Heavy armour is most sought after as it can stop both projectiles as well any piercing type weaponry.
I would like to propose that three arrow types be introduced;
Blunt-headed arrows(Type: Blunt Weapons)
Broad-headed arrows(Type: Slashing Weapons)
Point-headed arrows(Type: Stabbing Weapons)
Skilling while using bows should then be split among Ranged skill and the respective type of the arrow.
This along with some variation in calculations could be used to correct the current imbalance.
may be something along the lines of:
skillbonus = (Ranged skill+ 'arrowhead' skill)/2
to calculate the damage.
This way Heavy armour wont hold a monopoly over other armours.
well one would think this would ofcourse mean that Archers will have the advantage of choosing the type against the type of the armour the opponent is using; But it is not so when you consider the following:
- the time taken to skill it completely will be double the time than any other weapon skill.
- switching between arrow types means you cant get a good secondary damage skill
- switching will also mean lesser damage if the secondary damage skill is not the you have concentrated on till now.
Anyother way to remove the imbalance is also welcome..
Keep in mind:
Heavy armour : dagger, spears, bows, Throwables
Medium armour : swords , axes.
light armour : maces, staffs.