Bye
Moderator: Gamemasters
- Gurik Elvenstar
- Posts: 268
- Joined: Sat Jan 11, 2003 7:54 pm
- Location: ......Wandering about.....
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- Galim
- Posts: 1843
- Joined: Tue Dec 24, 2002 1:01 am
- Location: Sitting and drinking at Irmoroms table
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gurik is right.
to stop that discussion:
gigasha, iam sorry that i haven't used a #me before galim done the prepared surprise attack on an enemy in time of war and after he threaten her just a few minutes before. i won't do it again.
and as a player, iam sorry that you want to leave because of such a situation. really. i have nothing against you and i like it to roleplay with you. it would be a los for the game if you leave because of that little thing. because of one not made #me.
i excuse me for my bad english. but iam not in the right mental situation to use a better english ^-^. sorry
to stop that discussion:
gigasha, iam sorry that i haven't used a #me before galim done the prepared surprise attack on an enemy in time of war and after he threaten her just a few minutes before. i won't do it again.
and as a player, iam sorry that you want to leave because of such a situation. really. i have nothing against you and i like it to roleplay with you. it would be a los for the game if you leave because of that little thing. because of one not made #me.
i excuse me for my bad english. but iam not in the right mental situation to use a better english ^-^. sorry
Last edited by Galim on Sun Mar 28, 2004 4:49 am, edited 3 times in total.
- Arkadia Misella
- Posts: 1052
- Joined: Wed Apr 23, 2003 10:41 am
- Location: Dead Inside
- Grant Herion
- Posts: 1813
- Joined: Tue Apr 01, 2003 1:26 am
- Moskher Heszche
- Posts: 338
- Joined: Mon Feb 23, 2004 3:32 am
- Location: You can never be too stupid or too pretty to be a puppet king.
That sucks. Now Gigasha leaves. Are you people trying to abandon me?!
Yesterday I looked at the online list and I saw that Gigasha was on. I tried to get on, but I was experiencing technical difficulties. Sucks that that may be the last chance I had to roleplay with Gigasha one last time.
You people suck!
In any case, I will say my big goodbyes and leave it at that.
Arkadia, it was fun the few times that I roleplayed with you. Although you'll be here in spirit (with another character,) I'll miss Arkadia the character.
Grant, it's too bad that we weren't able to finish off our little roleplay and that I only got to meet you in-game right before you left. I suppose I'll have to settle with playing with Gorock.
Alice, it's been fun playing with you. Your ability to add a little chaos to the game will be missed.
Most importantly, Gigasha, your character was one of the first characters that mine met. I always wished I could roleplay with you more. You're a top-of-the-line roleplayer, and you'll, more than anyone else, be missed by me.
Eh, that's all the mushy crap you'll be able to leak out of me. You should feel privileged!
Seriously, though, goodbye all of you. I hope you'll come back someday.
Yesterday I looked at the online list and I saw that Gigasha was on. I tried to get on, but I was experiencing technical difficulties. Sucks that that may be the last chance I had to roleplay with Gigasha one last time.

You people suck!

In any case, I will say my big goodbyes and leave it at that.
Arkadia, it was fun the few times that I roleplayed with you. Although you'll be here in spirit (with another character,) I'll miss Arkadia the character.
Grant, it's too bad that we weren't able to finish off our little roleplay and that I only got to meet you in-game right before you left. I suppose I'll have to settle with playing with Gorock.
Alice, it's been fun playing with you. Your ability to add a little chaos to the game will be missed.
Most importantly, Gigasha, your character was one of the first characters that mine met. I always wished I could roleplay with you more. You're a top-of-the-line roleplayer, and you'll, more than anyone else, be missed by me.

Eh, that's all the mushy crap you'll be able to leak out of me. You should feel privileged!

