Page 7 of 12
Posted: Thu Aug 31, 2006 2:24 pm
by nmaguire
Erm, just wondering... my char was fighting skeletons way down south in the woods there.. The first one he killed did no damage to him, and then second one took off a tiny bit, and then about half my health... Is this meant to happen?
Posted: Thu Aug 31, 2006 4:20 pm
by Estralis Seborian
I haven't had the opportunity to test the system yet, but I've written down some requirements I'd like to see met by any upcoming fighting system. Feel free to a) disagree b) write down your own requirements c) write down in how far the current system fit these requirements.
Requirements for a good fighting system
- Every char should be able to hit / parry / dodge at a minimum percentage, regardless of the opponent (no two-shield-I-block-everything-halfling)
- Every hit should deliver a minimum damage
- Hits must not deliver huge amounts of damage, regardless of skills, armor, weapons,…(no one-hit-kills)
- All calculated, cross-compared values (e.g. attack vs. parry) should be in the same order of magnitude (not 310-320 vs 10-20 but 10-20 vs 12-22)
- The influence of random on calculated values should exceed to influence of stats (e.g. 1D20+5 instead of 1D4+13)
- The influence of items must not be too high compared to other influences (no care beared uber n00bs who kill everyone on their first day because of their good items)
- Skills and attributes should have an influence on every check alike. The influence of the skills should exceed the influence of the attributes, but not by an order of magnitude
Requirements for weapons
- There has to be a clear staging of weapons within the same type of weapons (rapier better than dagger better than needle)
- Depending on the stats, different weapons have different pros and cons, resulting in the same order of magnitude in terms of damage per time (not: only two handed weapons deliver damage, the rest is crap but: daggers are faster than swords but do less damage)
- The quality of the items should have a noticeable influence on the result of a fight
- The influence of quality must not exceed the influence of the type of weapon (a crappy broad sword should always be “better” than an excellent club)
Requirements for monsters
- There must not be invincible monsters
- Every monster should be no match for a reasonable count of outmaxed PCs
- There should be a clear staging of monsters (demons stronger skeletons stronger mummies stronger flies)
- There should be monsters for total n00bs, defeatable by unskilled, unarmored, unarmed PCs
Posted: Thu Aug 31, 2006 4:30 pm
by Nitram
This are the targets, the way is the problem

Posted: Thu Aug 31, 2006 5:47 pm
by Korm Kormsen
estralis,
why do you wait for comments?
i see only one possible comment: Amen!
Nitram,
froehliches schaffen!
(benutzt ihr auch javascript? - wenn ja, dann koennte ich bei einfacheren sachen helfen)
korm
Posted: Thu Aug 31, 2006 5:55 pm
by Nitram
Wtf?!
Javascript O.o
Das ist für die Homepage.
Mal abgesehen davon das es langsam ist, wird der Server da nicht viel damit anfangen können
Nitram
Posted: Thu Aug 31, 2006 6:25 pm
by Korm Kormsen
dann mach deinen kram alleene....

