A new update was released. See this news entry for details:
http://illarion.org/general/us_news.php ... 5#news_435
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Ein neues Update wurde veröffentlicht. Hier der dazugehörige News-Eintrag:
http://illarion.org/general/de_news.php ... 5#news_435
Update 9th February / Update 9. Februar
Moderator: Gamemasters
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Re: Update 9th February / Update 9. Februar
Cool!
Are you able to explain in greater detail how "the influence of agility on attack speed was reworked?"
Are you able to explain in greater detail how "the influence of agility on attack speed was reworked?"
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Re: Update 9th February / Update 9. Februar
New: return math.max(7, weaponFightpoints / common.GetAttributeBonus(Attacker.agility,0.2))
Old: return math.max(7, weaponFightpoints * (100 - (Attacker.agility-6) * 2.5) / GlobalSpeedMod)
GlobalSpeedMod was 100. The GetAttributeBonus function you can find here:
https://github.com/Illarion-eV/Illarion ... .lua#L1852
So in a nutshell, the attack time is divided by a factor of 0.8 for agility 0, 1.0 for agility 10 and 1.2 for agility 20.
Old: return math.max(7, weaponFightpoints * (100 - (Attacker.agility-6) * 2.5) / GlobalSpeedMod)
GlobalSpeedMod was 100. The GetAttributeBonus function you can find here:
https://github.com/Illarion-eV/Illarion ... .lua#L1852
So in a nutshell, the attack time is divided by a factor of 0.8 for agility 0, 1.0 for agility 10 and 1.2 for agility 20.