Lyrenzia Judgeing Abusing power?
Moderator: Gamemasters
- Grant Herion
- Posts: 1813
- Joined: Tue Apr 01, 2003 1:26 am
Lyrenzia Judgeing Abusing power?
Player of lyrenzia,
The Judicial case of 27 is interesting because is go two ways. I was hoping you would make it interesting and find him guilty, but instead of using your power with the GMs and teleporting his character to prison, you would try and capture him. Otherwise it is bad roleplay and IMO abusing your power, because his character doesn't enter T.B anymore, my character told him to hid in the cave til it all goes over.
This is something as a rant because I have seen it happen a few times. People get convicted and start living out of town, but are still teleported to jail. But this is different because the orcs can live out side of town for a long time because the have supplies and depots...
Also, if you voted him guilty but didn't teleport him you could open a new roleplayed skill, "Mercenary". You could pay a person or a few people an ingot or two to go after Pok'ash, that would be even more interesting.
The Judicial case of 27 is interesting because is go two ways. I was hoping you would make it interesting and find him guilty, but instead of using your power with the GMs and teleporting his character to prison, you would try and capture him. Otherwise it is bad roleplay and IMO abusing your power, because his character doesn't enter T.B anymore, my character told him to hid in the cave til it all goes over.
This is something as a rant because I have seen it happen a few times. People get convicted and start living out of town, but are still teleported to jail. But this is different because the orcs can live out side of town for a long time because the have supplies and depots...
Also, if you voted him guilty but didn't teleport him you could open a new roleplayed skill, "Mercenary". You could pay a person or a few people an ingot or two to go after Pok'ash, that would be even more interesting.
Re: Lyrenzia Judgeing Abusing power?
This just not possible.Grant Herion wrote: You could pay a person or a few people an ingot or two to go after Pok'ash, that would be even more interesting.
Because a normal player have no chance to catch a person and bring him to jail. The gameplay doesn´t allow this.
I have seen many cases where 5 persons tried to capture one person. "The criminal" push them away and ran away, more than illogical or?
Grant, you scearch always for things which are unfair for you, for example that a GM teleport the criminal to jail. Yes right it´s a little bit unrealistic and the accused hadn´t realy a chance, but you forgot again and again one thing, what would happen if we make it in your way.
The same thing with the Char "Saboteur", you think it is unfair, that he posted his destructions at the board, because you couldn´t done anything against it. But you forgot one thing again, what would happen if this char act ingame.
You would be the first, who stay in the next minute behind him and say "Yes here, i found him!" Such kind of char have no chance against people like you, which can so easily cast a whole sand storm.
You read "Someone..... skulls quietly and slowly over the guards." And all is over, because you know now who is the saboteur, because of the number.
- Grant Herion
- Posts: 1813
- Joined: Tue Apr 01, 2003 1:26 am
Yes, that is true Fieps I see our point. But, for one thing, I don't think it would take much magic to cast a sand storm, if I can make a tornado with little mana I am sure i can make a larger one with all my mana. But they give themselves to much of an advantage, how would they like it is I wrote "Grant sneaks into the Lyrenzia's army camp... he quietly sneaks past every guard with his steathiness... Then he sets fire to the tents with alchohal and quickly gets away" Not many would like it and most would complain like me.
I wouldn't mind it if the told me ahead of time, or gave a little to both sides, but they don't and the forget that a match would make a lot of noise and a spark would take a while to get.
Anyways, I see your point fieps about my original post. But I am sure that Pok'ash would play along with the capturing thing. If he died/surrendered he would have to go to jail, I am sure he would play along with that.
I wouldn't mind it if the told me ahead of time, or gave a little to both sides, but they don't and the forget that a match would make a lot of noise and a spark would take a while to get.
Anyways, I see your point fieps about my original post. But I am sure that Pok'ash would play along with the capturing thing. If he died/surrendered he would have to go to jail, I am sure he would play along with that.
