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Posted: Tue Sep 26, 2006 4:04 am
by Ku 'Agor
Samantha Meryadeles wrote:maybe you misread when i wrote she died three times through an attack of nalzaxx because of a bug. he killed her and than she died three times immediately through a single attack, because of a bug
...Escuse me? There was plenty of warning.
Shall I log you?
Warlord Retlak: there is nothing going on
Ku 'Agor: Samantha is power hungry and wants ter try and take on an entire group single handedly.
Ku 'Agor: Dat whub.
! Samantha () looks again to Galthran and sighs
Someone mumbles "Sounds like a brilliant idea." and turns
Galthran () looks about innocently
! Samantha (): You think i dont can do so?
Ku 'Agor: Nub, I do nub.
w:Ku 'Agor: Ready self..
! Samantha () smiles briefly
Ku 'Agor smirks
! Samantha (): Well, lets see
w:Ku 'Agor: She'll use a mass lightning spell..
! Samantha () points to a spot infront of her
Lord Nalzaxx Nerenghast starts with a mystical formula.
Lord Nalzaxx Nerenghast: [anc] ************
Midrusio stands behind the cart
! Samantha (232534793) starts with a mystical formula.
! Samantha (232534793) abruptly stops casting.
Lord Nalzaxx Nerenghast starts with a mystical formula.
Ku 'Agor strikes
Warlord Retlak: well done..
! Samantha () starts with a mystical formula.
Lord Nalzaxx Nerenghast starts with a mystical formula.
! Samantha () abruptly stops casting.
Lord Nalzaxx Nerenghast: [anc] **************
Someone () runs scared
Lord Nalzaxx Nerenghast starts with a mystical formula.
Lord Nalzaxx Nerenghast: [anc] **************
Ku 'Agor cackles
Lord Nalzaxx Nerenghast starts with a mystical formula.
Lord Nalzaxx Nerenghast: [anc] **************
Posted: Tue Sep 26, 2006 4:08 am
by Dantagon Marescot
I think that is what I saw. Thanks for clearing that up.
And she wasn't complaining if you read my prior post. Also the P.O. Dantagon is a she. It happens.
Posted: Tue Sep 26, 2006 4:12 am
by Samantha Meryadeles
Funny., when Ku'agor dies after Samantha did two #mes and let him alot of time he tells a gm i playerkilled him, but when his temple kills her without a single #me it is of course fair and okay

Posted: Tue Sep 26, 2006 4:19 am
by Hu'greu
Sue me bitch.... ok that didnt really have anything to add
for the bug oh well it has happened to us all, what we really need to set is what to be expected from being clouded. This sound what the argment is really about. Most the post I have read about are someone comming back and fighting.
So lets work on setting the stander, lets create a new thread for clouding, what it should be.
Re: Temple Discussion
Posted: Tue Sep 26, 2006 9:35 am
by Richard Cypher
Nalzaxx wrote:Instead of hijacking every other thread in the forum occasionally for discussions on the Temple. I want to centralise the entire debate in one place. (It makes it easier to find when I'm being bitched about)
Feel free to post your complains, compliments, suggestions and anything else related to the Temple.
I will attempt to answer all your questions as well as I can.
Hello everyone you do realize this was the whole point of this thread. Stop speaking about topics not related.
Posted: Tue Sep 26, 2006 10:35 am
by Nalzaxx
I can of course IC get Nalzaxx to order everyone to stay out of the Town. This however may not be what the character it wants, and so I effectively play the character OOC.
As I suggested earlier, I would be happy to see the Good get some form of assistance. The way I would have it is that neither side was able to enter the other's Town. In which case both have the opportunity to roleplay peacefully if they wish.
Again, if members are not RPing 'properly' then it is not my fault as a character OR a player. This thread is here to discuss the OOC aspects of the Temple and to create an equality between Good and Evil roleplay. It is not here to criticize the roleplay of anyone, nor to bitch about IC situations.
The game has gone from one extreme to another, and so now it is time to balance the situation.
