Update 26th of June - Update 26. Juli
Moderator: Gamemasters
Re: Update 26th of June - Update 26. Juli
Um nochmal zu unterstreichen, was Estralis gesagt hat: Der Einfluss ist minimal. Du wirst, und das verspreche ich dir, keine signifikante Änderung bemerken. Hätten wir das nicht öffentlich angekündigt, würde das nie wer bemerken.
Re: Update 26th of June - Update 26. Juli
Nur, damit es nicht in Vergessenheit gerät ... die Preisgestaltung solltet ihr wirklich mal unter die Lupe nehmen. Eine Verdopplung der Kosten nach jeder Attributänderung ist aus Spielersicht nicht wirklich zielführend.Lia wrote:Die Preise des Trainers sind in der Tat sehr heftig. der niedrigste ist 1 Gold und erhöht sich jedes Mal um das doppelt. Was ich als sehr heftig empfinde. Man kann hier besser Geld verdienen als vor dem VBU , Ja. Aber noch nicht das man sich solche Dinge leisten kann ohne EWIG zu sparen.Kugar wrote:Yeah. I seen them. Have you seen their prices?.Hew Keenaxe wrote:
There is an NPC in each town that lets you change your attributes already.
Was haltet ihr davon, wenn die Kosten konstant bei 10 Gold liegen würden, aber nur 1 mal je Monat ein Attribut um 1 Punkt verändert werden könnte?
Re: Update 26th of June - Update 26. Juli
There is an entry on the proposal board for altering the costs of attribute changes.
One that has recieved not a single supportive post.
It can be found here: ->Link<-
One that has recieved not a single supportive post.
It can be found here: ->Link<-
Re: Update 26th of June - Update 26. Juli
Und dann jeden Monat 10 Gold besorgen? Sry aber wenn ich mal 10 Gold besitze empfinde ich meinen Charakter schon als reich.Ragorn wrote: Was haltet ihr davon, wenn die Kosten konstant bei 10 Gold liegen würden, aber nur 1 mal je Monat ein Attribut um 1 Punkt verändert werden könnte?
- Hew Keenaxe
- Posts: 1012
- Joined: Sat Jul 23, 2011 8:47 am
Re: Update 26th of June - Update 26. Juli
It is very expensive and should be lowered, but it does exist.
Re: Update 26th of June - Update 26. Juli
To all those who keep saying it is too expensive / hard to make money. My char has no real crafting skill and he earns hundreds of golds regularly by trading stuff. You can easily do that, too, if you want to do it. Even casual players have to accept that not everything can be free. I appreciate the costs of the trainer. It keeps people from switching back and forth all the time.
Re: Update 26th of June - Update 26. Juli
Put it this way, you don't really need any craft to make money, you can kill things, sell the drops, fish, sell the fish, enjoy the maps, make monies and the likes. For lower tier crafters, bread might be time consuming, but if you're looking for a steady flow of cash, even selling to the NPC is viable.
- Hew Keenaxe
- Posts: 1012
- Joined: Sat Jul 23, 2011 8:47 am
Re: Update 26th of June - Update 26. Juli
I guess it comes down to if you want to work all the time. I prefer to RP with others than grind any trade, even killing monsters. Coins can be had, I often see others chasing them to the exclusion of stopping to say Hi. But when a major change has been done. It shouldn't cost a PO a fortune to make the change. And for the record, I don't need to make any changes in any of my characters. I just think in the spirit of fair play, Let them make them without too much grief.Matron wrote:To all those who keep saying it is too expensive / hard to make money. My char has no real crafting skill and he earns hundreds of golds regularly by trading stuff. You can easily do that, too, if you want to do it. Even casual players have to accept that not everything can be free. I appreciate the costs of the trainer. It keeps people from switching back and forth all the time.
Re: Update 26th of June - Update 26. Juli
You could try contacting the GM/devs. I know for example when the VBU came out, characters were allowed to reset their stats to accommodate for the new effects and the likes. This change doesn't feel big enough to really cause the need for that - My stats are all Pre-VBU so rather useless - but maybe a response could help?