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Posted: Wed Jan 10, 2007 2:11 pm
by Asesino
Mr. Cromwell wrote:
Korwin wrote:If magic and meelee combat are to be balanced, I first suggest that all weapons break after five consecutive uses, that way warriors won't have the unfair advantage of outlasting mages.
I suggest that runes disappear after five uses as well. :roll: :P
no but the Mana, leaving the mage defenseless ;)

Posted: Wed Jan 10, 2007 2:23 pm
by Korm Kormsen
so maybe the better way around would be, to implement something, that fighters get exhausted by swinging their weapon?

Posted: Wed Jan 10, 2007 2:25 pm
by Misjbar
You mean lose food value? Or what do you mean? Because there is already a certain delay in their hits.

Posted: Wed Jan 10, 2007 2:30 pm
by Korm Kormsen
no, i mean an additional feature. based on strength and condition as well as on the weight of the weapon.

if it was to be shown, it would need an additional bar.

for instance: wielding a dagger gives less exhaustion, than wielding a battle axe.

Posted: Wed Jan 10, 2007 2:48 pm
by Kevin Lightdot
Fatiuge(spelling, yeah ;_; ) that drops with everything you do, but replenishes pretty quickly, and doesn't take any items to restore.
It also keeps crafters from making 500 iron ingots in 5 minuites, eating 10 sausages and working on again.

I dunno.[/i]

Posted: Wed Jan 10, 2007 3:08 pm
by Korm Kormsen
It also keeps crafters from making 500 iron ingots in 5 minuites.
i did not think about that. but, yes, good idea.

Posted: Wed Jan 10, 2007 10:39 pm
by Korwin
If magic and meelee combat are to be balanced, I first suggest that all weapons break after five consecutive uses, that way warriors won't have the unfair advantage of outlasting mages.
I'm not seriously suggesting that, just pointing out that magic spells need to be particularly potent, because they can only be used in very limited amounts.

Posted: Thu Jan 11, 2007 1:28 am
by Lrmy
Korm Kormsen wrote:
It also keeps crafters from making 500 iron ingots in 5 minuites.
i did not think about that. but, yes, good idea.
Accually you can make 500 ingots in not 5-6 minutes without capping. They only give you skill for first 20 levels and past that they are just annoying to make....Smithink them and mining them is what gives you the cap.

Posted: Thu Jan 11, 2007 6:35 am
by Korm Kormsen
i have no smith-char.
but if i think about the amounts of logs (treetrunks) my my lumber jack can fell and carry awy... - i think that would be similar for all crafts.
(farmers at least are slowed down by the number of fields and the growing times)

Posted: Thu Jan 11, 2007 4:19 pm
by Hu'greu
with the amount you need to gain level I think its a very bad idea to put a cap on how many ingets you can make.

Posted: Thu Jan 11, 2007 5:23 pm
by Kevin Lightdot
-.- As I said, it would replenish quickly again after.

Posted: Fri Jan 12, 2007 1:49 am
by Vilarion
The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.

Regards,
Vilarion

Posted: Fri Jan 12, 2007 3:34 am
by Lrmy
Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.

Regards,
Vilarion

Can you say, YAY!!!!!!!?

Posted: Fri Jan 12, 2007 3:36 am
by Athian
using offensive magic is draining your life bar rather then your mana bar at this moment, not sure what switch you made but might want to fix that.

edit: this seems to be true of any magic that effects life totals, including healing.

Posted: Fri Jan 12, 2007 3:36 am
by Lance Thunnigan
Lrmy wrote:
Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.

Regards,
Vilarion

Can you say, YAY!!!!!!!?
Wheee0hwt! Fawk yesh!

Posted: Fri Jan 12, 2007 3:38 am
by Arameh
He didnt say soon...

Posted: Fri Jan 12, 2007 3:40 am
by Lance Thunnigan
Arameh wrote:He didnt say soon...
Who gives a smile? Damn buzzkill. -.-

Posted: Fri Jan 12, 2007 3:45 am
by Lrmy
Athian wrote:using offensive magic is draining your life bar rather then your mana bar at this moment, not sure what switch you made but might want to fix that.

edit: this seems to be true of any magic that effects life totals, including healing.
Ouch..Maybe it is a temp thing untill Nitters fixes the system tommarow so mages don't go around killing everything(npcs I mean) now that it was reverted back to another stage? Just guessing...

Posted: Fri Jan 12, 2007 3:45 am
by Arameh
Well, I dont see why you guys jump in joy, I think some dev said they were working on those things..4 months ago? As far as I have heard, they lack programmers for LUA and as such it can take huge amount of time, im just stating so you dont get too optimistic and get disappointed.

Edit : Answering to Lance

Posted: Fri Jan 12, 2007 3:46 am
by Lance Thunnigan
Arameh wrote:Well, I dont see why you guys jump in joy, I think some dev said they were working on those things..4 months ago? As far as I have heard, they lack programmers for LUA and as such it can take huge amount of time, im just stating so you dont get too optimistic and get disappointed.

Edit : Answering to Lance
>.>
*goes to purchase 'LUA for Dummies'*

Posted: Fri Jan 12, 2007 3:48 am
by Lrmy
Arameh wrote:Well, I dont see why you guys jump in joy, I think some dev said they were working on those things..4 months ago? As far as I have heard, they lack programmers for LUA and as such it can take huge amount of time, im just stating so you dont get too optimistic and get disappointed.

Edit : Answering to Lance

You are such a newbie, newb, newb. Go play with your rainbow swords again. :lol: It is just good to hear things are being worked on.

Posted: Fri Jan 12, 2007 2:17 pm
by Retlak
Like no teleporting through walls?

Big fucking deal.

Posted: Fri Jan 12, 2007 4:07 pm
by Fooser
teleporting is overpowered crap anyways

Posted: Fri Jan 12, 2007 4:32 pm
by Vilarion
Dear PO Silas Farron,
please note that I dealt with this useless rule already.

Posted: Fri Jan 12, 2007 4:42 pm
by Vilarion
Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.

Regards,
Vilarion
You could have read it only some posts ago.

Posted: Fri Jan 12, 2007 4:44 pm
by Asesino
Vilarion wrote:
Vilarion wrote:The magic system has been rolled back to a previous state by me. Most spells are working like they used to again. Therefore the rule about teleporting inside buildings can be ignored safely, it will be deleted soon. The drawback is that orl - kah variants are completely out of order until Nitram gets the chance to fix them (again) tomorrow. After that development on the magic system will be frozen most likely for a longer period of time since there are many other things to do as e.g. (random order): a tutorial level, druid system, priest system.

Regards,
Vilarion
You could have read it only some posts ago.
thankies... we all love you... well at least the ones who got an Idea about magic do :D

Posted: Fri Jan 12, 2007 5:34 pm
by Vilarion
No, it is not. Could you be more precise please? I can teleport just fine with my char.

Posted: Fri Jan 12, 2007 5:58 pm
by Athian
mana use for the Qwan spells seems overly high too, or at least for there current power.