Posted: Tue Sep 26, 2006 11:12 am
by Aegohl
It used to be that I complained often that the villains needed some sort of protection. However, that was in the days when Hagen was maxed out by GM's, and a fully-staffed guard and Grey Rose existed.
Half of the players were around since the early days of Illarion, and so, in other words, they were maxed in fighting, maxed in every craft, up to their eyeballs in gold ingots, and either were powerful mages or were druids who had mastered fast-click potion-drinking action. The other half were powergaming to catch up with the first half.
There were more German players back then, by far. We, Americans, scared them off over time. In any case, while in America more modern versions of fantasy are popular which feature darker and grittier elements and maybe even an anti-hero as protoganist, the Germans were playing fantasy as though it were being written by Tolkien.
What does all that mean?
That means that almost every person ingame was ready and raring to destroy evil where it lurks and they were fully armored, fully-potioned, fully-stocked with magic and weapons, and so on, and all it took was being caught that first time for you to be kicked out of town. And if you come back, the result was death.
I moved through the ranks at Illarion, from a regular player, then into the SVST, and then onto the GM's and Dev's while playing a character that at that time was a villain. It required a lot of subtlety to be a villain and still be allowed into society then. You had to be a sneak. The alternative was being really, really tough, but then you didn't have the ability to go back to town. Nowadays, I don't think he'd be considered a villain anymore, really.
I can't really see how you can have that much fun being a villain when the average villager doesn't despise villains and the average "hero" accepts that villains exist.
Fixing the balance doesn't really mean twinking good people to be equal with the bad people or twinking the village to be equal with the temple. We need people who want to play the roles of god-fearing, heathen-hating, peace-loving citizens who are wary and carry axes. This is a problem with the current players somehow, and there's no way to fix that.
Posted: Tue Sep 26, 2006 11:27 am
by Aristeaus
I agree, this is the first time ive ever considered making a hero, as it seems more of a challange being nice than evil.
Hooray for my golden halo!
Posted: Tue Sep 26, 2006 11:30 am
by Alkuurg
In my eyes the temple should not be run as it is now, the temple should be nothing more then a protective society of the city (Atleast in an ooc sense), however this does not mean members of the town shouldn't be able to set up a splinter group with different, less passive aims. My opinion is that the main members of the temple, such as Nalzaxx, Retlak and Galthran should not venture into Trolls Bane at all, and simply maintain the city and such. They should not go in to rescue captured members, and therefore the temple should not be held responsible for individual cases of poor rp ( Coming from the cross, etc. ). This is atleast, my opinion.
The city itself should be more a meeting point for the various crimina;s then a stronghold to build up an army against the town. However this is not how it is now, but I think it should be.
Posted: Tue Sep 26, 2006 12:07 pm
by Aristeaus
Alk at most its due to situation and fairness.
Nalzaxx and Dravian as pushed characters should only goto town for special occasions
Im not sure if Ret is pushed.
Galthran isnt so should be free to do as he wish's.
If the people of Trollsbane dont like the recent happenings, as it with this game im sure they can actually make sacrifaces as people always do in these times they can bind together and overcome it.
People just expect everything handed to them upon a plate, and when what is handed to them isnt what they like, they throw a tantrum..
Posted: Tue Sep 26, 2006 12:21 pm
by Alkuurg
I talk about the actual organisation of the temple, i'm happy to play more of a guardian of the temple then actively go in town and rob people ( And that is what mycharacter has evolved to become). But yes, that was my point, members of the temple should seek only the defence of the city, not it's citizens on foreign territory.
Posted: Tue Sep 26, 2006 1:36 pm
by Nalzaxx
I completely agree Alkurg. Nalzaxx very rarely goes into town, the last incident with Samantha was the first, and only time since the tree's went up. However I feel that Temple members should be free to do what they wish. It has never been, nor will it be my intention to forcefully take over the town.
It is important to remember however that Nalzaxx and Dravian...the pushed characters only represent about 2/12 of the Temple's active force. If those other members meet through the Temple and find unity that way, and then decide to go and attack town. That is their choice. The town was made in order to provide freedom to criminal characters, not to restrict their actions.