Posted: Thu Aug 31, 2006 7:23 pm
by Llama
"Each person should have a special fighting "style" which would allow him to use special moves at times, depending on the state of each trained skill and attributes"
^ My suggestion
Posted: Thu Aug 31, 2006 7:59 pm
by Errian Abêth
Don't know whether there were changes aain, but the report so far:
There seems to be an overspawning of npc's. Like six or more mummies waiting on the first level of the crypts north.
They are stronger than before, but killable, at least for a good foghter with good equipment. Dunno how a new one would do .. probably stand one, but not much more.
The skeletons also seem to overspawn. There were three on the lower level, near the stairs. One got a hit on me and half-killed my char. (For equipment and skills see last report).
last creature who could do this was a demon some people encountered ..
Posted: Thu Aug 31, 2006 8:15 pm
by Theon
I've experienced a lot more of 'kill one and every creature within a huge radius dies at the same time' recently, it used to happen before the changes, but only very rarely; now it seems to happen a lot. I was walking to Briar and near the Farmer's Union I noticed lots of entrails with rabbit meat beneath them, from there to Greenbriar all the animals seem to have died, in the woods and everything, entrails everywhere and I don't think it was a player who killed them. And just today all the rabbits in Greenbriar died at once with no reason. Has this come along with the changes or not? I don't think it's supposed to happen, if it is then I'm sorry to have been mistaken.
Posted: Thu Aug 31, 2006 8:57 pm
by Samantha Meryadeles
I think that was a gm, killing all monsters ingame. this way they clean up the map of monsters who are too much or somewhere where they shouldnt be
Posted: Thu Aug 31, 2006 9:04 pm
by Theon
Oh I see. Thanks for the information, I suppose the rabbits can get very annoying, they seem to wait until you try to pass, then hop in front of you.
Posted: Thu Aug 31, 2006 9:21 pm
by Korm Kormsen
they seem to wait until you try to pass, then hop in front of you.
yes.
but try to hunt them. you cant even get near the target, so quick they hobble away...
Posted: Thu Aug 31, 2006 9:45 pm
by Alytys Lamar
Errian Abêth wrote:Don't know whether there were changes aain, but the report so far:
There seems to be an overspawning of npc's. Like six or more mummies waiting on the first level of the crypts north.
They are stronger than before, but killable, at least for a good foghter with good equipment. Dunno how a new one would do .. probably stand one, but not much more.
The skeletons also seem to overspawn. There were three on the lower level, near the stairs. One got a hit on me and half-killed my char. (For equipment and skills see last report).
last creature who could do this was a demon some people encountered ..
same to me -- no chance ... i must go out of the crypt ..
Posted: Thu Aug 31, 2006 10:53 pm
by Skaalib Drurr
it also seems to me that there were 9 plus mummies on the first level, which also caused lag, so i was clouded.
Posted: Thu Aug 31, 2006 11:43 pm
by Llama
Skaalib Drurr wrote:it also seems to me that there were 9 plus mummies on the first level, which also caused lag, so i was clouded.
Very coincidental.. not the only one
Too much mummys around...
Posted: Fri Sep 01, 2006 4:57 am
by Garett Gwenour
We seem to not deal any damage at all when we are nearly equal levels to the person (player) we are fighting. Gort and Phillippe were just fighting.. he was using a mace, i was using a double axe and we fought one on one for about .. 3 minutes straight, and i didn't lose a bit of health at all and I suspect he lost about the same.
Posted: Fri Sep 01, 2006 5:01 pm
by Hu'greu
did they just change it back or something beacuse now I kill pig in one hit
edit--
Dang it I should have said anything now its a back to 10
jk makes the price of leather go up and that fine with me
Posted: Fri Sep 01, 2006 5:29 pm
by Retlak
currently tests are going on so do not say anything for the next while

Posted: Fri Sep 01, 2006 5:38 pm
by Nitram
At the time you killed the pig with one hit. Even a new character could kill a gm character in one hit

Posted: Fri Sep 01, 2006 6:07 pm
by D.C.
Is it just me or are undead a bit too strong? It seems even when my character parries the blows I still am getting damage for it.
Posted: Fri Sep 01, 2006 6:18 pm
by Cliu Beothach
D.C. wrote:Is it just me or are undead a bit too strong? It seems even when my character parries the blows I still am getting damage for it.
Are they attacking with hands or double weapons?
Posted: Fri Sep 01, 2006 6:46 pm
by D.C.
hands, daggers and swords
Posted: Fri Sep 01, 2006 7:19 pm
by Nitram
It appears that the fighting system itself works quite well now. But i fear nearly all monsters need a rework <.<
Posted: Fri Sep 01, 2006 7:32 pm
by Korm Kormsen
in the last minutes, after the general kill, the deer do block about every second hit by a longaxe
(hiebwaffen between blue and tuerkise)
korm
Posted: Fri Sep 01, 2006 7:59 pm
by Nitram
Nitram wrote:But i fear nearly all monsters need a rework
Posted: Fri Sep 01, 2006 8:46 pm
by Estralis Seborian
Korm Kormsen wrote:estralis,
why do you wait for comments?
i see only one possible comment: Amen!
None of the previous fighting systems met the majority of requirements I wrote down. In fact, the last one met barely any of them.
Posted: Sat Sep 02, 2006 9:05 am
by Avalyon el'Hattarr
pigs parry? OMG 0.o
Posted: Sat Sep 02, 2006 9:47 am
by Nitram
Parry pigs are solved

Posted: Sat Sep 02, 2006 9:49 am
by Avalyon el'Hattarr
can you also do something about the great spawn rate of the mummies?

Posted: Sat Sep 02, 2006 9:58 am
by Nitram
Dunno why this happens. i Just nuked them...lets see if they come back. If they do, i need to restart the server.
Nitram