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Posted: Thu Nov 15, 2007 6:59 pm
by Nitram
Greisling wrote:I wonder why POs who play town leaders tend to become inactive and become the most richest characters in game while doing nothing for it.
I think because they loose their target. This would explain the "becoming inactive". They have a target they can work for and try to reach it. Becoming a town leader. Once they got what they want they have to find new targets. In case they are unable to find new, the characters get boring. And a boring character gets inactive.

Nitram

Posted: Thu Nov 15, 2007 7:50 pm
by Fooser
Fooser denied earning a salary so he isn't stealing anyones money :wink:

Posted: Thu Nov 15, 2007 8:10 pm
by Ascius
Greisling wrote:I wonder why POs who play town leaders tend to become inactive and become the most richest characters in game while doing nothing for it.
They become inactive because it is not an easy job to be a town leader. It takes a lot of nerves and time, even though this is a game. Which will likely make people tend to do real life stuff first and game stuff afterwards.

It's simply no 'easy, for fun gaming' anymore if you take a high position. If one had a hard day in RL, one will probably not want to have another hard IG day.. in his RL night.. or whatever.

edit: The target thing which Nitram mentioned is also right. It's another of many facors.

Posted: Thu Nov 15, 2007 8:52 pm
by Gryphius
Greisling wrote:I wonder why POs who play town leaders tend to become inactive and become the most richest characters in game while doing nothing for it.
Please distinguish between inactivity and hidden activity: Even if you don't see a leader char ingame that often, you can never tell whether or not there is a flow of private messages circulating behind the stages. A lot of town affairs can be settled that way, too.

And i can only underline what Ascius just wrote: Even a relatively tiny place like Varshikar can get quite time-consuming to be kept running, at times. Now multiply the amount of work by - let's say - five, including extensive writing of answers to numerous PMs, keeping an eye on building projects, fending off badass-chars who want to pk your leading char, so they can chalk up town leader #2, and voilá: These are the working conditions in Bane, i assume.

And I don't think that is much fun at all, so don't get too grumpy on town leader-players who surrender to their need for a break. We're no lines of script codes, but people with limits.

...and maybe even interests besides Illa. 8)

Posted: Thu Nov 15, 2007 9:13 pm
by Mr. Cromwell
Ascius wrote:It's simply no 'easy, for fun gaming' anymore if you take a high position. If one had a hard day in RL, one will probably not want to have another hard IG day.. in his RL night.. or whatever.
Yes.

I just don't have much time at the moment, and the situation is not likely to ease that much before I'm done with my exams. I should probably let PO Silas stress about the town, though. :wink:

On second thought, what's up with all these spineless losers making new board accounts when they start dishing out their feedback? This is certainly a longer trend than Town-leader inactivity.

Posted: Thu Nov 15, 2007 9:31 pm
by Ascius
Mr. Cromwell wrote:On second thought, what's up with all these spineless losers making new board accounts when they start dishing out their feedback? This is certainly a longer trend than Town-leader inactivity.
Actually that is very interesting.
While the leaders might have too less time (they got a life!), there are some people with sooo much time to bitch around with new board accounts (no life? who knows..)

Posted: Thu Nov 15, 2007 9:31 pm
by Taliss Kazzxs
what do you mean? about every bit of feed back in this topic is from folks of older accounts?

Posted: Thu Nov 15, 2007 9:31 pm
by Ascius
I guess he means the fake accounts spamming the RPG board..

Posted: Thu Nov 15, 2007 10:13 pm
by Greisling
I never have expected so much response to a single sentence and thought. Thanks for that.

Good to see that town leaders are still there. I do appreciate your work!

Posted: Fri Nov 16, 2007 11:48 am
by Miklorius
I think it is possible that involved POs give at least a weekly life sign as town leaders, so the other players see he/she is still around.

If you are a leader you have responsibility: If it was just the goal to become ruler (as nitram mentioned) and get access to the endless tax money or you have no time due to RL for a longer period, you have to resign.