Posted: Tue Sep 26, 2006 2:08 pm
by Korm Kormsen
aegohl,
In any case, while in America more modern versions of fantasy are popular which feature darker and grittier elements and maybe even an anti-hero as protoganist, the Germans were playing fantasy as though it were being written by Tolkien.
We need people who want to play the roles of god-fearing, heathen-hating, peace-loving citizens who are wary and carry axes.
this whole post of yours was the best i have read in these forums for a couple of weeks.
korm
Posted: Tue Sep 26, 2006 3:05 pm
by Miklorius
Arameh wrote:(...) Going to the cross is acted like its shit right now, no one seems to care of it, and thats one of the thing that lowers the RP of the game SLIGHTLY. (...)
The problem with how to deal with killing/clouding occurs from time to time. Maybe there should be some RP guidelines for that. I hate it to read something like "I won't kill you, but I will send you to the cross"...
Dantagon Marescot wrote:@Garett: I think it depends on what is suggested. What did you suggest in the past?
Proposal: OOC Rules for Ingame Wars
@Aegohl:
I do not think that a fundamental difference in the understanding of "Fantasy" between Americans and Germans is the cause of this whole discussion. But Illarion is for sure no "Dark Fantasy" setting like Warhammer or beyond.
Alkuurg wrote:(...) the temple should be nothing more then a protective society of the city (Atleast in an ooc sense), however this does not mean members of the town shouldn't be able to set up a splinter group with different, less passive aims.
Yes. I think of some kind of anarchistic city where different fractions have different goals, resources and power...
Posted: Tue Sep 26, 2006 3:14 pm
by Aegohl
Miklorius wrote:
@Aegohl:
I do not think that a fundamental difference in the understanding of "Fantasy" between Americans and Germans is the cause of this whole discussion. But Illarion is for sure no "Dark Fantasy" setting like Warhammer or beyond.
You misread my intention in that statement. I spoke of the difference between the rp of now and that of two years ago at Illarion.
Posted: Tue Sep 26, 2006 3:18 pm
by Aristeaus
Yes us Europeans were elitest over the American infidels.
Posted: Tue Sep 26, 2006 3:21 pm
by Miklorius
Mmh, okay, I think I was q bit confused by your long text

.
At the end we both want roughly the same, I think:
We need people who want to play the roles of god-fearing, heathen-hating, peace-loving citizens who are wary and carry axes. This is a problem with the current players somehow, and there's no way to fix that.
Posted: Tue Sep 26, 2006 3:22 pm
by Markous
Garett Gwenour wrote:[...] stop complaining lil bitch.
Samantha Meryadeles wrote:shut up stephen, you start to annoy me. i havent complained, i explained, because he misunderstood it. so simply shut the smile up and behave grown up.
That's it, Samantha. Same goes for Garret.
You are forbidden now to post anything more in this topic. I will delete all of your posts here without further notice, since they are not worth reading anyway.
If you can't learn the illarion rules (ยง3 here), you will get into problems.
Send each other PMs with flaming. But stop wasting space and time of others.
Posted: Tue Sep 26, 2006 4:50 pm
by Retlak
Ok just to clear things up. Retlak is not statistically pushed, But the floating skeleton that he is, has given him some npc power.
(basicly npc health plus my own.) Therefore Retlak is pushed.
I have also taken a certain rule into account for myself, which i have been following for a long while: Retlak may acompany normal temple members if they want him to, but never helps (unless very biased something or other) and.. (some may have noticed this already).
So far there have been no problems, no one complains yet.
One thing about the temple, there are complains recently about how temple members can easily get away to a really safe place that not many people can get to.
Thats practically a normal bandit who does something, and runs into a forest to hide. The temple is really just a forest... with a depot.
If you can make sence of anything here, i give you a cookie

Posted: Tue Sep 26, 2006 5:34 pm
by Damien
Alkuurg, it's a Bjolmur temple, right ? The core of their whole religion, their goal, is to dominate evreything and only let the strong survive.
