Magic Discussion

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

Post Reply
User avatar
Poots
Posts: 892
Joined: Mon Sep 19, 2005 9:12 pm
Location: On the run.

Post by Poots »

for some reason it doesn't seem like 8 mages. I'll bet theres more.
User avatar
Athian
Posts: 2429
Joined: Sun Aug 03, 2003 7:15 pm

Post by Athian »

plenty of ancient speakers but only 12 or 13 people who actually can cast magic., and all are fairly active. thing is we tend to hang around with one another for instance Varshikar has three mages of three vocations (tell ya later) we're nieghbors and friends. if you don't speak ancient then it might be hard to notice whos casting whos not. but many people know the language.

but yes mages seem numberous but aren't there just pretty active.


edit:

Sam's number is right i believe if you don't count the remaining magisters and archmages who don't get involved in daily affairs
Last edited by Athian on Tue Apr 04, 2006 6:28 pm, edited 1 time in total.
Alkuurg
Posts: 253
Joined: Tue Aug 09, 2005 10:06 pm

Post by Alkuurg »

I like the green flashy spell, looks like small stars...I would say that is my favourite spell of them all, sounds quite nice too.

Isn't it impossible to powergame? Yeah, but that time i saw a mage cast around 15 spells for no apparent reason must have had some real RP backstory. If it only happens once it is ok? If only 1 person does it is ok? Yeah, just every so often.

It also annoyed me when a mage walks into a situation where a few Orcs were fighting a few people and the mage then casts a couple of spells and both Orcs die.

2 warriors can kill 1 mage? 2 warriors can kill 1 warrior, 2 warriors can kill 1 craftsman, 2 warriors can kill quite alot. Just as 2 mages can kill alot more.

And the wall spell is starting to annoy me aswell. Is it really neccesary to block doorways so that a theif cannot escape? Seemed to me that you would prefer to catch the theif then to RP. Just as warriors would like to be able to catch and cloud people easier! What's the point in that? More emphasis on your character winning then both players having a better time.

And just as Retlak says, mages arn't rare, i see plenty of them around, everytime i log in i see [anc]****************, and even if that isn't casting a spell, it is still the language of magic? No longer a suprise to see a mage.

But then again... i see knights training with Orc bandits and duels being fought all over the place.

And no, i will not structure my arguements better!
Retlak
Posts: 1775
Joined: Sun Nov 20, 2005 11:20 pm

Post by Retlak »

Ability to defeat them without PGing their skills?
Correction my main man, not all of us warrior powergame, infact Retlak has not skill caped in months (from training), i never just go out to certain creatures and fight till i skill cap, infact i might just go and fight a few mummies from being bored.

among 'most' warrior powergaming, it is the mages that powergame, you see, going around only talking in Ancient about tea time and shit, is very stupid. If you fail to see that mages powergame, then you are silly. Very very silly.
User avatar
Athian
Posts: 2429
Joined: Sun Aug 03, 2003 7:15 pm

Post by Athian »

Ancient is just a language. like speaking orc in fact. the language itself is inconsquential to the ability to cast however. in the rp sense one will NEVER learn magic without learning ancient as well. speaking a language does not improve any magic skills. if you want to make a valid argument you can always PM Nitram about the details of the magic system. this way you won't end up saying things that have no basis.
User avatar
Poots
Posts: 892
Joined: Mon Sep 19, 2005 9:12 pm
Location: On the run.

Post by Poots »

And no, i will not structure my arguements better!

awww....
User avatar
Nitram
Developer
Posts: 7638
Joined: Fri Oct 31, 2003 9:51 am
Contact:

Post by Nitram »

Athian speaks the true

Ancient and Magic are technically 2 different things.

Both work without the other one. Just the rp links them ;)
User avatar
Samantha Meryadeles
Posts: 1879
Joined: Wed Apr 27, 2005 2:48 pm
Contact:

Post by Samantha Meryadeles »

It also annoyed me when a mage walks into a situation where a few Orcs were fighting a few people and the mage then casts a couple of spells and both Orcs die.
Please? I got attacked first. I walked to the fight, saw it, said they should stop and got attacked than before i did anything else. So please don't write things that are just not true.

