Magic Discussion
Moderator: Gamemasters
- Mr. Cromwell
- Posts: 1876
- Joined: Wed Oct 11, 2006 6:20 pm
- Location: All over the place.
Yeah, but in my opinion the code can be "evil" but the knights must still act as if it was righteous.
So no acting like "We will burn and pillage the sleeping hamlet of Greenbriar, Murdering the young and old alike and drinking blood of infants from skull-goblets!! Mwahah!", but rather something along the lines of "We will strike down the wretched people of Greenbriar with Righteous Fury and Vengeance! In the Name of Malachin, CHAAARGE!"
With the results being more or less the same.
It's all about the way things are presented. Actions are nothing, Image is everything.
So no acting like "We will burn and pillage the sleeping hamlet of Greenbriar, Murdering the young and old alike and drinking blood of infants from skull-goblets!! Mwahah!", but rather something along the lines of "We will strike down the wretched people of Greenbriar with Righteous Fury and Vengeance! In the Name of Malachin, CHAAARGE!"
With the results being more or less the same.
It's all about the way things are presented. Actions are nothing, Image is everything.
It's everyone with a knighthood is a knight. Yes they're supposed to be gallant and chivilrous but this wasn't always the case.Silas Farron wrote:They were supposed to.Silas, the medivasl knight where everything but good guys...
Being a Knight was not really being a warrior on a horse wearing an armor, beinga knight meant following a very narrow-minded code, which consisted of many virtues, as:
Generosity
Mercy
Humility
Etc. etc.
And yes, I know that they possibly acted else. A knight, however, is exactly what i told right now. This is the correct definition of a real knight.
Period.
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
- Korm Kormsen
- Posts: 2414
- Joined: Tue Jun 27, 2006 5:46 pm
- Location: Illarion nordpol, wenns den gibt...
- Dantagon Marescot
- Posts: 1948
- Joined: Mon Sep 04, 2006 8:38 am
- Location: Illarion Public Library
- Jeremy Gems Willowbrook
- Posts: 557
- Joined: Mon Sep 06, 2004 8:16 am
- Location: Wherever...
There are different types of knights. Most people think of the Holy orders, such as the Templars when they think of knights. These were a lot different from the 'normal'/'noble' knights. But basically anyone who did something 'worthy' could become a knight, not just nobility.
Plus, of course you have to judge good and bad based on the morals of the time, not modern morals. Times were a lot harder back then with a lot more superstition, etc. A lot of 'evil' was done in the name of religion. The Inquisition, the crusades, etc.
BUT....what does any of this have to do with magic?
I think the mana costs for spells need to be adjusted. Since the last client update they seem to have increased dramatically (3x for some small spells and 10x or more for some others). Effects and learning dont seem to be any different. So now mages will be burning mana potions at an alarming rate to stand any chance of improving their skills.
Or is it just me who has this happening?
Plus, of course you have to judge good and bad based on the morals of the time, not modern morals. Times were a lot harder back then with a lot more superstition, etc. A lot of 'evil' was done in the name of religion. The Inquisition, the crusades, etc.
BUT....what does any of this have to do with magic?
I think the mana costs for spells need to be adjusted. Since the last client update they seem to have increased dramatically (3x for some small spells and 10x or more for some others). Effects and learning dont seem to be any different. So now mages will be burning mana potions at an alarming rate to stand any chance of improving their skills.
Or is it just me who has this happening?
- Kaila Galathil Travinus
- Posts: 539
- Joined: Sat Dec 16, 2006 9:50 am
- Contact:
Yeah I disagree with that to.Dantagon Marescot wrote:I think everyone is confusing what a knight should be verses what they were.
A knight SHOULD be:
Kind
Couragous
Generous
Honourable
And so on with the virtues.
What a knight WAS:
Power hungry
Rich
Bastards
Who were mostly of noble birth
And fought for a king
- Atuan Silverheart
- Posts: 90
- Joined: Sat Nov 04, 2006 6:36 pm
- Location: Heaven and Hell
- Jeremy Gems Willowbrook
- Posts: 557
- Joined: Mon Sep 06, 2004 8:16 am
- Location: Wherever...
I think in terms of three main levels of magic.
Magic users. Low to mid range mental/magic stats. They would only ever have a few simple runes and spells. These would be characters mostly dedicated to something else who 'pick up a little magic along the way'. As such they would be quite few in numbers and would never be able to teach. Ideally they should also be limited to the runes they can learn and use.
Mages. Mid to good mental/magic stats. These are your standard mages. Characters created to be mages but also with abilities to do a few other things fairly well. These would be the most numerous of all. Some would be able to teach, but not all. All would have the potential to learn all the spell and runes (except the teaching rune which only a few should ever have). Though use of some spells might be limited due to stats, etc.
Archmages. High mental/magic stats. Very few in numbers. These would be solely dedicated to magic doing very little else besides. All archmages would heve all runes and be able to teach.
Just my thoughts.
Magic users. Low to mid range mental/magic stats. They would only ever have a few simple runes and spells. These would be characters mostly dedicated to something else who 'pick up a little magic along the way'. As such they would be quite few in numbers and would never be able to teach. Ideally they should also be limited to the runes they can learn and use.
Mages. Mid to good mental/magic stats. These are your standard mages. Characters created to be mages but also with abilities to do a few other things fairly well. These would be the most numerous of all. Some would be able to teach, but not all. All would have the potential to learn all the spell and runes (except the teaching rune which only a few should ever have). Though use of some spells might be limited due to stats, etc.
Archmages. High mental/magic stats. Very few in numbers. These would be solely dedicated to magic doing very little else besides. All archmages would heve all runes and be able to teach.
Just my thoughts.
- Gabon Corad
- Posts: 523
- Joined: Sat May 28, 2005 5:46 pm
- Location: recruiting
but how do you limit the players of the mages unless its GM controlled? there no possible way to say "your one of the x many archmages" and give them the skills...and its impossible as far as i know to limit the abilities of a player IG skill wise to be sure only x amount of mages reach Archmage ranking
- Kevin Lightdot
- Posts: 2849
- Joined: Sun Oct 16, 2005 8:17 pm
- Location: Green again