Fighting System - Kampf System
Moderator: Gamemasters
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
I haven't had the opportunity to test the system yet, but I've written down some requirements I'd like to see met by any upcoming fighting system. Feel free to a) disagree b) write down your own requirements c) write down in how far the current system fit these requirements.
Requirements for a good fighting system
Requirements for a good fighting system
- Every char should be able to hit / parry / dodge at a minimum percentage, regardless of the opponent (no two-shield-I-block-everything-halfling)
- Every hit should deliver a minimum damage
- Hits must not deliver huge amounts of damage, regardless of skills, armor, weapons,…(no one-hit-kills)
- All calculated, cross-compared values (e.g. attack vs. parry) should be in the same order of magnitude (not 310-320 vs 10-20 but 10-20 vs 12-22)
- The influence of random on calculated values should exceed to influence of stats (e.g. 1D20+5 instead of 1D4+13)
- The influence of items must not be too high compared to other influences (no care beared uber n00bs who kill everyone on their first day because of their good items)
- Skills and attributes should have an influence on every check alike. The influence of the skills should exceed the influence of the attributes, but not by an order of magnitude
- There has to be a clear staging of weapons within the same type of weapons (rapier better than dagger better than needle)
- Depending on the stats, different weapons have different pros and cons, resulting in the same order of magnitude in terms of damage per time (not: only two handed weapons deliver damage, the rest is crap but: daggers are faster than swords but do less damage)
- The quality of the items should have a noticeable influence on the result of a fight
- The influence of quality must not exceed the influence of the type of weapon (a crappy broad sword should always be “better” than an excellent club)
- There must not be invincible monsters
- Every monster should be no match for a reasonable count of outmaxed PCs
- There should be a clear staging of monsters (demons stronger skeletons stronger mummies stronger flies)
- There should be monsters for total n00bs, defeatable by unskilled, unarmored, unarmed PCs
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
- Errian Abêth
- Posts: 143
- Joined: Tue Nov 15, 2005 9:52 pm
- Location: In the woods, with a pipe...
Don't know whether there were changes aain, but the report so far:
There seems to be an overspawning of npc's. Like six or more mummies waiting on the first level of the crypts north.
They are stronger than before, but killable, at least for a good foghter with good equipment. Dunno how a new one would do .. probably stand one, but not much more.
The skeletons also seem to overspawn. There were three on the lower level, near the stairs. One got a hit on me and half-killed my char. (For equipment and skills see last report).
last creature who could do this was a demon some people encountered ..
There seems to be an overspawning of npc's. Like six or more mummies waiting on the first level of the crypts north.
They are stronger than before, but killable, at least for a good foghter with good equipment. Dunno how a new one would do .. probably stand one, but not much more.
The skeletons also seem to overspawn. There were three on the lower level, near the stairs. One got a hit on me and half-killed my char. (For equipment and skills see last report).
last creature who could do this was a demon some people encountered ..
I've experienced a lot more of 'kill one and every creature within a huge radius dies at the same time' recently, it used to happen before the changes, but only very rarely; now it seems to happen a lot. I was walking to Briar and near the Farmer's Union I noticed lots of entrails with rabbit meat beneath them, from there to Greenbriar all the animals seem to have died, in the woods and everything, entrails everywhere and I don't think it was a player who killed them. And just today all the rabbits in Greenbriar died at once with no reason. Has this come along with the changes or not? I don't think it's supposed to happen, if it is then I'm sorry to have been mistaken.
- Samantha Meryadeles
- Posts: 1879
- Joined: Wed Apr 27, 2005 2:48 pm
- Contact:
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
- Alytys Lamar
- Posts: 2206
- Joined: Sun Apr 02, 2006 5:13 pm
- Location: Always in the middle of nowhere
- Contact:
same to me -- no chance ... i must go out of the crypt ..Errian Abêth wrote:Don't know whether there were changes aain, but the report so far:
There seems to be an overspawning of npc's. Like six or more mummies waiting on the first level of the crypts north.
They are stronger than before, but killable, at least for a good foghter with good equipment. Dunno how a new one would do .. probably stand one, but not much more.
The skeletons also seem to overspawn. There were three on the lower level, near the stairs. One got a hit on me and half-killed my char. (For equipment and skills see last report).
last creature who could do this was a demon some people encountered ..
- Skaalib Drurr
- Posts: 1007
- Joined: Sat Aug 05, 2006 11:30 pm
- Location: A place which I call home......
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
We seem to not deal any damage at all when we are nearly equal levels to the person (player) we are fighting. Gort and Phillippe were just fighting.. he was using a mace, i was using a double axe and we fought one on one for about .. 3 minutes straight, and i didn't lose a bit of health at all and I suspect he lost about the same.
- Cliu Beothach
- Posts: 1932
- Joined: Wed Dec 17, 2003 2:07 am
- Location: Leaving, in the oceans of the moon.
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
- Avalyon el'Hattarr
- Posts: 1492
- Joined: Wed Jul 12, 2006 8:42 pm
- Location: Heaven and Hell
- Contact:
- Avalyon el'Hattarr
- Posts: 1492
- Joined: Wed Jul 12, 2006 8:42 pm
- Location: Heaven and Hell
- Contact: