Page 6 of 14
Posted: Fri Oct 20, 2006 9:07 pm
by Lennier
Keys and lokcs are added.
@Fooser: I do not know what you mean. Have to ask for a more detailed explanation. Noone has to pay other prices since we have the rules. Only the rules can change.
@Skaalib Drurr: Maybe, depands on the building and your plans.
Posted: Sat Oct 21, 2006 12:20 am
by Fooser
Lennier wrote:
@Fooser: I do not know what you mean. Have to ask for a more detailed explanation. Noone has to pay other prices since we have the rules. Only the rules can change.
Ok, I will make it more clear. I go to you and say "Hi Lennier give me discount plz" and you respond with "Yes!!!!". That sound good?
Posted: Sat Oct 21, 2006 12:56 pm
by Korm Kormsen
but, fooser...
dont you know, that this works only for extremly well built blonde females of the human species?
in this special case, might be, that a nice halfling girl would have a chance too.
but a lizzard of unknown gender???
tzzzz, tzzzzz....
korm
Posted: Sat Oct 21, 2006 11:42 pm
by Llama
We could always kidnap Meriel.... and use her...
Posted: Fri Oct 27, 2006 7:18 pm
by Fooser
1. What about fixing a gate, like the broken one in TB?
2. Lennier take my money!!!11

Posted: Thu Dec 28, 2006 4:54 pm
by Lennier
Rules changed. New items, new prices.
Posted: Thu Dec 28, 2006 10:00 pm
by Korm Kormsen
may be i am just plain stupid, but i could find no difference, when i calculated our plan with the "new" rules.
Posted: Thu Dec 28, 2006 10:07 pm
by Nitram
Check your calculation involving depots once more.
Posted: Thu Dec 28, 2006 10:19 pm
by Korm Kormsen
whow!
we can have a local and a TB depot for the price of one!
Posted: Thu Dec 28, 2006 10:35 pm
by Nitram
Where is written that we sell Trollsbane Depots outside of Trollsbane?
Posted: Thu Dec 28, 2006 11:32 pm
by Korm Kormsen
it is not.
but i hope, that the nordmark will get the same treatment in this aspect, as the other settlements got.
in case that you stressed:
Where is written that we sell Trollsbane Depots outside of Trollsbane?
we will gladly accept a TB depot as gift...
in case, that neiter the upper nor the lower thought of mine are on track, i would strongly advocate the introduction of beasts of burden.
Posted: Sat Jan 13, 2007 5:30 pm
by Lennier
I am a bit overloaded with your building projects. Please do not fear that i could forget anyone of you, but i have to do other things too, like to study in the week. And i am also a player who wants to play, not only to construct your houses the whole day.
I try to keep the row like your orders come to me. But some projects need more time than other to solve them. You allways get an answer sooner or later (within a week) and a time period when we can solve the tasks.
Posted: Sun Jan 14, 2007 3:02 am
by Korm Kormsen
Lennier,
so just for your timetable....
if brick-making will not be introduced before, i calculate, that we could need you in two weeks for the nordmark.
the only things, we still need, are 17 saplings, about a thousend bricks and 50 or 100 silver for depot(s)
if your timetable says later, so later it must be.
korm
Posted: Sun Jan 14, 2007 9:55 am
by AlexRose
Korm Kormsen wrote:Lennier,
so just for your timetable....
if brick-making will not be introduced before, i calculate, that we could need you in two weeks for the nordmark.
the only things, we still need, are 17 saplings, about a thousend bricks and 50 or 100 silver for depot(s)
if your timetable says later, so later it must be.
korm
Get the bricks yourself. Go to the ferry, buy them from the npc and carry them to a depot. It may take ages, but that's what Caelum does and it works just fine.
Posted: Sun Jan 14, 2007 5:42 pm
by Korm Kormsen
Dear Mr. Bannister the Barrister,
that is exactly, how we got thousends of bricks allready.
but if i look ad your picture, that what Caelum does, seems to let the involved age very prematurely.
because i am about forty years older than you, i dont want to spend a lifetime building.

sincerly your's,
korm kormsen
Posted: Sun Jan 14, 2007 5:48 pm
by AlexRose
Korm Kormsen wrote:Dear Mr. Bannister the Barrister,
that is exactly, how we got thousends of bricks allready.
but if i look ad your picture, that what Caelum does, seems to let the involved age very prematurely.
because i am about forty years older than you, i dont want to spend a lifetime building.

sincerly your's,
korm kormsen
Well it is unfortunate that people DON'T DONATE ENOUGH!!! yes.
Posted: Sun Jan 28, 2007 3:00 pm
by Lennier
I have a corious feeling if i take a look at the guild board and count the members of our new guilds and look for the links of these chars. Why single chars are member of 2 towns and maybe 3 different guilds?
Sorry, but it seems i have to take up much more strict rules for building houses. It can not be - in my view, that 4 chars lead the same 2-3 guilds and think, that they can build 2-3 guildhouses for this - like each member would have a single house in result of it.
