in my opinionltgmkay wrote:Personally, I actually don't like the way we handle the random drops. I'd much prefer it if we used less unweighted random number generators and tied things more to skills. A lvl 100 sheep-shearer (that's going to be a thing soon, right?) should have a much better chance of finding his Pure Fire than some level 2 noob.
all char should have the same chance to get an pure element ->this is a "special" gift and should not correlated to the experiance of the craft
die Chance ein reines Element zu finden sollte nicht von der Fähigkeit des Char in diesem Handwerk abhängen, das Element ist ein zusätzliches Geschenk