Background:
- Mages and priests can create magical loaded items. This we call artifacts. I concentrate here for the mages.
- In one branch are the glyphed items. These items have a number of charges with unpredictable effect trigger. The user has no influence, when an effect is triggered. There is a probability the carrier remains once all charges were used.
- The other branch contains the one time artifacts. These items contain a single predictable effect. The user can control when the effect should be happen. The one time artifact disappears with the effect and can never be used again.
Basically creation of one time artifacts is a craft, performed by mages.
Tool: quill
Static tool: Mage desk (itemID 550, 551 https://imgur.com/bWqQ4qA)
There should be a static tool in each realm as well as one in the wilderness.
The work will take time, food and mana.
Intermediate products:
The work will need an item that can be converted into an artifact and some consumables. The most popular intermediate items should be able to be produced by any crafter:
fur => parchment (tanning, same as leather)
anger berry + ink bottle => ink (herblore at oil press) (old replaced: coal + water + ink bottle => ink (tanning, same as make dye))
glass ingot => glass ball (glass blower)
Final products:
Possible products and effects see link https://docs.google.com/spreadsheets/d/ ... sp=sharing