Player Dependant Intelligence

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Faramier
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Player Dependant Intelligence

Post by Faramier »

A characters abilities and actions shouldn't be effected by attributes and stats and skills. However if skills and intelligence depended on the player himself a greater range of roleplaying could be acheived. You cannot roleplay a stupid thug with an intelligence of 18 and you cannot roleplay a grand sage with an intelligence of 3.

This could be a way of phasing out the dependance on skills and attribues furthur.

Intelligence could depend on the players ability to solve problems and his quick thinking, spells could require some kind of challenge before being casted, so instead of just clicking on runes and skill of the character deciding the effectiveness of the spell, a spell related challenge could appear for example, having to memorise a sequence of actions which could be clicked on to cast the spell.

Willpower could be based on a rapid click method, the faster you click the more "willpower" is produced, therefore if someone is trying to control your mind if you clicked to slow he suceeds and if you click fast enough he cannot break through. This could work both ways, the opposinte player clicking fast trying to impose his own willpower on you.

Agility could be organised in reaction puzzles, the faster your reactions (aqgility of the players mind) is reflected by the way you move or how you dodge weapon blows in character.

Strength would have to be stat based that would rise with physical excercise.

As with constitution, some things are better for it, go for a long walk and it would rise faster than if you were baking bread.

There could however be stat based caps to stop unfair advantages, which could rise depending on how successful the player is at say reaction tests, the agility cap could rise allowing better agility if you can pass the tests.

Also this could be used for certain skills, knowing how long to leave bread in the fire could determine the result. Or knowing where to dig, although skills in this context would be much more complex.

This would help to bring illarion away from the other stat skill based mmorpgs and give a broader range of choice and roleplaying to players.
It would also mean that no-one had to spend hours working on skills and that powergamers would not recieve an unfair advantage.

However I am not sure how much programming this would require and the ability of the games programmers.

Take what wou want leave the rest, just an idea of mine.
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Gro'bul
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Post by Gro'bul »

maybe a visual representation would give a better idea of what you mean. I personally wouldn't like this for the fact you would basically be roleplaying yourself rather than somebody else. It sounds good and all, but I enjoy not being myself once and a while you know?
Faramier
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Post by Faramier »

Its not meant to be roleplaying yourself. Just moving away from stats and skills, you can simulate weakness and strength, for instance if you have a fixed willpower of 10 say, you may not be able to resist an evil mage. Whereas with the click sytem you will be able to simulate more realistic willpower, trying harder in certain sitouations and not bothering in others. I'm trying to make the point that willpower and strength and such are not constant but change. A virtual character will not change but by using the person playing the character who will change to simulate real living creatures instead of robots. Its not mean to make you roleplay yourself. Just add more human characteristics and be able to roleplay changes in the character. A person with say 15 strength will not have 15 strength after he's been fighting monsters for an hour and been cut and bruished an injured. The current system dosent give much scope to simulate this temporary weakness wheras with this system you could make yourself appear weaker.
Algoran
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Post by Algoran »

But part of your system does rely on the player physically, or mentally, being able to perform some real life test. Not all of us are in our peak. Not being able to perform in real life sucks. To have our game character penalised for the same shortcoming sucks worse.
I think rather than getting rid of stats they should be more specialised. In this way your character could be a warrior, mage OR manufacturer and not a combination. Hopefully people would then stop being invincible tailors.
Faramier
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Post by Faramier »

Dont forget that many people will want to change what or who they roleplay. If you are a specialised mage and then want to be something else you cant change.
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Gro'bul
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Post by Gro'bul »

well clicking fast, especially while casting a spell, already depends on the player. I know I can cast waay faster now with a shield than I used to be able to. Of course wands are still very helpful.
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