And just one orc died, and that he did while standing in a flame and slashing at me. It is never smart to keep standing in a flame.
And the wall spell is starting to annoy me aswell. Is it really neccesary to block doorways so that a theif cannot escape? Seemed to me that you would prefer to catch the theif then to RP. Just as warriors would like to be able to catch and cloud people easier! What's the point in that? More emphasis on your character winning then both players having a better time.
Sure, rp, like the dwarf roleplaying that he runs away, and the human roleplaying that he runs away. I know the criminal players, they ran every time away if they have an open way. you can do #me grabs him as often as you want, he will simply #me that he moves free and rands. i saw that more than often enough. a wall spell is a good way to stop a thief running away every time.
Alkuurg
Posts: 253
Joined: Tue Aug 09, 2005 10:06 pm

Post by Alkuurg »

1) This was another time, and wasn't you that did it. :)

2) The theif did run, the theif was caught entirely by RP. The theif fell over. The theif was sat on long before you appeared. The person sitting on him stumbled, and the theif escaped. The theif remained in the inn instead of just running away. The theif was caught again. The theif would not escape twice.
Retlak
Posts: 1775
Joined: Sun Nov 20, 2005 11:20 pm

Post by Retlak »

Please? I got attacked first.
guess why we would attack such a weak combat character? because we know that you all just love showing up and seeing a nice opportunity to cast a few spell and see your skill meter go up. otherwise you would have been left alone ^^.
And just one orc died, and that he did while standing in a flame and slashing at me. It is never smart to keep standing in a flame.
I saw you cast the flame on the orc, and he stepped out of it within half a second, but guess what? you casted another and he died. :lol:
User avatar
Samantha Meryadeles
Posts: 1879
Joined: Wed Apr 27, 2005 2:48 pm
Contact:

Post by Samantha Meryadeles »

guess why we would attack such a weak combat character? because we know that you all just love showing up and seeing a nice opportunity to cast a few spell and see your skill meter go up. otherwise you would have been left alone ^^.
I see that as an insult since it is not true. Please stop such imputations.

the only other time i used my spells on you were when one of the orcs was fighting with knights in the shop and gulping one potion after the other down while fighting, and even than i just helped the knights when stephen asked my char for help.

And of course my righteous mage will help guards and knights fighting some orcs on a killing spree. criminals attacking and killing others just for the fun at it. For you it may be fun going around and killing others just because you are orc, but for the other chars and players it may be not that fun.
Markous
Posts: 892
Joined: Thu Jul 14, 2005 1:04 am
Location: Leader of EvilCon!

Post by Markous »

I have only read the first post in this topic, and will only answer in this one post:

Magical flames are no real spell, but rather something, created by magic. The damage created is not related to magic spells.

Concerning your character: Your essence and your willpower are at their lowest level possible. Samantha has magical attributes with a sum higher than 50 points.

Do I need to say more?

We can close this topic.
User avatar
Nitram
Developer
Posts: 7638
Joined: Fri Oct 31, 2003 9:51 am
Contact:

Post by Nitram »

dito.

You should be happy. Your over powered characters have enemies again ;)
Retlak
Posts: 1775
Joined: Sun Nov 20, 2005 11:20 pm

Post by Retlak »

Well my apolagies for you thinking i am insulting you Sam, but it really is annoying when there is a great battle, both sides even (near enough) if not the orcs would have eventualy fallen out of the battle anyway. But it really does ruin the fun when mages just click a finger and kill the other side. i mean you really think we would have lasted long against the town?
User avatar
Arkadia Misella
Posts: 1052
Joined: Wed Apr 23, 2003 10:41 am
Location: Dead Inside

Post by Arkadia Misella »

When you make a new character, allocate your stats accordingly. Until then quit whining because you failed to even out your original character's stats.

