Page 5 of 6
Posted: Tue Nov 21, 2006 6:27 pm
by Drex Thaendrak
Carrying no money is quite difficult if you want to pay something.
Anyway, the really intelligent thieves managed to provoke situations where they could slip a knive under ones cloak unnoticed

Posted: Tue Nov 21, 2006 6:30 pm
by AlexRose
I never carry any money ig. I carry a lute at most.
Posted: Tue Nov 21, 2006 7:07 pm
by Kevin Lightdot
Me neither, Kevin isn't a big spender.

Posted: Tue Nov 21, 2006 7:22 pm
by Cuthalion
Obviously they didnt, as thiees was very regualr... @Alex, true, they might, but it is musch less likely dont you think? And you could just run without havein to respond to descs like, I take your arm and force you to the ground, when you really was succesful?
Posted: Tue Nov 21, 2006 7:24 pm
by Cuthalion
I think one should at least carry som money, one would in a real medival world. I agree, it is smart not to carry any money, but please do=) If it was this was real world, you probably would carry some. I am not talking much money, just enough so a thief and you can do some nice rp. Maybe like 30-30 copper or somthing?
Posted: Tue Nov 21, 2006 7:57 pm
by AlexRose
Cuthalion wrote:I think one should at least carry som money, one would in a real medival world. I agree, it is smart not to carry any money, but please do=) If it was this was real world, you probably would carry some. I am not talking much money, just enough so a thief and you can do some nice rp. Maybe like 30-30 copper or somthing?
Okay I'll take 30-30 copper.
30 - 30 = 0
I have no rp reason to carry money round.
Posted: Tue Nov 21, 2006 8:57 pm
by Cuthalion
sry, I ment to type 30-40...
Posted: Tue Nov 21, 2006 8:58 pm
by Cuthalion
It might allways come up a bargain...
Posted: Tue Nov 21, 2006 9:01 pm
by nmaguire
So we are meant to carry around -10 coins? How does that work?
Posted: Tue Nov 21, 2006 9:06 pm
by AlexRose
nmaguire wrote:So we are meant to carry around -10 coins? How does that work?
The thief has to plant 10 coins on you instead of stealing them.
Posted: Tue Nov 21, 2006 9:08 pm
by Mr. Cromwell
Nalzaxx wrote:
The thing is, the successful thieves who will be able to make use of this skill, are exactly the ones that don't need the skill.
This is the best summary of the idea. QFT.
Posted: Tue Nov 21, 2006 9:13 pm
by Kevin Lightdot
30 coins is quite a lot for me right now.
Not to long ago Kevin let a thief steal his scissors.

Posted: Tue Nov 21, 2006 9:18 pm
by Cuthalion
Ok, never mind. I think it would be a good idea though.
Posted: Tue Nov 21, 2006 11:06 pm
by swish1
[quote="swish1]
I got it!!!! A perfect solution! There should be a delay! People who are really bad at thieving can steal and the other player would see the item dissappear 6 seconds later and the server would say.
You just notice that your [item] is missing! And this second delay could give others time to run. Or.. the delay could not depend on skill but rather server randomization. Sometimes the player could notice right away or sometimes after a long time?[/quote]
More on this please? I want to know what Nitram and the devs think about this.
@Someone who posted earlier
30 SILVERS! Man the people you stole from were MEGA GENEROUS or you just stole so much times your drowning in money.
Posted: Wed Nov 22, 2006 3:39 pm
by Cuthalion
30-40= 30 til 40 Cp.
Posted: Wed Nov 22, 2006 6:27 pm
by Dantagon Marescot
Dude, why does everything have to be a skill? You have heard of RP right? My bard earned all her money from her rping and me making up songs and dances for her to do. Not once did she 'use' her lute during a preformace. And she still has her starting money + over 250 in earnings.
Some things are just more fun to rp out. If I ever create a thief I'd rather have them rp out the whole thing than go 'right click + steal'. A thief should get their money from rping the thieft well, as if it were a way of saying, you are a good rper, you deserve to have something.
Posted: Wed Nov 22, 2006 6:34 pm
by AlexRose
swish1 wrote:swish1 wrote:
I got it!!!! A perfect solution! There should be a delay! People who are really bad at thieving can steal and the other player would see the item dissappear 6 seconds later and the server would say.
You just notice that your [item] is missing! And this second delay could give others time to run. Or.. the delay could not depend on skill but rather server randomization. Sometimes the player could notice right away or sometimes after a long time?
More on this please? I want to know what Nitram and the devs think about this.
AlexRose wrote:@Swish second point: You "just got the answer"? Not only did you copy my old thread just when it had been quoted (hmm? coincidence?) in another thread; you took the idea from the FIRST PARAGRAPH

