Legends Of Illarion will be released on: April 9th, 2009
Moderator: Gamemasters
- Avalyon el'Hattarr
- Posts: 1492
- Joined: Wed Jul 12, 2006 8:42 pm
- Location: Heaven and Hell
- Contact:
- Tinuva Geogroda
- Posts: 466
- Joined: Sat Nov 12, 2005 9:46 am
- Location: A Tree In The Northern Forest, Oh Noes, The Northern Forest Is Mine Now!! Mwhahaha...
I have those sprites

Anyways, lookin' good indeed. Been waiting a looong time for this
.
Video's been done VERY well. Can't wait ^^ .
Looks like a really good rpg, with a storyline we can relate to and professional. Hopefully it will go on for 10< hours
If it can beat SOTL and get 80 hours I'll be impressed xD
Anyway, it seriously does look very, very good. Keep us updated ^^.


Anyways, lookin' good indeed. Been waiting a looong time for this

Video's been done VERY well. Can't wait ^^ .
Looks like a really good rpg, with a storyline we can relate to and professional. Hopefully it will go on for 10< hours

If it can beat SOTL and get 80 hours I'll be impressed xD
Anyway, it seriously does look very, very good. Keep us updated ^^.
Last edited by AlexRose on Wed Jun 20, 2007 6:25 pm, edited 1 time in total.
- Lacy Dracu
- Posts: 199
- Joined: Fri Jun 08, 2007 4:45 am
- Location: Somewhere in Salkamar....
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So anyways, I am pretty close to completion of the game, but I still have to finish designing the final areas and scripting the last part of the story and the ending, and there is still a lot of work to do with the database and balancing numbers etc. So if you all would like to see Legends of Illarion released this summer, I could still use help in the following areas:
GRAHPICS EDITING:
-Making battlecharsets for the RTP Heroes to replace the default "big" ones. I would like the normal "sprite" sized charset graphics of the heroes to be edited into various battle poses. You can do this even if you don't know the RM2K3 terms I'm talking about, but still think you have the artistic skills to draw little pixels to edit 2D sprites into walking/punching motions etc in MS Paint or Photoshop etc.
For example, you can look at typical charsets here, such as FF6:
http://www.phylomortis.com/html/battch06.html
A typical charset should have the following 11 poses: Spellcasting, Defense, Taking Damage, Dead, Bad Status, Victory, Walk Left, Walk Right, Left Hand Punch, Right Hand Punch, Idle Stance ("Bouncing")
MUSIC EDITING:
I have a few midis that are not playing loud enough as the other normal midis, and a few MP3s that are either too loud or too soft. (Yes, I've already checked volume control). In particular I also have 3 original compositions from Delakaniam that I haven't been able to use because of volume issues. So if anyone has some kind of music editing program than can increase/decrease the overall volume of midis or MP3s, I could use your help.
GRAHPICS EDITING:
-Making battlecharsets for the RTP Heroes to replace the default "big" ones. I would like the normal "sprite" sized charset graphics of the heroes to be edited into various battle poses. You can do this even if you don't know the RM2K3 terms I'm talking about, but still think you have the artistic skills to draw little pixels to edit 2D sprites into walking/punching motions etc in MS Paint or Photoshop etc.
For example, you can look at typical charsets here, such as FF6:
http://www.phylomortis.com/html/battch06.html
A typical charset should have the following 11 poses: Spellcasting, Defense, Taking Damage, Dead, Bad Status, Victory, Walk Left, Walk Right, Left Hand Punch, Right Hand Punch, Idle Stance ("Bouncing")
MUSIC EDITING:
I have a few midis that are not playing loud enough as the other normal midis, and a few MP3s that are either too loud or too soft. (Yes, I've already checked volume control). In particular I also have 3 original compositions from Delakaniam that I haven't been able to use because of volume issues. So if anyone has some kind of music editing program than can increase/decrease the overall volume of midis or MP3s, I could use your help.
- Cliu Beothach
- Posts: 1932
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- Location: Leaving, in the oceans of the moon.
- Achae Eanstray
- Posts: 4300
- Joined: Tue Sep 19, 2006 7:03 am
- Location: A field of dandelions
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- Cliu Beothach
- Posts: 1932
- Joined: Wed Dec 17, 2003 2:07 am
- Location: Leaving, in the oceans of the moon.
@Cliu: I've emailed you the files and the details are included in the message.
@Achae: Thanks for your offer. I will post the characters and I suppose you can pick one you like and take a shot at it. Please save in PNG format.
These are the following characters I need. (I will refer to top row as #1-4 and bottom row as #5-8. Click thumbnail for original size).

I need 1, 3, 5, from above.

I need 1, 5, 6, 7, 8 from above.

I need 2, 5, 6, 8 from above.

All from above.
As you may notice, you can simply cut out and paste the Walking Left and Walking Right sprites from these regular Charsets onto the Battle Charsets.

This one a blank template of the Battle charset, so you can easily figure out the size and spacing etc.
@Achae: Thanks for your offer. I will post the characters and I suppose you can pick one you like and take a shot at it. Please save in PNG format.
These are the following characters I need. (I will refer to top row as #1-4 and bottom row as #5-8. Click thumbnail for original size).

I need 1, 3, 5, from above.

I need 1, 5, 6, 7, 8 from above.

I need 2, 5, 6, 8 from above.

All from above.
As you may notice, you can simply cut out and paste the Walking Left and Walking Right sprites from these regular Charsets onto the Battle Charsets.

This one a blank template of the Battle charset, so you can easily figure out the size and spacing etc.
Last edited by Dyluck on Mon Jun 25, 2007 12:33 pm, edited 1 time in total.
- Kranek
- Posts: 986
- Joined: Thu Nov 25, 2004 3:57 pm
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Just letting people know I'm still alive and kicking it, and so is the game.
These days I've been filling in the final monster populations of various areas and stamping out their attributes, skills, formations, and other database related tasks. I don't foresee being able to finish everything by the end of the month, so I guess the release will be delayed yet again to the fall season.
By the way if anyone has a very old Silverbrand memberlist (the older the better) from when TIALDIN was still king, please send it over to me.
These days I've been filling in the final monster populations of various areas and stamping out their attributes, skills, formations, and other database related tasks. I don't foresee being able to finish everything by the end of the month, so I guess the release will be delayed yet again to the fall season.
By the way if anyone has a very old Silverbrand memberlist (the older the better) from when TIALDIN was still king, please send it over to me.