Posted: Fri Nov 16, 2007 1:09 pm
by Korm Kormsen
me wants to give a lifesign. but me does not know, where it is in the inventory....

i see one problem there.
to become a town leader it needs a roleplayer.
but to manage a town it needs a sim-city or age of empires player.
a "good" townleader is not a superb roleplayer, who is the center of everything.

a good townleader should be:
an arcitect (planning new buildings)
a crafter (providing income)
a fighter (to defend his town)
a beggar (to get money out of his citizens)
a miser (to keep the coffers full)
a spender (to atract guards)
a shrink (for the small and big problems of "his" people)
an advertizer (to atract citizens)
a friend
an autorative person
an entertainer
oh, ... and a roleplayer
and, naturally omnipresent....

how many players do we have, to fullfill these demands?

Posted: Fri Nov 16, 2007 1:19 pm
by Brice
http://illarion.org/community/forums/vi ... highlight=
Noradur wrote:
will never happen.. and it makes me sad, that you have so few understanding of roleplay after all these years..

LOCK AS SOON AS POSSIBLE
problem :/

and I agree with Nor

Posted: Fri Nov 16, 2007 1:37 pm
by Noradur
[staff statement]

We took care of Richard he wont bother no more for a while.

[/staff statement]

Posted: Fri Nov 16, 2007 5:01 pm
by Ascius
Almost every leadership in Trolls Bane fails from the first moment, because there is a lot of pressure on Bane, more than on any other town. To lead a town/country you need:

Territory - Should be clear.
People - The citizens. Since less than 30% go to the votings, leaders almost never have People.
Power - A strong army/town guard to protect the borders and to enforce law.

Actually, in a game one can mostly ignore the people, unless they start a rebellion. The Territory is almost always given.

The problem is Power. Very often, the people in charge don't have the most mighty (yellow skilled) friends, so they tend to fail quickly.
Honestly, I have to admit it would be also a little boring if there was only one party. It is also boring though that no government in Bane exists longer than one to three real life month.

There have been governments in Bane in the past which existed like a whole real life year or longer, but those appear to be impossible today. I spend too much time thinking about why already, so I stopped.
It's just the way it is.

And thus being the leader of Trolls Bane tends to be depressing.

Posted: Fri Nov 16, 2007 11:13 pm
by Lrmy
Ascius wrote:Almost every leadership in Trolls Bane fails from the first moment, because there is a lot of pressure on Bane, more than on any other town. To lead a town/country you need:

Territory - Should be clear.
People - The citizens. Since less than 30% go to the votings, leaders almost never have People.
Power - A strong army/town guard to protect the borders and to enforce law.

Actually, in a game one can mostly ignore the people, unless they start a rebellion. The Territory is almost always given.

The problem is Power. Very often, the people in charge don't have the most mighty (yellow skilled) friends, so they tend to fail quickly.
I think that the governments that did last were the ones that had friends with "Yellow skills". The most recent example was the Samantha/Siltaris combination. For a couple of months, they could do whatever they wanted. I don't think Troll's Bane has had a more-less happy/stable government since before/after the lich wars.

I do admit that there is nothing in Illarion that would please me more than to see an active and stable government in Troll's Bane right now. *shrug*

Posted: Sun Nov 18, 2007 12:28 pm
by Greisling
I think that the governments that did last were the ones that had friends with "Yellow skills". The most recent example was the Samantha/Siltaris combination. For a couple of months, they could do whatever they wanted. I don't think Troll's Bane has had a more-less happy/stable government since before/after the lich wars.
I do admit that there is nothing in Illarion that would please me more than to see an active and stable government in Troll's Bane right now.
I think this comment shows some kind of antilogy.
  • * On the one hand, people say: We need a strong (=yellow skills) leadership for having a stable government.
    * On the other hand people say: If we have such a strong leaderhsip, the game is no fun any more, because the yellow skilled government can do whatever they want.
    * Third, some people seem to want to get rid of a more or less stable governments (=with maxed skills), because they think it is fun to have something new.
    * Fourth, people complain about having no stable government any more.
:arrow: I think, if people want to have a stable government, players have to accept and respect a working government.

Posted: Sun Nov 18, 2007 12:40 pm
by pharse
Greisling wrote: :arrow: I think, if people want to have a stable government, players have to accept and respect a working government.
Didn't read much of this thread but this is one of the best conclusions. Note that it referres to the players. A small OOC influence on the char by the player is needed to secure a stable government. Things like "Oh it is the mentality of my char to sabotage any officials and governments in general" don't help here.

Posted: Mon Nov 19, 2007 4:04 am
by Vern Kron
My two cents on the goverment, is that most goverments of the game are run fairly, but I think a few of them are borderline dictator ship. I have no problem with kings and queens, but I do have a problem with ruling by force. It seems less fun when characters are constantly being intimidated by a goverment that they live in.