The aim was, that these houses are for more or less autonom groups. But i really have a bad feeling, if i take a look at single player chars, their wish to be owner or co-owner of a private house, but they also are members of sometimes 3 or more groups, which want to build too.
The aim was to have active settlements with more or less active players. How they can handle 3 buildings in 3 different places?
Posted: Sun Jan 28, 2007 4:19 pm
by Kevin Lightdot
Not sure, but I think a lot of guild member lists and all that are outdated.
Posted: Sun Jan 28, 2007 5:14 pm
by Juniper Onyx
I have just instilled a 'one year reporting" rule in Greenbriar to delete inactive citizens. As for houses, they must be a citizen of Greenbriar to own lannd or a house. As far as I know, our citizens aren't citizens elsewhere. Hope this helps.
~PO Dusty
Posted: Sun Feb 04, 2007 1:49 pm
by Lennier
Lost of new and old guilds want to build or expand their existing houses. For those i hope, that this new formulation of the rules is much more clear. The main point is, that you have to make sure, that your group is self-contained enough, so that i can count it than a real group.
In the next time the new text get added to the webpage.
Wo darf ich bauen?
- Einzelpersonen und offene Partnerschaften dürfen in Übereinstimmung mit Regierungen in den offiziellen Siedlungen kleine Häuser bauen, nicht aber in der Wildnis.
- Die Siedlungen sind:
- Troll's Bane
- Varshikar
- Silberbrand (nur Untergrund)
- Greenbriar
- Tol Vanima
- Alle anderen ingamen Territorien gehören Gilden und werden als solche behandelt.
- Gilden/Klans, die seit mindestens 3 Monaten am Gildenboard aktiv geführt werden, dürfen überall neue Gebäude bauen. Die Gruppen müssen aber unabhängig von anderen Gilden sein (Bürger von den Siedlungen sind nicht betroffen). Das heißt die Führung und mindestens 4 Mitglieder dürfen keiner anderen Gruppe angehören. Gilden/Klans dürfen sich zu gemeinsamen Bauzwecken zusammenschließen.
- Der direkte Bauplatz ist mit dem zuständigen Gamemaster abzusprechen. Questbezogene Plätze dürfen nicht verbaut, der Zugang nicht behindert werden.
Was darf ich bauen?
- Einzelpersonen und Partnerschaften können ein Grundstück von 100 Feldern bebauen.
- Gilden/Klans können ein zusammenhängendes Baugrundstück in Größe abhängig zur Mitgliederzahl bebauen und ausbauen.
Es gelten: 700 Felder + 50 weitere Felder für jedes Mitglied oberhalb der Mindestanzahl von 4. Folgendes ist hier mit anzumerken: Es werden nur Chare gezählt die keiner anderen Gilde angehören und kein eigenes Privathaus besitzen oder mit unterhalten.
- Infrastruktur und Wehranlagen werden in den genannten Siedlungen von ihren Regierungen und in Zusammenarbeit mit der Bevölkerung gebaut. Sie haben im Verhältnis zur Aktivität und Bedeutung der Siedlung zu stehen (darüber entscheiden die Gamemaster)
- Ästhetische und inhaltliche Mängel in der Planung werden von zuständigen Gamemaster abgelehnt.
Was muss ich bezahlen?
- In Stadtgebieten ist ein Grundstückspreis an die örtliche Regierung zu zahlen, sofern diese eine erhebt.
- In der Wildnis wird eine Prämie zur Urbarmachung des Landes fällig, die der Baumeister erhebt. Es gelten pauschal 20 Kupfermünzen pro Feld.
- Das Öffnen von neuen Höhlen/Kellern im Untergrund oder in einem Berg kostet 100 Kupfermünzen pro Feld. Der Boden wird aus natürlichen Felsgestein bestehen, ebenso die Wände.
Was passiert wenn ich inaktiv werde?
- Ein Charakter zählt als inaktiv wenn er zwei Monate nicht mehr im Spiel war.
- Die Häuser inaktiver Charaktere gehen in den Besitz der Stadt in der sie stehen über. Diese Stadt kann dann für den Wiederverkauf sorgen.
- Sollte ein Gebäude keinen neuen Besitzer finden verfällt es.
- Sollte eine Gilde inaktiv und weniger als 4 Mitglieder besitzen, kann ihr Gebäude von einer anderen Gruppe genutzt werden oder es verfällt.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Where i can build?
- Single persons and unofficial partnerships can build little houses in towns and villages, but not in the wilderness. An agreement with the local goverment is needed.
- The official settlements are:
- Troll's Bane
- Varshikar
- Silverbrand (only in the underground)
- Greenbriar
- Tol Vanima
- All other ingame territories are owned by guilds.
- Guilds and clans, which are official guilds at the guildboard for at least 3 months, can build everywhere. But the groups has to be autonom of other guilds (citizens of the official settlements are not included). That means that the leadership and at least 4 members are not in any other guild or clan. Guilds and clans can found partnerships to build.
- The building place has to be agreed with GMs. It is not allowed to build in places related to quests. The entrance has to be free for all.
What i can build?
- Single persons and open partnerships are allowed to build at an owned area of 100 fields.