This is what you get for taking advantage of no magic system and stuffing your willpwoer and essence points into Strength, Constitution, and Agility.

Karma's a bitch, eh?
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

Im not sure how much mana flames take nowadays, but it seems even enough. A mage can kill a heavy warrior with a few flames, and the warrior can kill the mage with a few sword swipes. Wheres the unbalance here? Maybe swords are too strong! Let's get rid of swords. Everyone should fight with daggers and staves. Oh yeah, no axes either. :roll:
Retlak
Posts: 1775
Joined: Sun Nov 20, 2005 11:20 pm

Post by Retlak »

non of us had potions by the way. Stephen gulped about 4, hense why he lasted so long against 3 people near enough his strength.

and the time again before in the shop where someone was gulping down potions, that was me. (accident) for i only drank one potion while i was being untouched, but i did not realise the 4 second lag after, so i thought it did not go through. (then clicked lots of times lol)
User avatar
Gort Greegog
Posts: 378
Joined: Sun Oct 30, 2005 5:42 pm
Location: Orc cave

Post by Gort Greegog »

I drank 2 then...... and wrf people still complainin about potions?!!!???

You cannot attack while drinking one....you freeze for like 5 seconds.... and everyone uses them....and they are so diffrent from magical healing how? Yea thought so.

@PO of Sam. I wasent complaining about your wand.....I hope you didn't mean me.

Ifyou look at this logicly I agree the system is almost completely balanced. I have thought about it....all the stuff about essence and such BUT...... The system isent balanced against a warrior and a mage now. For 2 reasons....the first is..A mage can cast from a distance, and a warrior can't throw their sword at the mage. This is realistic and I son't mind it....after all the game isent based on lets make every skill fair and have a bunch of unkillable chars running around...

Mages do have an extream advantage now. Magic Res is almost impossible to get. Maybe npcs??? I mean a mage can get a decent parry in a week or so and block a warrior long enough to kill them, but a warrior cant get a decent magic resistance in a week. See the point?
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

Gort Greegog wrote:I drank 2 then...... and wrf people still complainin about potions?!!!???

You cannot attack while drinking one....you freeze for like 5 seconds.... and everyone uses them....and they are so diffrent from magical healing how? Yea thought so.

@PO of Sam. I wasent complaining about your wand.....I hope you didn't mean me.

Ifyou look at this logicly I agree the system is almost completely balanced. I have thought about it....all the stuff about essence and such BUT...... The system isent balanced against a warrior and a mage now. For 2 reasons....the first is..A mage can cast from a distance, and a warrior can't throw their sword at the mage. This is realistic and I son't mind it....after all the game isent based on lets make every skill fair and have a bunch of unkillable chars running around...

Mages do have an extream advantage now. Magic Res is almost impossible to get. Maybe npcs??? I mean a mage can get a decent parry in a week or so and block a warrior long enough to kill them, but a warrior cant get a decent magic resistance in a week. See the point?
um,. no, mages suck at getting parry if their stats are meantto be a mage. And they get magic resistance qwuicker. know why? Its based on eessence. most warriors have little of it, but high dexterity, so they can parry easily,, but die when fireballs hit them, and mages are the opposite. I guarantee that two mages fighting wil llast a long time, as theyd bnoth have a fair chance at resistance.

EDIT: oh btw, magical healing is stil lonly on other people, right? So thats why potions are better than it.
User avatar
Nitram
Developer
Posts: 7638
Joined: Fri Oct 31, 2003 9:51 am
Contact:

Post by Nitram »

Okay, friends. I found a small bug in the magic system that made the magic a "little" stronger.

The magican players currently will start crying pretty soon. So be aware. I don't know if the magic is not to weak or not. The future will tell.

