1. Companions system 2. Teams

Here you can make and discuss suggestions to improve the game. / Hier kannst du Vorschläge einreichen und diskutieren um das Spiel zu verbessern.

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Karrock
Posts: 515
Joined: Mon Jun 30, 2008 6:11 pm

1. Companions system 2. Teams

Post by Karrock »

1. Mobs companions system

Because Jupiter creates the animal companions system I propose to add the normal races companions aswell.
The power and number of companions would be based on the attribute Will Power.
And the system would have a few commands for the companions:
a. Follow
b. Charge
c. Shoot/Stop shoot
d. Hold
e. Return

The main trick is how to add to the target more than one char/monster?

2. Team system

I propose the option to invite players to the together team and create for the team leader a small gui in the corner to send commands to the teammates. The commands would be seen as the normal text in the text bar. It's because during a fight it's easier just to click a button than type a text.
Commands:
a. Follow
b. Charge
c. Shoot/Stop shoot
d. Hold
e. Scout
f. Return

Or some others too or instead.

[EDIT] Because some people don't understand. The system doesn't turn party members into a npcs. The party leader just sends a command by clicking a button. The command is seen on a text bar as a text and the party members can decide by their acting if they follow the command.

~Karrock
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Amelia Rotholz
Galmair
Posts: 377
Joined: Thu Jul 16, 2020 11:49 am
Location: Galmair

Re: 1. Companions system 2. Teams

Post by Amelia Rotholz »

Team might be a good idea.

But I don't like the idea of NPC buddies
Could reduce team RP
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Katharina Brightrim
Cadomyr
Posts: 956
Joined: Sat Apr 02, 2011 8:13 pm
Location: Göttingen

Re: 1. Companions system 2. Teams

Post by Katharina Brightrim »

Feels like a big step towards other games who have ping-systems. And while I like their use in other games, I don't think that it would fit into the immersion of Illarion to have chars ping something on the map.
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