Page 6 of 6
Posted: Sat Nov 19, 2005 1:17 am
by Pendar
I really enjoyed being attacked by mummies, of course no threat to Pendar but it was fun and unsual to rp having to protect a blind lady from a monster swarm.
All in all great fun thanks to the GM
Brian
Posted: Sun Dec 11, 2005 4:14 pm
by Liles
I did like the Fae-folk people but it was confusing...How many were there? I counted three at least...And the ogre bit was funny.
Looking forward to many undead eat molotovs!
Posted: Sun Dec 11, 2005 4:25 pm
by Japheth
How many were there? I counted three at least...
There were hundreds, in all of the surrounding trees and the fae-tree in the centre.
Posted: Sun Dec 11, 2005 4:27 pm
by Liles
I meant Gm's playing them. The responses were too quick to be from just one and maybe even two.
Anyway, good show!
Posted: Sun Dec 11, 2005 4:31 pm
by Japheth
Yep, there were two of us!
Posted: Sun Dec 11, 2005 4:54 pm
by Rinya
Japheth wrote:Yep, there were two of us!
Shhhhhh! <stuffs a gigantic mushroom in Japheth's mouth>
<Ahem>, as he said before, there were hundreds and hundreds all around, sitting in the tree branches, fluttering all around in the air, riding on fireflies, alighting on mushrooms, et cetera. Pft, two fairies? Don't be silly, two fairies couldn't possibly coordinate the entire operation. That would mean they would practically have to be jumping around at light speed trying to manage things in four different places at once and even roleplay on top of all of that!
#me coughs.

Posted: Sun Dec 11, 2005 5:04 pm
by Liles
Which one of you said this though...That did make me chuckle
"hm...."
"He's quite modest, isn't he?"
Someone (0): "And handsome."
A giggle scurries away
Some awesome quotes...Might post them later
Posted: Sun Dec 11, 2005 5:07 pm
by Japheth
Well, Liles is quite handsome.

Posted: Sun Dec 11, 2005 7:05 pm
by Llama
After yesterday's quest.. i beg to differ
PS: it was good
Posted: Tue Feb 21, 2006 8:41 pm
by Gwynnether
Quest Feedbacks are still welcome.

Posted: Tue Feb 21, 2006 9:10 pm
by Thomas Tiefensee
A very nice quest. Very mean, that you traped me in the cave, while all others were able to leave.
Thomas
Posted: Tue Feb 21, 2006 9:13 pm
by Nalzaxx
Personally I loved the amulet fetching quest we did today, I feel it was perhaps a little spoiled by those trapped using a teleport to get out of the mine. It just seems a little pointless to me, to pass up all that opportunity for roleplay.
But the ghost was great, and stood up to Nalzaxx's grilling very well, and I enjoyed the banter we shared. Hopefully you enjoyed interacting with the players and performing the quest as much as I enjoyed playing it.
Keep up the fab work!
Posted: Tue Feb 21, 2006 9:33 pm
by Gwynnether
I feel it was perhaps a little spoiled by those trapped using a teleport to get out of the mine. It just seems a little pointless to me, to pass up all that opportunity for roleplay.
Something I always try to hold close to my heart, is that I don't try to force a certain storyline or ending.

The players came up with the teleporter so I let them do and changed the plotline a bit. It's important for me that the players are to able bring in their own ideas and solutions.
Posted: Wed Feb 22, 2006 12:29 am
by Ghorn
Especially after we heard nothing more from the ghost or possible help, and the ceiling was starting to crack more and more
I liked it alot =). The ghost was really fun, hehe

.
Wonderful quest.
it was the third ghost for ghorn in two days...i feel like in the "sixth sense" movie

Posted: Wed Feb 22, 2006 1:46 am
by Misjbar
I was gun? Huh?! Anyhow, you should have stayed (to lizard person). I was already craving my possible deaths. And ofcourse burials. I found it quite sad no one thought about giving the ghost a nice way of leaving..Sort of say. Anyhow, Nalzaxx had it quite at the wrong ending. The ghost was merely confused.
Posted: Wed Feb 22, 2006 2:34 am
by Ghorn
For ghorn being buried under a ton of rocks IS a nice leaving

Posted: Wed Feb 22, 2006 7:22 am
by Misjbar
I liked it alot =). The ghost was really gun, hehe Smile.
And what about that then? What is being "gun"?
Posted: Wed Feb 22, 2006 7:27 am
by Avareniah
I am gonna go waaaaaaaay out on a limb here, Erik sweetie, and say he meant "fun" and mistyped.
You as a ghost? How could it not be fun? And no one shot themselves.
Posted: Wed Feb 22, 2006 6:02 pm
by Llama
Misjbar wrote:Anyhow, you should have stayed (to lizard person).
Hey at least I tried to make them pray for the ghost.... erm never mind.
The teleportation spoiled it IMHO, and aren't dwarves supposed to be scared stiff of magic?
Posted: Wed Feb 22, 2006 6:05 pm
by Ghorn
Dwarves are more scared of a few thousand tons of rocks dropping onto their head. so what?
Posted: Wed Feb 22, 2006 6:09 pm
by Dónal Mason
See, dwarves are scared of wild, uncontrolled magic. Do you know how dangerous explosions and fire are in a mine shaft? Dwarves are famed for magic weapons. If they were scared stiff of all magic, why would they make them? They make them because magical weapons are a controlled form of magic.
Posted: Wed Feb 22, 2006 6:52 pm
by Misjbar
Dónal Mason wrote:See, dwarves are scared of wild, uncontrolled magic. Do you know how dangerous explosions and fire are in a mine shaft? Dwarves are famed for magic weapons. If they were scared stiff of all magic, why would they make them? They make them because magical weapons are a controlled form of magic.
Or ofcourse rune crafting, using runes to enhance the properties of certain things, or to make gems glow for instance to light up their homes. I wonder why Silverbrand has no runecrafter.
Posted: Wed Feb 22, 2006 7:08 pm
by Ghorn
Because dwarves have a malus on magic and sucks at it

Posted: Wed Feb 22, 2006 7:16 pm
by Nalzaxx
Hehe, I think Nalzaxx can be blamed for his caution, and I hope it added a little contrast to those who always rush to help a spirit even in the most dubious of situations.
I mean comon, a ghost turns up, takes you to a dark cave, and asks you to dig up an amulet....
Who, apart from the standard illarion player, is NOT going to get bad vibes off that. And then when the roof falls in when you hand the amulet over. No siree, Nalzaxx has too much sense to go back down THAT hole alone.
Posted: Sun Jul 09, 2006 9:45 am
by Thorvald
Hm, yes.
Let's reanimate this thread.
Any Feedback to the "The bad cook" - event?
I wish I could have involved more players, but those who bought the food, unfortunately logged out soon after.
Posted: Sun Jul 09, 2006 9:51 am
by Alytys Lamar
My Stomace -- AARgh - i kill Alexandro with my own sword.
A nice Idea my friend - !

Posted: Sun Jul 09, 2006 12:58 pm
by Gryphius
Alytys Lamar wrote:My Stomace -- AARgh - i kill Alexandro with my own sword.
A nice Idea my friend - !

Alexandro the Arseholio!
Man, that was painful. Someone up there doesen't like Gryphi at all...
Posted: Sun Jul 09, 2006 6:01 pm
by Thorvald
Hm, hehe. You were the unlucky one who chose the stew.