The proposal is to add the new command "#do" what could describe the lasting state above the player's char or on the static objects.
The examples: "His left arm is bandaged", "The chair is overturned" "An obscene drawing is painted on the wall" etc.
The state dissapears after using command #do again.
Command #do
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- snus-mumrik
- Developer
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- Joined: Mon Aug 22, 2016 6:22 pm
Re: Command #do
+1
I think a lasting action would be great. Some details must be figured out though.
1. It must support introduced/unknown chars. Therefore it should fit some pattern, similar to #me. E.g. "<name> is reading a book".
2. This should be displayed above the char's head, I guess. And in char lookAt. Maybe also given in chat log when the char comes into view. But it should not complicate speaking - disappear when the char speaks; maybe a client key to hide these (like the names).
3. Object state sounds cool, but the UI is cumbersome when it comes to individual objects (especially if there are several on a tile). Also these must be auto-removed after a timeout, to avoid cluttering.
Hasn't such feature been proposed before? Maybe there are some good ideas in older threads.
I think a lasting action would be great. Some details must be figured out though.
1. It must support introduced/unknown chars. Therefore it should fit some pattern, similar to #me. E.g. "<name> is reading a book".
2. This should be displayed above the char's head, I guess. And in char lookAt. Maybe also given in chat log when the char comes into view. But it should not complicate speaking - disappear when the char speaks; maybe a client key to hide these (like the names).
3. Object state sounds cool, but the UI is cumbersome when it comes to individual objects (especially if there are several on a tile). Also these must be auto-removed after a timeout, to avoid cluttering.
Hasn't such feature been proposed before? Maybe there are some good ideas in older threads.