- Guilds and clans can build and expand their houses at their land without limits. But the size of the land depands on the number of members and is sized with at least 700 fields and 50 more for each member obove of the minimum limit of 4. Following must be pointed out here again: Only chars get counted, which are not member of any other guild or which are not owner and co-owner of a private house.
- The infrastructure and military buildings for protection of the towns can be built by their goverments and in cooperation with their citizens. Their size has to stay in good relation to the activity and importance of the settlement (GMs decide about it).
- Aesthetic and content mistakes within the plans will be rejected by the GMs.
What i have to pay?
- Within the towns you have to pay for the land to the local rulers if they raise a tax for it.
- In the wilderness you have to pay money to the worker for reclaiming land. The price is 20 coppercoins per field.
- The Creation of new caves/cellars in the underground or inside of mountains costs 100 coppercoins per field. The ground and the walls will be made of natural rock.
What happens if i become inactive?
- A character counts as inactive, if it wasn't loged in for two months
- The houses of inactive players, become the ownership of the town, where it is build in. They have to search for a new use.
- If a house get no new owner it degenerates.
- If a guild has less then 4 members caused by inactivity, the whole guild is inactive and the building of this guild is free to get into the ownership of another guild. If this doesn't happen the building degenerates too.
Posted: Tue Feb 06, 2007 7:46 pm
by Lennier
I thought i would get more response.. No?
Hrmm. Maybe i should clearify the results for some of you: Nearly no newer guild or clan is able to build or to expand their houses currently because of the lack of autonomy and real members.
Posted: Tue Feb 06, 2007 8:27 pm
by Juniper Onyx
No, these rules sound great to me.
Guilds should be able to stand on their own. Even though I believe a person could serve several guilds equally well, It is a conflict if the guilds compete with each other for whatever reason.
You've excepted the settlements, which is good. In my opinion, settlements aren't really 'guilds' but bigger. They catch all the people who don't want to be part of a Guild, but something like a Home town. It is where a character 'resides' and calls Home. The guilds are like a 'workplace'.
But as a Guiild or several guilds combine and form a town, it becomes a settlement too.
Maybe this will commit people somewhere, both in a settlement and a guild.
Thanks
Posted: Tue Feb 06, 2007 10:43 pm
by Skaalib Drurr
They sound good, I had generated a lot of interest in the miners guild (a guild that could truly support itself), but due to the inevitable delays in building, some of that interest has dulled, and people are forgetting.
Some of the PO's are very fickle sometimes, I must say; unless you have something to offer now, many just don't want to know.
Posted: Tue Feb 06, 2007 11:39 pm
by Fooser
Lennier wrote:
The Creation of new caves/cellars in the underground or inside of mountains costs 100 coppercoins per field. The ground and the walls will be made of natural rock.
Website wrote:
The Creation of new caves/cellars in the underground or inside of mountains costs 80 coppercoins per field. The ground and the walls will be made of natural rock.

Posted: Wed Feb 07, 2007 2:01 am
by Gro'bul
Lennier wrote:Following must be pointed out here again: Only chars get counted, which are not member of any other guild or which are not owner and co-owner of a private house.
I fail to see what a house has to do with a guild, one is a private operation, and one is a co-operative operation. So persons in guilds must choose between having a home and being part of a guild? Thats certainly nonsensical, most people certainly do not live at the place that they work.
Posted: Wed Feb 07, 2007 3:14 am
by Jori
I have to say I agree with Gro'bul if that's what the rule means. I couldn't imagine having to live at school. #me shivers with horror at the thought.
Posted: Wed Feb 07, 2007 7:31 pm
by Lennier
I thought about it yes. To have to chose: private property or guild. But currently i disagree with it. Propably the most of you too.
The rule says, that members of groups (guilds, clans, whatever) can have private houses. Of course. But they do not get counted than members, who can take care for the guildhouse. They dont get counted within the calculation of the size and recalculation of expansions.
It is not clear enough? If not, find a better formulation please. English is not my language like you know.
@Fooser: Yes
Posted: Wed Feb 07, 2007 8:34 pm
by Gro'bul
I think I understand.
4 chars from unique accounts = guild thread on guild board
But these 4 chars must not own a house or be apart of another guild to be able to build a guild building or something? I think that we have too few players to facilitate this sort of thing, but whatever. And what about additional furniture, tools, ect to existing guildhouses? Or is it that they cannot claim anymore tiles?
Posted: Wed Feb 07, 2007 9:23 pm
by Llama
So people who have a house can't have guilds.
And people who help build a city can't be part of a guild?
This doesn't make any sense according to me.. sorry
Posted: Wed Feb 07, 2007 10:55 pm
by Juniper Onyx
And what if the city is helping to build the guild, hmm? We have situation like that in Greenbriar, in which the citizens are helping to build the guild, and in so doing, they will benefit from the sheep and cows too. It's a mutual benefit.
I believe more guilds should spawn in cities, where the people are, rather than off in the wilderness where there is nobody. What's more discouraging than visiting a guild, and never finding anyone there?
And then if the guild becomes inactive, the city could find another use for the building, rather than let it 'deteriorate' in the wilderness.