How does the "atmosphere" of Illarion feel like?
just to remember you

Moderator: Gamemasters
Aren't roleplayers supposed to have at least a small amount of creativity to get what they want?Harald Hradradr wrote:Since he never will have a home for himself and his own shop because of the new building rules... what to do with it?
In some cases however, supply of goods does create demand. What people fail at these days is the marketing: Nobody is standing in the streetcorner anymore, selling stuff.. They all expect that people run to them and beg for items, somehow. It takes two to tango, and the craftsmen ought to accept their own lack of initiative and responsibility for their part here. Maybe the people have grown dull by just getting used to crafting stuff en masse to NPC's and expect PC buyers to be constantly available at the snap of the fingers whenever the crafter has made something, in the same way as NPCs are?Kranek wrote:There is a simple reason for the lack of supply: lack of demand!
When no one buys smithed items, no one will produce them! I say: give it a try! Remove itemdrops! Change it into coins or, as Hadrian suggested: make a new item, only usable to be sold to NPCs. Try it for some weeks.
Testing that for 4 weeks or so won't do any damage.
And as for this, warriors have to spend alot of time getting 'good' in able to find these 'great' items... I have no idea where you got the "without any problem" theory.Spending hours and hours crafting so you can be able to produce elven silversteel - or elemental wands, when fighters can get it without any problems, makes people want to shoot themselves.
This is so true, when a warrior can get what they need in drops there is no need to buy it, yet if a warrior doesn't get coin enough for the items needed, it is impossible to buy also.Kranek wrote:There is a simple reason for the lack of supply: lack of demand!
When no one buys smithed items, no one will produce them! I say: give it a try! Remove itemdrops! Change it into coins or, as Hadrian suggested: make a new item, only usable to be sold to NPCs. Try it for some weeks.
Testing that for 4 weeks or so won't do any damage.
Well train fighting as a warrior for ten minutes... That would not get you far as a warrior I would say... Try several hours of training and you are getting closer to the time my char spend on fighting.Damien wrote:Learning skills as a mage sucks awfully. Even with maximized int, training spells for ten inutes, then roleplaying for two, three or four hours, then training spells again before logging out just earns you one skillup in perhaps a month, if your skill gets past a certain level. And then you can't cast the most more effective spells yet, at least not effectively. Fighter skills are way easier to learn. Plus, a mage has different skills for spell types and has to learn each one alone, while a fighter can learn parrying and tactics kinda along with the weapon types, if he learns anything else than blade weapons.
So if you see a mage who can do all the higher spells with good effect, you most likely have a person who plays every day since a longer time, and chances are not too small that he had to powergame alot for just being able to open a portal. No matter if it leads where he wants or not.
If they'd slow down skillgain for fighters to the learning level of a mage's skill (including number of actions comparing), you'd have quite few people playing at all, most likely.
Hawk you maxed your fighting skills 3 months ago just to let you know, that's why it takes you so long to level up.Hawkmoon wrote:Well train fighting as a warrior for ten minutes... That would not get you far as a warrior I would say... Try several hours of training and you are getting closer to the time my char spend on fighting.