Due to a lack of documentation combined with our devs coming and going over the years, we've ended up being stuck quite a bit on client side things like adding new graphics.Address the limitations that stop us from being able to add new graphics/items to the game
Currently we're still stuck on adding new paperdolling, the items shown on your character in the game, to the game. Though even if we did figure it out, we lack the graphical artists.
The good news is that I've figured out how to add item graphics (Could be anything that is not paperdolling. Trees, walls, gemstones, leather bags, coal, ore veins.) and new items to the game, along with doing the updates required to actually make them a part of the client. So if you are a graphic artist, or know one that would help, the opportunity is there to add new graphics to the game. Of course they will need to fit in with the theme of the game.
This is actually already on the dev server for testing! To keep up with features like this that are being pushed, you can watch the discord #testing channel, the discord #github channel or even the various github projects https://github.com/Illarion-eV/Illarion ... pe=classic to get an overview of what is being worked on.A way to write books IG, like with parchments?
It won't be possible to add these books to the bookshelves, as due to both legal reasons and quality assurance reasons any such official books need to be vetted, which can be quite an arduous process. The interface used to read the books will also be slightly different from the official ones, due to technical limitations. You will however be able to craft books, write on parchments and put those into the book as pages, and then spread these books around to other characters at your leisure. Of course the contents of these books, just as with parchments, still has to follow the game rules about portrayal of content.
While I won't comment on the running part, I do feel it worthwhile to add that magic(as it currently is on the magic test server, anything about it is prone to change before it reaches live. Said changes can be because of your feedback too, if you test it ) will likely see the return of portal magic. This means while there would not be more teleporters, mages will be able to create portals and portal books to various places on the map.Remove running and add more teleporters
For those unaware, though it was part of the latest news update, the influence of gemstones was already re-examined and an initial attempt has been made to rebalance things by nerfing their influence in fighting. Stats, skill level and equipment now, on live, has a much higher influence compared to gems. A character with superior stats, skills and/or equipment should now be able to win over a character with superior gems. The influence % on damage/defense is also now the same, as opposed to the previous state where gemming an armour was vastly more efficient.Gemstone re-examination
Of course a full remake of the fighting system is something we want to do eventually, but it is not a priority compared to other projects. For now the plan is to leave in that nerf of magic gems in fighting, let people re-experience how much magic gems really impact fighting now and then gather new feedback there.
I'm not sure which craft is considered by this poster to have no impact, as they all have impact in at least RP which should be the main focus of the game anyways. However all crafts are useful in the upcoming housing system, where they will be required to build various furniture on a property.Either remove crafts that have no impact, or give them a reason to exist
Reviewing and reworking glyph magic is something that is planned for the future. The removal of relict glyph effects in crafting was part of this. These effects never went through a proper review process.glyphed ring rebalancing
Now this one is less clarification on my side, more asking for clarification from whoever posted it as it was a bit vague.Food impact
Is food impact too strong? Too weak? How should it be improved?
Was the relatively new feature of food rarities that increases the impact taken into account by the commenter?
Now this one _did_ make the cut, but I will still make a quick comment about how making crafters desirable for repairs is already on the dev server for any one of you to test in the form of repair kits that replace the current player repair feature.Make crafting meaningful, be able to craft all types of items, and make crafters desirable for repairs, etc.