Roleplay or Persona Play?
Moderator: Gamemasters
- Bloodhearte
- Posts: 1169
- Joined: Thu Mar 13, 2003 1:03 am
- Location: Yes please.
There was some speculation as to whether Ashburg was a powergamer or not. I won't say either way, because I really don't know, but I do know he was a strong fighter.
My guess is that he was stronger than Hermie and there was a time not too long before that when Hermie and another Halfling (Bumbol, or Brendan or someone, I don't remember) killed Darlok together, only to have him come back and destroy us with his paralyse throwing pals
Ahh, those fun days..
My guess is that he was stronger than Hermie and there was a time not too long before that when Hermie and another Halfling (Bumbol, or Brendan or someone, I don't remember) killed Darlok together, only to have him come back and destroy us with his paralyse throwing pals

Ahh, those fun days..
- Galim
- Posts: 1843
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- Location: Sitting and drinking at Irmoroms table
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@konstantin
stop using the word PK, it means playerkilling. and that means killing you because of ooc, not ig. we never killed you for that, never we killed anyone for that. saying that we are doing playerkilling is a form of ooc insult. so stop this and don't complain because you lost. you forgotten to mention that you said you could easily kill all guards and imbue the town in blood. yes, of course, someone who said that will be allowed again in town
stop using the word PK, it means playerkilling. and that means killing you because of ooc, not ig. we never killed you for that, never we killed anyone for that. saying that we are doing playerkilling is a form of ooc insult. so stop this and don't complain because you lost. you forgotten to mention that you said you could easily kill all guards and imbue the town in blood. yes, of course, someone who said that will be allowed again in town