Seriously, though, goodbye all of you. I hope you'll come back someday.
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- Posts: 75
- Joined: Wed Sep 12, 2001 4:52 am
And HOW MANY times did I ask you to confirm if you're talking IC?Grant Herion wrote:Guardian, Hagen should prove something because he got jail keys. When Grant puts someone in second in command he doesn't also give them a GM ability. Therefore once again, you have no point.
If it's IC, obviously your argument goes to the trash about GM abilities, since in IC Hagen only needs to prove to Lyrenzia for any power as much as your 2nd commander needs to prove to you that he deserves the power to tell your members to wipe his boots or something? And even if not, this is a matter for the world of the characters, and meaningless to whether the roleplay method is correct.
If it is OOC, then it's obivously no business to prove to YOU he deserves GM abiltilies?
So what the hell makes you think anyone with a jail key/GM powers needs to prove anything to YOU in IC or OOC?
This is the same way you always argue: You take a comparason and look for ANY difference to point out, and try to use that to say that the comparson is wrong, even when that difference you found is completely irrelevant to the concept of what is being compared.Grant was never "killed" that often, I think you are never around often enough to know this. Grant normally escapes, infact, he hadn't died for a LONG time until Silverbrand declared war on him.
And again, you are mixing apples with oranges. The Movement doesn't have control over anything. Lyrenzia has control over Trolls Bane, if they can't be stopped then there is no reason to try.
Again, what are you trying to compare?
So let's see, you think Lyrenzia should be "destroyable" because there is an objective to be gained, in the form of "remove them from power over Troll's Bane". Yet, you don't think that is comparable to how the Movement should be "destroyable" from the objective of "remove rebel criminals that pester Lyrenzia"? (or replace Lyrenzia with anyone against your movement) Just because the Movement doesn't persay "control" a damned piece of land, you think that changes the roleplaying concept of whether an organization must be "destroyable"? Well that's just bullshit that isn't even backed up by any rule of rolepalying other than which you made up in your own mind.
Your argument is negated by the fact that EVERY character or guild in this mulitplayer roleplaying game cannot "die" unless they choose to agree so themselves. NO "difference" between "what they control" or anything else you find, changes that simple concept.
You still don't understand what it really means to play in a roleplaying game. You expect everyting to always revert back to a "default" situation, and when it doesn't, you scream "Bloody hell injustice!". You think a "quest" is a distinct feature of the game that has to follow some predetermined rules such as "earned the GM powers, time limit, has to be "solvable back to the way it was before". Well it isn't. There are no such rules. A "quest" is only a fancy name to tell you that something out of the ordinary is happening, but in fact EVERYTHING in the game is one big quest where anything out of the ordianary might happen when you meet a new person, talk to someone, anything anytime.
If the GMs suddenly decided that Moshran took over the world and walks around everyday and anyone who disrespects him gets an instant kill, well then that's the damn way the game's going to be for as long as the GMs want! Maybe there's no way to get rid of him, but if you want to roleplay a character who tries to, then you just have to accept the fact that you always have to roleplay your character who doesn't succeed his rebellion attempts, until the GMs decide otherwise. Whatever the case, it just means you have ROLEPLAY your character who has to deal with this new reality!
- Grant Herion
- Posts: 1813
- Joined: Tue Apr 01, 2003 1:26 am
Guardian, when Grant got super strength, everyone was asking why he got super GM strength, I needed to prove to everyone playing that Grant did things to get that power.
You DO need to show the other players when you get a special ability how you got it and why. Otherwise it is unfair in this game.
Second, if Moshran came back and there was no good roleplaying reason WHY he came back then I WOULD be pissed for dieing for no reason. But if there was good reasons like a worshipper brought him back then I would UNDERSTAND why it was happening.
You DO need to show the other players when you get a special ability how you got it and why. Otherwise it is unfair in this game.
Second, if Moshran came back and there was no good roleplaying reason WHY he came back then I WOULD be pissed for dieing for no reason. But if there was good reasons like a worshipper brought him back then I would UNDERSTAND why it was happening.
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- Posts: 75
- Joined: Wed Sep 12, 2001 4:52 am
It's only your opinion that it needs to be proven to the players. In the end, who decides whether you get GM powers, the players or the GMs?Grant Herion wrote:Guardian, when Grant got super strength, everyone was asking why he got super GM strength, I needed to prove to everyone playing that Grant did things to get that power.
You DO need to show the other players when you get a special ability how you got it and why. Otherwise it is unfair in this game.
As I've said a million times, there is no "fair". Getting GM powers is no competition or test that must follow some rules. You get GM powers by ONE varible: The GMs' decision.
And you don't see how 12 powerful guilds decided to work together with their reputation and money so that they can hire guards, take over a building to use as a jail, etc?Second, if Moshran came back and there was no good roleplaying reason WHY he came back then I WOULD be pissed for dieing for no reason. But if there was good reasons like a worshipper brought him back then I would UNDERSTAND why it was happening.
- Grant Herion
- Posts: 1813
- Joined: Tue Apr 01, 2003 1:26 am
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- Posts: 75
- Joined: Wed Sep 12, 2001 4:52 am
No, you're looking at differences irrelevant to the concept again.
You're just looking at the fact that those players aren't active, but their character aren't just "gone" and doesn't have to be if the GMs interpret it as so. Large groups of the most experienced and powerful mages, knights, rangers, and druids, merchants, dwarven armies, and all the money they've accumulated can even factor into the hired guards to make up for any lack of guild member presence.
The fact that they don't play anymore doesn't change the concept that as long as the GMs feel that their implied presence is a reasonable enough explanation for the ability of Lyrenzia to stay in power, and the GMs want it to stay so, then it's going to BE so, and does not HAVE to be changable if they don't want it so.
You're just looking at the fact that those players aren't active, but their character aren't just "gone" and doesn't have to be if the GMs interpret it as so. Large groups of the most experienced and powerful mages, knights, rangers, and druids, merchants, dwarven armies, and all the money they've accumulated can even factor into the hired guards to make up for any lack of guild member presence.
The fact that they don't play anymore doesn't change the concept that as long as the GMs feel that their implied presence is a reasonable enough explanation for the ability of Lyrenzia to stay in power, and the GMs want it to stay so, then it's going to BE so, and does not HAVE to be changable if they don't want it so.
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