In fact, such a cult would, if achieving power, definitely use the method of regular human sacrifices to be granted a bit more power by Bjolmur or Cherass, perhaps even by Drargorog. Not Moshran though, because really getting his attention, would just cause in those getting his attention being slaughtered, and maximum damage / slaughtering caused in the surroundings too.
Posted: Tue Sep 26, 2006 5:34 pm
by Fooser
Retlak, someone can be chased into a forest. It's more like the bandit can instantly teleport into a forest which no one else can go to.
Posted: Tue Sep 26, 2006 5:43 pm
by Retlak
No, its more like a very long teleport with enough notifications.
Its EXACTLY the same.
Someone uses a blackstone, they have 10 seconds for the guy to distract them.
If a normal bandit runs around the corner, then they are gone, lost. to roam to their forest.
Posted: Tue Sep 26, 2006 7:11 pm
by Aegohl
Retlak wrote:Ok just to clear things up. Retlak is not statistically pushed, But the floating skeleton that he is, has given him some npc power.
(basicly npc health plus my own.) Therefore Retlak is pushed.
Huh? Not only does that not make sense, but it's impossible. Either your stats are pushed or their not pushed. What avatar you wear doesn't effect anything.
If you can make sence of anything here, i give you a cookie

No one gets cookies today. =(
Posted: Tue Sep 26, 2006 7:16 pm
by Retlak
Huh? Not only does that not make sense, but it's impossible. Either your stats are pushed or their not pushed. What avatar you wear doesn't effect anything.
Well, i have been told it does, and also seems true, i hardly get hurt compared to other people.
Posted: Tue Sep 26, 2006 7:37 pm
by Arameh
Aegohl wrote:Retlak wrote:Ok just to clear things up. Retlak is not statistically pushed, But the floating skeleton that he is, has given him some npc power.
(basicly npc health plus my own.) Therefore Retlak is pushed.
Huh? Not only does that not make sense, but it's impossible. Either your stats are pushed or their not pushed. What avatar you wear doesn't effect anything.
Well I do think its possible, it is now possible to have different effect depending on the race, such a lizards being better in wresling and fishing, I do not know for other races. But indeed, the character Retlak seems to be awfully hard to kill using fighting, more than it should be, I can only guess its a special 'bonus' because of his current race.
I agree with Fooser for the part where the temple members can just go back to their city easily. The 10 seconds time for using the stone is GREAT but I do not think it can be 'interrupted' by other characters, maybe we could look into that.
Posted: Tue Sep 26, 2006 7:40 pm
by Retlak
I can prove avatars make a difference, Retlak broke the script yesterday because something critical hitted his legs
floating skeletons have no legs.
Ad no one sees my point about the temple blackstone making no difference.
A normal bandit gets chased, he hides behind a building, loses the other people. he can then escape.
Temple member hides behind a building, loses the other people. he can then escape.
Its EXACTLY the same scenario.
Posted: Tue Sep 26, 2006 8:31 pm
by Nalzaxx
Damien wrote:Alkuurg, it's a Bjolmur temple, right ?
Wrong.
Posted: Wed Sep 27, 2006 3:04 am
by Aegohl
Arameh wrote:Aegohl wrote:Retlak wrote:Ok just to clear things up. Retlak is not statistically pushed, But the floating skeleton that he is, has given him some npc power.
(basicly npc health plus my own.) Therefore Retlak is pushed.
Huh? Not only does that not make sense, but it's impossible. Either your stats are pushed or their not pushed. What avatar you wear doesn't effect anything.
Well I do think its possible, it is now possible to have different effect depending on the race, such a lizards being better in wresling and fishing, I do not know for other races. But indeed, the character Retlak seems to be awfully hard to kill using fighting, more than it should be, I can only guess its a special 'bonus' because of his current race.
Ahhhhh... That would be something that's changed in my hiatus. Interesting.
Posted: Wed Sep 27, 2006 3:22 am
by Poots
Aegohl, I don't understand what you want out of us peasants.
And how was the "The stone can't fall into some hero's hands" argument solved?
Posted: Wed Sep 27, 2006 3:23 am
by Fooser
It was solved by letting the temple member keep it, and throwing the hero in jail