Nitram
User avatar
Japheth
Posts: 1024
Joined: Sun Apr 10, 2005 11:31 pm

Post by Japheth »

Wow. You people really enjoy discussing magic to death, don't you? I'm going to rename this and sticky it. It is going to be the only magic topic on general from now on. It makes it easier for Nitram and other scripters to deal with your problem if it's all located in one easy to find topic.
User avatar
Samantha Meryadeles
Posts: 1879
Joined: Wed Apr 27, 2005 2:48 pm
Contact:

Post by Samantha Meryadeles »

little stronger? As you said, craing. We can nothing anymore, except someone like Athian.

Mages are now cripples. Be happy everyone! You made magic, and being a mage, a farce.

Illarion, happy utopia for powergamers, as just they will have the strength to raise their skills to a decent amount.

We others will stay with nothing, thanks developers!
User avatar
Jori
Posts: 185
Joined: Fri Nov 07, 2003 4:07 pm
Location: How do I know? Maybe I'm not where I htink I am. Or maybe I'm somewhere I think I'm not...

Post by Jori »

Well this is how it looks to me...

The warriors are used to being able to kill or destroy anything except another uber powerful warrior with hardly any trouble at all. So now we get some characters that are able to win against them becausethey use magic. I would bet that most warriors have almost no essence skill (I know mine doesn't). So naturally they will be susceptible to magic. It's just like if a character put almost no points into dexterity and constitution and so could hardly take more than one hit without dying. Same idea :wink:

So now it wouldnt surprise me if soon we start seeing warrior characters with high essence that use bows and ranged weapons and call themselves "professional wizard slayers" Then it will be the mages complaining that bows are overpowered and their magic is useless and hardly damages anyone. Basically what I'm saying is, it's perfectly balanced and you just need to spend your attribute points more wisely.
User avatar
Poots
Posts: 892
Joined: Mon Sep 19, 2005 9:12 pm
Location: On the run.

Post by Poots »

I vote the gm's give everyone one more chance to reset their screwed up stats, seeing as how that's how everyone's stats are.
User avatar
Japheth
Posts: 1024
Joined: Sun Apr 10, 2005 11:31 pm

Post by Japheth »

Another character reset, you mean? How about no. You can simply create another character, designed to use magic.
User avatar
Korwin
Posts: 911
Joined: Thu Jan 31, 2002 4:05 am
Location: Switzerland

Post by Korwin »

People complained about their character stats when they were too balanced, and now people will complain when their characters stats are too extreme.

You're either very good at one thing, and terrible at another, or mediocre at everything. There's no happy medium to be achieved, you have to place yourself in one of the two positions.
Last edited by Korwin on Wed Apr 05, 2006 1:47 am, edited 1 time in total.
User avatar
Gro'bul
Posts: 3901
Joined: Sun Jan 26, 2003 9:22 am
Location: Farmer's Union
Contact:

Post by Gro'bul »

Nitram wrote:bug
Behold, the source of all our complaints, a mere bug. No mage hunt, darn. :wink:
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

what exactly was the bug that made magic stronger?
User avatar
Jeremy Gems Willowbrook
Posts: 557
Joined: Mon Sep 06, 2004 8:16 am
Location: Wherever...

Post by Jeremy Gems Willowbrook »

Power reduction seems to be quite drastic. My fireball now does about 1/5th the damage it did before....and it was weak then. Ice ball is totally beyond my skill....even though Jeremy is supposed to be, and has always been rp'd as an ice mage.
Also mana cost seems to have gone down a lot as well. Illusion flame walls dont seem to cost anything at all.
Hopefully this doesnt also carry through to the skill gain. Better check that. If the skill gain has decreased as well no mage will ever get any better.
I would also hope that with such a reduction in power skill increases would be made a bit quicker and easier than before.
User avatar
Athian
Posts: 2429
Joined: Sun Aug 03, 2003 7:15 pm

Post by Athian »

probably a scripting error.

Nitram, the damage has evened out but you've literally removed most the spells from all of us. in fact i think you've crippled any anyone who didn't have at least a half decent commotio. bascially everyone who wasn't me. definatly in need of a fix before my rage causes me to go Medieval on all the whiny fighters, who just had to have it there way. :twisted: :wink:
Post Reply