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Keikan Hiru
- Posts: 3482
- Joined: Thu Jun 26, 2003 5:46 pm
I also would love to see a real chase after a criminal and put him into prison afterwards.
This is hard, but not impossible, Fieps.
I dont think any GM will teleport to the orc of the example and put him into prison.
We, the GMs, are here to enforce the server rules, not ingame laws.
So its hardly our buissness.
This is hard, but not impossible, Fieps.
I dont think any GM will teleport to the orc of the example and put him into prison.
We, the GMs, are here to enforce the server rules, not ingame laws.
So its hardly our buissness.
It breaks the first one:
Illarion promotes role play. Out of character (OOC) behaviour should be reduced to a bare minimum.
And logging during a fight is completely ooc and it completely spoils RP.
What I wanted to say, maybe you can discuss this matter with Aragon who wields the key for the prison, maybe you can make up a quest to capture Pokey (if he´s found guilty), but that shouldn´t be discussed in public.
Yours Belegi
Illarion promotes role play. Out of character (OOC) behaviour should be reduced to a bare minimum.
And logging during a fight is completely ooc and it completely spoils RP.
What I wanted to say, maybe you can discuss this matter with Aragon who wields the key for the prison, maybe you can make up a quest to capture Pokey (if he´s found guilty), but that shouldn´t be discussed in public.
Yours Belegi
I'm not sure exactly about the policy of other "keyholders", but I won't ask them for a universal policy unless they really want to, since it's a judgement call between some factors of technical/human resources, and also their character's abilities.
My rule of thumb is that if you're in town, then you'll most likely be caught if one of the "keyholders" see you. But that doesn't mean you will necessarily see the keyholder though.
You can obviously understand that for technical reasons the "key" can only be given to a few people, but roleplay dictates that they wouldn't be the only people in town looking for criminals, so criminals wouldn't always be personally caught by the "keyholders" only.
Anyways, I'm just saying that the "keyholder" may not necessarily roleplay him catching you personally.
I don't mean that you could be imprisoned if another player reports your presence and the "keyholder" listens later. You only get imprisoned if the "keyholder" sees you in some way at that particular moment (maybe a few seconds technical delay).
When you're away from the town, you're won't be caught, unless you're so unlucky as to run into the few "keyholders" when they happen to be outside of town. But in most normal instances, they don't go out just to look for a criminal anyways. Also, the keyholders resources (people/guards) would be lesser if he were alone outside town, but again it's a judgement call by each keyholder.
I think this is fair enough to compromise between roleplay and what technics/human resources allow, so this is the middle ground. If you're a branded criminal and you decide to walk around town, then you'd better hope you aren't seen (at that particular time) by a "keyholder".
My rule of thumb is that if you're in town, then you'll most likely be caught if one of the "keyholders" see you. But that doesn't mean you will necessarily see the keyholder though.
You can obviously understand that for technical reasons the "key" can only be given to a few people, but roleplay dictates that they wouldn't be the only people in town looking for criminals, so criminals wouldn't always be personally caught by the "keyholders" only.
Anyways, I'm just saying that the "keyholder" may not necessarily roleplay him catching you personally.
I don't mean that you could be imprisoned if another player reports your presence and the "keyholder" listens later. You only get imprisoned if the "keyholder" sees you in some way at that particular moment (maybe a few seconds technical delay).
When you're away from the town, you're won't be caught, unless you're so unlucky as to run into the few "keyholders" when they happen to be outside of town. But in most normal instances, they don't go out just to look for a criminal anyways. Also, the keyholders resources (people/guards) would be lesser if he were alone outside town, but again it's a judgement call by each keyholder.
I think this is fair enough to compromise between roleplay and what technics/human resources allow, so this is the middle ground. If you're a branded criminal and you decide to walk around town, then you'd better hope you aren't seen (at that particular time) by a "keyholder".