http://illarion.org/community/forums/vi ... 67#p708315
My original text:
Right now characters can, system wise, become followers of the young Gods. This is due to the development plan laid out in the Ars Magica, which basically does go against the game world and lore we have.Could someone please enlighten me why lizardmen are supposed to be unable to devote themselves to, or become priests of, Tanora?
The lore states (and has stated for over a decade) quite the opposite. There even are 'several' actively played lizard priests of Tanora about right now, supported by our gms.
And wasn't the destruction of Gobatih labelled as the 'Return of the Old Gods', with the Old Gods (exception being of Tanora, who already was around doing stuff) breaking their hands off policy towards mortals?
For those wanting to read up on the lizard lore: ->Link to official race description on the website. Binding by the game rules.<-
I see a divide between the game world, this being:...and an arbitrary development concept for magic, which does not take into consideration the game it is supposed to be created for.
- ingame envoirement - books, npcs and quests
- game history - gm-supported priests and divine interventions from Tanora for over a rl-decade
- ooc - the official lore
There have been several proposals to change the respecitve parts, to allow inclusion lore-conform of elves, lizards and fire orcs. These apparently went without making a dent.
My proposal here and now is rather simple:
Allow characters to devote themselves to the Old Gods.
The reality of the game world we had and have does speak for it. And if some brave soul does get around to do the priest system, there are plenty of good proposals on how to include the Old Gods.