.
Posted: Wed Nov 22, 2006 6:35 pm
by Kevin Lightdot
mridiot wrote:
30 SILVERS! Man the people you stole from were MEGA GENEROUS or you just stole so much times your drowning in money.
30 coppers...
Posted: Wed Nov 22, 2006 9:18 pm
by swish1
Dantagon Marescot wrote:Dude, why does everything have to be a skill? You have heard of RP right? My bard earned all her money from her rping and me making up songs and dances for her to do. Not once did she 'use' her lute during a preformace. And she still has her starting money + over 250 in earnings.
Some things are just more fun to rp out. If I ever create a thief I'd rather have them rp out the whole thing than go 'right click + steal'. A thief should get their money from rping the thieft well, as if it were a way of saying, you are a good rper, you deserve to have something.
Because people are too greedy!
Posted: Wed Nov 22, 2006 9:23 pm
by Llama
Because people are too greedy!
Speak for yourself
Sweeping statements lyke these are formal fallacies
.: Argument falls...
========
Posted: Wed Nov 22, 2006 10:12 pm
by Cuthalion
Swish is not the onlyone coming with those...
Well, I agree that rping is fun (obviously as I play this game), but in all great rpgs it is a skill behind it all. Have you ever play DnD for exampe? I agree that one should rp when one steal, but there should also be a skill behind it. This way, a thief can get better, as everyonr else. Somone earlier in the thread made a joke about rp'ing fencing. I think that was a good point. Everything could be rped...
Posted: Wed Nov 22, 2006 10:16 pm
by AlexRose
Cuthalion wrote:Swish is not the onlyone coming with those...
Well, I agree that rping is fun (obviously as I play this game), but in all great rpgs it is a skill behind it all. Have you ever play DnD for exampe? I agree that one should rp when one steal, but there should also be a skill behind it. This way, a thief can get better, as everyonr else. Somone earlier in the thread made a joke about rp'ing fencing. I think that was a good point. Everything could be rped...
Heh. Heh heh heh. Adrian and I play DnD over MSN; we do know about thieving skills.
Thieving just isn't required until the leave of the remaining good players and the rise of the noobs and then the ptp and the rs resemblance and the 0% rp and need for thief skill.
Posted: Wed Nov 22, 2006 10:21 pm
by Llama
HEY look, i'll just try to knock out a captain of the guard with this here blackjack in public and in teh presence of a paladin,... ^^
Posted: Wed Nov 22, 2006 10:22 pm
by AlexRose
Hadrian_Abela wrote:HEY look, i'll just try to knock out a captain of the guard with this here blackjack in public and in teh presence of a paladin,... ^^
XD . Hey let's run off into that blaitant trap and then break my arm trying to get free whilst I have 1hp and am getting pelted with rocks by goblins!!!
Posted: Wed Nov 22, 2006 10:24 pm
by Paladin of Light
Hadrian_Abela wrote:HEY look, i'll just try to knock out a captain of the guard with this here blackjack in public and in teh presence of a paladin,... ^^
*Paladin beats the sh*t out of the man with the blackjack* And stay down. *hits him ten more times than was necessary* Sorry sir how is that bumop on your head are you alright? Now that I broke every bone in his body lets put him in the jail for a few months until we can bring him to trial then we will get him some medical attention...

Posted: Wed Nov 22, 2006 10:26 pm
by Cuthalion
True, but there should be a diference betwen the good rpers as well. Like in sword fighting, how well you rp should not deetermine how well you fence. When you rp the stealing, isnt it enough that you and your victim have a god time during the rp? Do you really have to receive money as a bonus?
Posted: Wed Nov 22, 2006 10:27 pm
by Drex Thaendrak
about rp'ing fencing
This island is full of fences. They're called NPC merchants...
Unfortunately...
Posted: Wed Nov 22, 2006 10:28 pm
by Skaalib Drurr
The point is, the skill won't help. The bad rp'ers will just turn as soon as you rp to steal and rp seeing you and then attack you, or move away from you, or log out
Posted: Wed Nov 22, 2006 10:31 pm
by Llama
Here's somethign else bad
Beating up n00bs is bad... and since you need to have a rp reason to do it, no-one does (they are quiet normally)
now
Stealing from n00bs WILL be allowed, PLUS they have less skill and if you're caught you can escape or kill them..
THAT will make stealing dangerous, it'll drain the noobs, and no-one will steal knights or so...
Posted: Wed Nov 22, 2006 10:32 pm
by Cuthalion
Not sure if i understood what you ment there Skalib, but I think so.
I believe it at least help. It is also much easier to report a giu who logs out if there was a thieving skill. Now he could just ignore you.