Page 5 of 5

Posted: Wed Jul 21, 2004 9:31 am
by martin
Kasume wrote:Yea I was wondering, must the monsters have gigantic numbers? At that matter... ANY numbers?
They must have these high numbers, yes.

Martin

Posted: Wed Jul 21, 2004 9:31 am
by Kasume
Then I forgot to ask why.

Posted: Wed Jul 21, 2004 9:41 am
by martin
Technical reasons.
Monsters MUST have numbers, otherwise they would not be identifiable.
And currently, the client MUST show all numbers.

Martin

Posted: Thu Jul 22, 2004 4:41 am
by Ezor Edwickton
Now first of all i want to say that i don't mean to sound overly critical.
But so far everything about the new client seems exactly the same (with some minor noticable changes of course). I mean, all i see is a different graphics layout. Rocks tiles are still rock tiles, grass is grass. It all feels the same to me.

Posted: Thu Jul 22, 2004 5:15 am
by Galim
shall the rocktiles be grass ands the grass rocktiles? or perhaps you want smileys where the grass is now? ;)

Posted: Thu Jul 22, 2004 5:45 am
by Thurik
There's a lot more to this client. Just check it out. :wink:

Posted: Thu Jul 22, 2004 7:45 am
by Ezor Edwickton
What i mean is everything is the same, just with a different look to it. I guess i just expected someting different that's all. I'm not trying to knock the new client or anything.

Posted: Thu Jul 22, 2004 9:07 am
by martin
Well, then let us surprise you.

Martin

Posted: Thu Jul 22, 2004 1:19 pm
by Cassandra Fjurin
Ezor Edwickton wrote:What i mean is everything is the same, just with a different look to it. I guess i just expected someting different that's all. I'm not trying to knock the new client or anything.
*rotfl*

Do you really want to play Illarion or shall we program it to another genre? Maybe we can made a shooter ? We have made an update and not a complete new game.

Posted: Thu Jul 22, 2004 1:28 pm
by Bidus Haferkorn
Oh no...not a shooter. Lets make a round-based stratagy-game, like JA2 :D

Posted: Thu Jul 22, 2004 3:44 pm
by GorgeBloodstench
There are quite a few new changes... you just have to figure them out. :wink:

Posted: Thu Jul 22, 2004 5:28 pm
by Val De Gausse
Ezor feels like all that has been changed is the graphics not any other things such as, Magic, fighting, and so on

Posted: Thu Jul 22, 2004 5:36 pm
by martin
Val De Gausse wrote:Ezor feels like all that has been changed is the graphics not any other things such as, Magic, fighting, and so on
He feels like. That might be true.

But, just as a hint, didn't you think that we maybe provided a basis to change that?
Didn't you notice that the client was larger this time?

Martin

Posted: Thu Jul 22, 2004 5:48 pm
by Val De Gausse
Yes, I am not saying that he is right. I feel that only seldom changes were made but a better coding was made to easier input data and many more things. Which you stated a while ago.

Posted: Thu Jul 22, 2004 7:26 pm
by Domitrio
I did remember reading a post talking about this client would make it easier to implement things. Easier code or something, maybe that's the big change Ezor, they just haven't.. umm changed anything yet!

Posted: Thu Jul 22, 2004 9:23 pm
by Brendan Mason
I presume there is a map editor nestled somewhere in the crevices of this client, or would I be presuming incorrectly?

Posted: Fri Jul 23, 2004 8:34 pm
by Caranthir the great
FooserJohn wrote:Question:

Why does the Knights shield look like an inverted Norway flag? :wink:

ImageImage
If you weren't an ignorant American, you would have known that Norway has nothing to do with it. It's Iceland, silly! Image

:mrgreen:

Anyhow: I absolutely love the new graphics. Well done.
I am sure, that the few bugs and errors which might exist are going to be removed in no time.

Posted: Sat Jul 24, 2004 11:16 am
by Hermie
Some of the new graphics I like, some I don't, but all in all I think most of them are better! I was kind of hopig for plate leggings too though! *hint*hint*

:wink: