for the temple at the moment.

There ought to be some serious infiltration into "Deutschsprachig Festung" (= Staff) by the English community. Maybe it's the current ubersecrecy that and the vain attempt to throw a veil of mystery over the things that leads me into feeling that an english speaker might not be getting exactly the same treatment from the Staff as a proper Deutscher would. If nothing else, there should be a "Whistleblower" of somesort, who can look after the interests of those who have little to no representation there.

I hope, that the staff members are taking notes right now.

@Thorwald
It was actually sarcasm, and I'm glad someone figured it out without any smilies. The point was just to upset as much of the german speaking community as possible. :wink:
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Shenandrea
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Post by Shenandrea »

Mr. Cromwell wrote:Ogerawa,

My point was simply that 1.) after reading the flaming, I feel that there's a snowball's chance in hell for the temple to get a fair treatment from the GM side (.. and now, no actual point in getting a 'treatment' to begin with). I know that this is no real juidical system, but imagine a judge saying out loud "I don't like you and while you can try it, you must be very good when proving that you are innoncent.."
There was this flaming yes. but have you also read the appologize of a certain gm ?
instead of moaning around that there wouldn't be a fair treatment from the GM's side. well isn't it a way to react? and to remember the words which were spoken in the " the temple-threat" - if you play a bad-char you must live with the consequences. at least i know many players who would most likely see the temple destroyed at all.. and some other persons dead. yes, and i am one of these people.
2.) If this was a situation with german 'evils', there would be no situation at all. Instead, there would be some "Hans-Jürgen mein liebe freund, alles ist gut.."-patting on the back going on in the MSN. The GM's would be hard pressed not to bust their buddies in comparable manner, and holding 'tests' of 'worthyness' or whatever ridiculous scheisse that is being planned for the temple at the moment.

the situation would be the same for german'evils' like you call them. same as above, if you play a bad char - a thief, a murderer, a black mage or what ever i don't care about - you must live with the consequences, that one day someone is stronger than you, you'll get imprisoned or murdered by someone else and this is just a fact, you all may have overseen.
There ought to be some serious infiltration into "Deutschsprachig Festung" (= Staff) by the English community. Maybe it's the current ubersecrecy that and the vain attempt to throw a veil of mystery over the things that leads me into feeling that an english speaker might not be getting exactly the same treatment from the Staff as a proper Deutscher would. If nothing else, there should be a "Whistleblower" of somesort, who can look after the interests of those who have little to no representation there.
i think everyone here gets the same treatment regardless of what land the person may come.


*shakes her head and posts her 2 cents to this* :roll: :roll: :roll:
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Fianna Heneghan
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Post by Fianna Heneghan »

Shenandrea wrote:i think everyone here gets the same treatment regardless of what land the person may come.
I think you are wrong on this point.
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