Quest Feedback
Moderator: Gamemasters
Because you have the mental capacity of a bacteria (hahaha..Pun intended. Bacteria HAVE no brain) and cannot seem to enjoy the more intriguing quests, with good plots, and with some thinking to it. Quests that do not involve killing something in the end? Quests that can just involve modest plots, or grand plots, which are large than a cm on paper?
Or maybe because Japheth does not seem to enjoy the fact you are sucking up to him ( I dunno, maybe he does ), or maybe because you for some reason have to point out time and time again that you are 12, you are going to commit suicide, and you are so so sad with puberty raging through you. Or when you are commenting other people's roleplay, while the infamous BYRON was your character.
So shut it, shut it against Hadrian (I must admit, I want to twist his neck around at times too, for a seemingly void brain at times that he posts), at Irania (yes you insulted her once), against Japheth (I seriously think he is not very impressed of you), and me (I know, you hate me soooo much right now).
Oh, and please, all sympathizers with Ziel, flame me. Please, all GMs who think I have "crossed a line", ban me for life.
And, this story was not ranted about just because of this post above, but just because of Ziel's general history.
Or maybe because Japheth does not seem to enjoy the fact you are sucking up to him ( I dunno, maybe he does ), or maybe because you for some reason have to point out time and time again that you are 12, you are going to commit suicide, and you are so so sad with puberty raging through you. Or when you are commenting other people's roleplay, while the infamous BYRON was your character.
So shut it, shut it against Hadrian (I must admit, I want to twist his neck around at times too, for a seemingly void brain at times that he posts), at Irania (yes you insulted her once), against Japheth (I seriously think he is not very impressed of you), and me (I know, you hate me soooo much right now).
Oh, and please, all sympathizers with Ziel, flame me. Please, all GMs who think I have "crossed a line", ban me for life.
And, this story was not ranted about just because of this post above, but just because of Ziel's general history.
Thanks for the hint, Ziel...
It is quite difficult to find the right balance of quest or event. The sad fact is, is that the more violent and hack 'n' slashy events get more coverage than those quieter introspective events.
An example: I don't suppose you ever heard of the event where a small group of people had to make a nice little potion, while dancing around a tree and avoiding the questions of two Golems. This type of event is less grand on scale and so sinks away.
However, the more violent ones get more roleplay posts on the boards and players tend to fixate on them.
I would say that the spider-hack slash was only my third full out monster attack. Players dont tend to notice the smaller events, because they are just that-smaller (and in my opinion, far better).
It is quite difficult to find the right balance of quest or event. The sad fact is, is that the more violent and hack 'n' slashy events get more coverage than those quieter introspective events.
An example: I don't suppose you ever heard of the event where a small group of people had to make a nice little potion, while dancing around a tree and avoiding the questions of two Golems. This type of event is less grand on scale and so sinks away.
However, the more violent ones get more roleplay posts on the boards and players tend to fixate on them.
I would say that the spider-hack slash was only my third full out monster attack. Players dont tend to notice the smaller events, because they are just that-smaller (and in my opinion, far better).
- Cliu Beothach
- Posts: 1932
- Joined: Wed Dec 17, 2003 2:07 am
- Location: Leaving, in the oceans of the moon.
The violent ones get more effect because they are more straight-forward, but what I find lacking in the "introspective" events are choices. I do not understand what it is like to have 30 players asking you questions and I assume that it is very difficult to answer all, but possibly during the quests that are to solve problems should have a GM willing to adapt. Instead of deciding how you want the event to go, you could make a rough outline and let the players decide by their actions. This way, if some egotistical hero tries to save the day, but fails, then the antagonist would prevail for a few more days.Japheth wrote:Thanks for the hint, Ziel...
It is quite difficult to find the right balance of quest or event. The sad fact is, is that the more violent and hack 'n' slashy events get more coverage than those quieter introspective events.
An example: I don't suppose you ever heard of the event where a small group of people had to make a nice little potion, while dancing around a tree and avoiding the questions of two Golems. This type of event is less grand on scale and so sinks away.
However, the more violent ones get more roleplay posts on the boards and players tend to fixate on them.
I would say that the spider-hack slash was only my third full out monster attack. Players dont tend to notice the smaller events, because they are just that-smaller (and in my opinion, far better).
As well as adapting to those large events, possibly to smaller ones as well. Instead of having a preset solution, let the players think of some what logical solution. If you feel it is logical enough and they execute it will then let the solution be one. I think a preset solution is alright, but give room for others to move and be creative as well. This will make these "introspective" quests feel less on train tracks and more like an entitiy.
that mummy quest had to be the most failure bent quest ever. I wouldnt imagine mummies being held together by tape and breaking at lsuch light touches. The mummy ran into a tree by itself because apparently i was runnning very quick.. i was no where near that tree, 2+ tiles away. It ate its own tongue while having other food to eat infront of it. And its teeth broke, i thought teeth were the strongest bones in your body =P. Its wrist broke while i was GUIDING it with the chains, i wasnt yanking the chains, and the mummy wasnt trying to go anywhere else. And was that its own arm it ate? That came out of no where.
It was a good idea but i was dissapointed by it
It was a good idea but i was dissapointed by it
- Dónal Mason
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- Location: Don't feed the mogwai. After midnight, at least.
The problem with non-hack and slash is also the fact that YOU can make them. Any player can invent getting himself ripped to shreds and needing medical attention, the creation of a potion; i had liked Pendar's ladder idea.Ziel Oden wrote:Try making a quest basicly for non-fighting players. There are many more professions then Hack n' Slash
So if you want to see more of them, make them yourself
@ Misj > If you twisted my head everytime i didn't think, i wouldn;t have a head right now

- Ferrari Swifteye
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- Location: Trollsbane/Rasier
Combine
Exciting enrichment of the game, homemade!
andHadrian_Abela wrote:
It was fun, can we have more of that?
toHadrian_Abela wrote: Any player can invent getting himself ripped to shreds and needing medical attention, the creation of a potion; So if you want to see more of them, make them yourself
Exciting enrichment of the game, homemade!
- Turonga Mudwater
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- Estralis Seborian
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- Location: Sir Postalot
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- Estralis Seborian
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- Rose O'Bevin
- Posts: 8
- Joined: Fri Oct 28, 2005 1:18 pm
I enjoyed the quest today alot, though it was rather chaotic in the beginning *g*
Really funny was to find out which of the heads did lie, and which not. Lucky that my char has INT 17
Only thing that was pity : a lot of people were at Elara's shrine and prayed to her , waiting for a sign or something.
But hey, we can't have everything, can we? =)
Really funny was to find out which of the heads did lie, and which not. Lucky that my char has INT 17

Only thing that was pity : a lot of people were at Elara's shrine and prayed to her , waiting for a sign or something.
But hey, we can't have everything, can we? =)