Page 5 of 11

Posted: Sun Dec 31, 2006 3:48 pm
by Korm Kormsen
for my chars (all with good constitution) it is about one of ten hams, that is poisened.

Posted: Mon Jan 01, 2007 3:20 am
by Wyrda
are their other instruments besides the lute?

Posted: Mon Jan 01, 2007 5:23 am
by Liles
Harp, horn, flute, lute

Posted: Mon Jan 01, 2007 5:59 am
by Wyrda
I dont want to sound completely ignorant, but can someone tell me the difference between the time zone used here (GMT?) and pacific? and give an example. like 9 GMT 6 pacific or whatever it may be.

Posted: Mon Jan 01, 2007 1:01 pm
by Llama
Here is GMT + 1 I don't know what the time zone is in the pacific... but if you double click on your clock in the windows system tray, you should know what time zone your using.

'Here' refers to the server, and germany...

Posted: Mon Jan 01, 2007 2:35 pm
by Isilwen
Should be an 8 hour difference, I think

Posted: Mon Jan 01, 2007 6:47 pm
by Wyrda
ya i already know my time zone. Pacific standard time. I just want to know the difference. Thanks Narmir, but can anyone confirm this?

Posted: Mon Jan 01, 2007 6:56 pm
by Korm Kormsen
i think, it should be 6 pm GMT at the moment.
calculate yourself

Posted: Wed Jan 03, 2007 7:26 pm
by Wyrda
If you leave something on the ground for too long will it disapear?

Posted: Wed Jan 03, 2007 7:28 pm
by Skaalib Drurr
yes

Posted: Wed Jan 03, 2007 7:42 pm
by Wyrda
even when you are standing right next to it? i play a bard who sometimes puts his hat on the ground to accept donations for his singing, but it disapears after a while

Posted: Wed Jan 03, 2007 7:50 pm
by Bellringer
Just quickly pick it up and put it back down every now and then.

Posted: Wed Jan 03, 2007 7:51 pm
by Wyrda
yah i guess so

Posted: Wed Jan 03, 2007 8:01 pm
by Llama
bellringer wrote:Just quickly pick it up and put it back down every now and then.
Warning:

As far as i understand, the system works this way

Every X minutes, there is a rot cycle, any items on the ground lose 1 'count'.

So techinically you can just put it down for 2 seconds, and there is a rot cycle and it rots.

Posted: Wed Jan 03, 2007 8:03 pm
by Kaila Galathil Travinus
It may be better just to rp you put your hat down. :)

Posted: Wed Jan 03, 2007 8:11 pm
by Wyrda
ok i guess i will do that

Posted: Wed Jan 03, 2007 8:38 pm
by Bellringer
Aye but then you have the diffculty of rp'ing a hat for every person passing by.

It is a bit impractical

Posted: Thu Jan 04, 2007 9:18 pm
by abcfantasy
hmmm..how on earth do u get branches?

Posted: Thu Jan 04, 2007 9:22 pm
by Theon
Use a saw whilst facing a cherry tree I think.

Posted: Thu Jan 04, 2007 9:25 pm
by abcfantasy
ah cherry trees...I try to saw every type of tree...yet I didn't even try with a cherry tree...strange...in any case...thanks

Edit: oops I meant chopping...didn't even notice that...I never tried sawing..thanks again

Posted: Thu Jan 04, 2007 9:36 pm
by Dantagon Marescot
Wyrda wrote:even when you are standing right next to it? i play a bard who sometimes puts his hat on the ground to accept donations for his singing, but it disapears after a while
When playing Natilie Rosemary the trick I use to get around this is to just do an rped song and then have her ask for donations at the end. What you could do is every so often as you do your #me's, is to mention that there is a hat beside him with a few coins inside. If you don't want it to rot, rp it and don't actually do it.

Posted: Sat Jan 06, 2007 1:18 am
by abcfantasy
do the skills increase quicker if say for example in carpentry, you produce more advanced items? or you kill harder monsters? and so on...

Posted: Sat Jan 06, 2007 7:56 am
by NirAntae
They don't necessarily increase *faster*... but, if you do something too far below your current skill (a carpenter with 75% of skill making a flail, or a fighter with 75% skill killing a pig, for example) you will not gain at all.

On the other hand, if you try something too difficult, that comes with its own risks (lots of materials wasted, or even getting clouded for fighters.. I heard rumors smiths don't earn skill if they fail, but I am not sure if I believe that since the rework of the system)

So, the key is to find the range of things you can handle but still earn skill on. As a general rule, go for something you 'unlocked' 2-4 'unlockings' ago. (ie, when you reach a certain skill, you 'unlock' new items to make... keep a sort of list about the order you learned to make new things, and choose things from the second to fourth batch of 'new' items back).

I hope that made sense!

Posted: Sat Jan 06, 2007 11:25 am
by abcfantasy
ah alright it did make sense...thank you :)

Re: New Player Help

Posted: Mon Jan 08, 2007 1:36 am
by swish1
Galvin wrote:Dear Players Of Illarion,

If you ever find any new players that need help with anything and you don't want to/can't help them, please send them too me. I am quite willing to spend my time helping them out and teaching them more about the game. I am a bit depressed as too how many players are being banned and have decided to do something about it. Please, you can PM me or just leave a reply on this board if you need me to help someone. Also, if you are a new player and wish help in the game, please post a time and your characters name and I will be more than happy to help. My forum accounts you can reach me at are: Galvin; Jason Tanner; Krenlar; and Deshinal. Please, if you need a quick response send it to Galvin. Thanks for reading this and I hope you all have a great day and time in game. :)

Its kind of impossible because no newbee will be willing to log out and PM and wait a week to get a reply from you. If you were IG it would sort of disturb much RP to find you and hand over the noob. I mean look.

((Yoo galvin heres the noob))
Noob:((what are we doing?))
((He is going to teach you how to play))
((okay lets go newbee I will teach you))
Noob: ctrl click((How can I trust you?))
*kills noob((dont attack me you will disrupt my RP if I lost to you))
Noob: (( I am not learning from you))

And so on..........

Posted: Mon Jan 08, 2007 1:47 am
by Dantagon Marescot
Any newbie who decides to ctrl click someone just for the fun of it will probably not use OOC or even talk. And if you haven't noticed, swish, people are treating this as a newbie questionare. So they don't have to wait for people to reply, instead they ask here.

Posted: Mon Jan 08, 2007 1:05 pm
by Llama
((Yoo galvin heres the noob))
Noob:((what are we doing?))
((He is going to teach you how to play))
((okay lets go newbee I will teach you))
Noob: ctrl click((How can I trust you?))
#me jumps back and draws his sword, "I'll send you to Moshran"
Noob: What's a Moshran?
Changes were emboldened

Posted: Tue Jan 09, 2007 10:37 am
by abcfantasy
Dantagon Marescot wrote:Any newbie who decides to ctrl click someone just for the fun of it will probably not use OOC or even talk.
Just experienced it yesterday hehe...

Posted: Tue Jan 09, 2007 12:24 pm
by Cuthalion
Well, when i was new, I ctrl klicked somone because noone, responded. The reason why so many players leave us, is our fault as well. If a newbie attacks you, he can hardly hurt you, so we could at least try to speak him to senses.

The guild of trades does a great job helping noobs. Keep it up=)

Posted: Thu Jan 11, 2007 2:18 am
by Lrmy
I have never understood why newbs always attack random people. I mean in any other game do you attack anything that does not answer?