- Val De Gausse
- Posts: 755
- Joined: Thu Sep 18, 2003 3:08 pm
- Location: The Ban Resists!
- Val De Gausse
- Posts: 755
- Joined: Thu Sep 18, 2003 3:08 pm
- Location: The Ban Resists!
I believe Darlok played his part well. But it wasn't the part as an evil swordsman, or an evil cupcake salesman. He played the part of an evil NECROMANCER! I bet if anyone had that power, even KASUME, he could be exceedingly evil. It doesnt' take much conversation to deside you're evil when you can whip out an army of rotworms with a few clicks. I'm not trying to take a cheap shot at Darlok, I'm just saying there was other well played evil charas. Bloodhearte, Arkadia, and even Grant were all evil, but they get no mention. Probably because they didn't get their Quests accepted by the GMs. You can't say their RP was bad, and they weren't well played evil charas, just becuase they never got much mention. If you were a criminal, would you like everyone to know it? I know some are fame-seekers and such, but most criminals don't want that kind of publicity. So you not hearing about them, is NOTHING odd at all.
- Konstantin K
- Posts: 933
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- Location: Permanently Banned by Uber Powerful Mega-GMs, because he was BAD.
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- Posts: 673
- Joined: Sun Feb 02, 2003 10:32 pm
I don't see your point.Galim wrote:@konstantin
stop using the word PK, it means playerkilling. and that means killing you because of ooc, not ig. we never killed you for that, never we killed anyone for that. saying that we are doing playerkilling is a form of ooc insult. so stop this and don't complain because you lost. you forgotten to mention that you said you could easily kill all guards and imbue the town in blood. yes, of course, someone who said that will be allowed again in town
Konstantin did not whine because he lost. He just uses the word "pk" for being killed in something that looks like an ooc issue to others.
No need to get angry or insulting in any form, Galim.
- Konstantin K
- Posts: 933
- Joined: Sat May 31, 2003 9:18 pm
- Location: Permanently Banned by Uber Powerful Mega-GMs, because he was BAD.
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I am not saying my char was killed for an ooc reason.
I am saying that he was killed using OOC knowledge and cheap shots.
Common example of persona play.
U knew ooc that I cannot swim. U knew ooc that there is no path from south to north. U thought ooc that I was going to log off like Elaralith in the middle of a run, and u hurried to kill me. Opposite to showing RP courtesy by saying something like "#me throws a rope and gets his foot in a loop" or "#me calls the archers on the town walls, and they take aim".
More then that, knowing that K is a slightly supernatural priest of ronagan, when I made a move spreading the smoke around me, you clearly stated ooc using double brackets ((you're not expecting us to react to that smoke thing, right?))
What creativity do you leave me other then run or attack?
Exactly. It's just shades of skill and red blinking crosses for you guys. All that matters. To hit ctrl, or alt... and attack.
It's sad.
on Kasume:
Kasume seems to argue with every little word I write. I sense a grudge. People don't write this way unless they are mad at me.
I wonder what Kasume has to argue about my following statement:
I like Kasume. He is a nice guy!
I am saying that he was killed using OOC knowledge and cheap shots.
Common example of persona play.
U knew ooc that I cannot swim. U knew ooc that there is no path from south to north. U thought ooc that I was going to log off like Elaralith in the middle of a run, and u hurried to kill me. Opposite to showing RP courtesy by saying something like "#me throws a rope and gets his foot in a loop" or "#me calls the archers on the town walls, and they take aim".
More then that, knowing that K is a slightly supernatural priest of ronagan, when I made a move spreading the smoke around me, you clearly stated ooc using double brackets ((you're not expecting us to react to that smoke thing, right?))
What creativity do you leave me other then run or attack?
Exactly. It's just shades of skill and red blinking crosses for you guys. All that matters. To hit ctrl, or alt... and attack.
It's sad.
on Kasume:
Kasume seems to argue with every little word I write. I sense a grudge. People don't write this way unless they are mad at me.
I wonder what Kasume has to argue about my following statement:
I like Kasume. He is a nice guy!
I am saying that he was killed using OOC knowledge and cheap shots.
Tee hee...More then that, knowing that K is a slightly supernatural priest of ronagan
Suddenly making black dust appear, think of something else please. It's not an excuse to log out. Ever...What creativity do you leave me other then run or attack?
OR, you can actually take in consideration of other reasons. Such as one suggested by Moathia. Maybe the gaurds just simply don't want to believe you in IG. Really, I think you're complaining in OOC about an IG matter. And you don't really realize it.U knew ooc that I cannot swim. U knew ooc that there is no path from south to north. U thought ooc that I was going to log off like Elaralith in the middle of a run, and u hurried to kill me. Opposite to showing RP courtesy by saying something like "#me throws a rope and gets his foot in a loop" or "#me calls the archers on the town walls, and they take aim".
Did that really just come from you?Exactly. It's just shades of skill and red blinking crosses for you guys. All that matters. To hit ctrl, or alt... and attack.
It's sad.
Not every word.Kasume seems to argue with every little word I write. I sense a grudge. People don't write this way unless they are mad at me.
I wonder what Kasume has to argue about my following statement:
I like Kasume. He is a nice guy!
And I don't take sarcasm well. If you want me to stop, don't do idiotic things like that.
I cannot seem to keep up with any of this discussion and it's not because i'm tired either, I haven't since the thread started. But, perhaps someone could explain "persona play" like I am four please?
Woah killas! take it easy.
Woah killas! take it easy.
Last edited by Irania on Wed Aug 11, 2004 1:50 am, edited 1 time in total.
If Konstantin roleplayed smoke about him, the other roleplayers hsould have respected the action, how else are you suppose to respect your roleplay actions in return.
The point of roleplay is to be inventive, to slay another person is as simple as playing space invaders, let us make a characters death something worth speaking about..
The point of roleplay is to be inventive, to slay another person is as simple as playing space invaders, let us make a characters death something worth speaking about..
Persona play is playing the character as a representation of yourself. Although it could be considered RP most players think it's wrong or cheap. The Persona characters have no backgrounds (because your background in real life wouldnt' fit in Illarion) and don't have well written, real sounding RPs (because nothing in real life is well written)
No one here is a judge of Character (I love that pun) so don't worry about it. It's the least prefered kind of RP, but none the less it is RP. Dom is a lot like me, but he was meant to have my personality type. No one can honestly say his RP isnt' sound, and even though some dislike the way I play him, I have never had anyone say I had a bad RP.
- Konstantin K
- Posts: 933
- Joined: Sat May 31, 2003 9:18 pm
- Location: Permanently Banned by Uber Powerful Mega-GMs, because he was BAD.
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lol, smooth, Arist.
Here, I have a proposal on how to make this less touching to players.
When a char dies - let them drop only one item, and not lose any skills.
Instead, when a person dies, he becomes a ghost and teleports to a prison of a sort, like that chessbox in spirit world.
He waits in there until, like 5 other people die. Only 5 ghosts per box. Then, the spirit is released to go to the cross.
This will give death length, a long meaning. And less frustrating, since no big losses happen.
Powergaming is already not an issue, considering new training/fighting system, so no need in skill decrease by death.
Nice?
But hey, then players would not be hurt when their "personal representation" char dies.
Death should mean wait time and item loss. Not skill loss, because people always get upset for lost skills.
Now, flame me! 3, 2, 1 - go!
Here, I have a proposal on how to make this less touching to players.
When a char dies - let them drop only one item, and not lose any skills.
Instead, when a person dies, he becomes a ghost and teleports to a prison of a sort, like that chessbox in spirit world.
He waits in there until, like 5 other people die. Only 5 ghosts per box. Then, the spirit is released to go to the cross.
This will give death length, a long meaning. And less frustrating, since no big losses happen.
Powergaming is already not an issue, considering new training/fighting system, so no need in skill decrease by death.
Nice?

But hey, then players would not be hurt when their "personal representation" char dies.
Death should mean wait time and item loss. Not skill loss, because people always get upset for lost skills.
Now, flame me! 3, 2, 1 - go!