For example:
- I can not see skill info. Crutial is what they give to the character, even if it is only new recipes and crafting speed. By the way - do Woodcuting, Mining, Husbandry etc give bonus to speed of harvesting or they exists only to gave boards, stones and ingots craft speed bonus?
- Game show me weight of the items but do not show max weight that i can carry
- Ok. IRL we can use scales to measure weight but can not tell exact max weight that we can carry. That game mechanic used in every game and new players must be little confused to need to figure out how much weight thay can carry by stacking items in to inventory and sum weight of all items.
- Simple pop-up tooltip on weight bar will be enough
- What the "quality" do to the tools and equipment? Does it only for durability or it can increase crafting speed and/or quality of items that been created with the poor/superior tools?
- To not ruin gameplay - this one can be moved to wiki which, as i understand, do not exist.
- I do not know if that game use damage types mechanic. Is skeletron immune to piercing damage and vulnerable to blunt? Is some thought skin enemies immune to blunt?
- Few words about that in tutorial would be useful because with hit chance and "slightly damaged" is very difficult to figure that out, especially with low weapon skills. I can reach max skill lvl and never find out that
- Maybe I just didn't see a book or NPC explaining that mechanic. In that case I'd be added text in tutorial like "read books that could be found on shelves in three major cities to learn more about game mechanics"
- There is no way to check the ingame time. Even on web site I can not figure out where to look apart from "Time Convertor".
- Is it ruin atmosphere if game has UI element with ingame date and time? Maybe object like signs - "solar clock" or something like that with popup tooltip "7 Irmas. 12:40"
- Of course it is useful only for player quests - to not check the website, but it is just a little QoL that is part of our life since Ancient civilizations.
PSS: Sorry for my english and wall of text. ^_^