Posted: Mon Nov 19, 2007 8:51 am
by AlexRose
.. Then change town; TB IS a dictatorship now.

Posted: Mon Nov 19, 2007 1:42 pm
by Cuthalion
We discussed giving the players some sort of ban if they died, however we never reached a conclusion. The reason why it was suggested is because most chars completely lack fear in death.
Nitram wrote:Ban is technically hard to do. To disable the crosses is easier.
Sounds good to me, how about the crosses are only active once a week or so?

Posted: Mon Nov 19, 2007 1:47 pm
by Ylara Dervan
And what about players who aren't able to play on this times? Shall they stay dead forever? I don't have another idea, but I don't like this one.

Posted: Mon Nov 19, 2007 2:12 pm
by pharse
Ylara Dervan wrote:And what about players who aren't able to play on this times? Shall they stay dead forever? I don't have another idea, but I don't like this one.
You know, you can talk to GMs. They will surely help in such a situation.

Posted: Mon Nov 19, 2007 5:04 pm
by Ambrosine
Why do the rest of us have to suffer for the people that are reduced to near death too often? Isn't it enough that the ultra-skill-drain sucks and you lose what ever you had on you?

This is going to get to the point where the characters really do die.
And maybe that would be better for Illarion's roleplayers, but there are plenty of us who aren't ultra-realistic-roleplayers, and for us that would bite. :(
Are all the changes that are going to be made in Illarion made to attract the few good roleplayers there are floating about the internet and screw the rest of us? :evil:

I like playing Illarion; and having a little lee-way in case I accidently take it too far is a nice feature to have- tis my oppinion. :)


PS: Governments were meant to be overthrown, and Bane will hopefully prove a nice challenge. :D

Posted: Mon Nov 19, 2007 6:34 pm
by ogerawa
The problem that the victims doesn't have any fear... might relates to the attackers that doesn't have any fear as well since they have yellow skill. Since the attackers are so mighty, they never really bother for whatever the consequences that an attacker have to dealt with cause they are confident that they are the strongest IG.

Maybe we should give penalty to attackers instead of the victim? :roll: Since victims already losses stuff when they got clouded. Yea sure, it would be nice to see the victims afraid sometimes, but it would only ruin the fun of the game for most people. So instead I think we should reduce the amount of attacks from other players by punishing the attackers instead of doubling the penalty of being clouded.

Posted: Mon Nov 19, 2007 6:47 pm
by Retlak
Oh here is where another runescape system comes in.

When you target a player, you get a 'skull' meaning when you die you lose all items.

lovely stuff old chap! - of course this can't work because both people need to target eachover.

Posted: Mon Nov 19, 2007 6:49 pm
by nmaguire
Retlak wrote:Oh here is where another runescape system comes in.

When you target a player, you get a 'skull' meaning when you die you lose all items.

lovely stuff old chap! - of course this can't work because both people need to target eachover.
it lasts 4 20 minutz an wen u eat lobbies u regan 12 hp

Posted: Mon Nov 19, 2007 6:50 pm
by Retlak
LOL, Sarcasm improved, well done.

Posted: Mon Nov 19, 2007 7:12 pm
by ogerawa
That just might work... :D As long as we can flag who ctrl+click first ^.^ Since the first person who ctrl+click... means most likely the attacker.

PS: i never played runescape, so... it's good that you tell such a system :)

Posted: Mon Nov 19, 2007 7:49 pm
by Kevin Lightdot
:lol: :lol: :lol:

Posted: Mon Nov 19, 2007 11:05 pm
by Lrmy
ogerawa wrote:That just might work... :D As long as we can flag who ctrl+click first ^.^ Since the first person who ctrl+click... means most likely the attacker.

PS: i never played runescape, so... it's good that you tell such a system :)
If there was(big if) a system like Retlak suggested, it would make thieves pick on the weak more, it would promote clouding the ones you dislike in a group when they are alone, and it would do nothing if the attack is strong enough to win every time.

Personally, I think that the amount of hostile attacks in game is far lower than any other game (attacks per player ratio I mean). Perhaps YOUR character ends up in more hostile situations than others... I for one have not seen/been in a hostile situation in game for two weeks. I have clouded(purposely) two people in the last 2 months...