I haven't played properly for quite a while, but I've gotten back into the game recently and have been talking to my rl mate who plays. I've found these two topics are still needing tuning to be the best it can be for the players. I don't have a full solution but I have some additions that might help.
Idea One: Mini-games and Gambling. Very simple concept, some tavern games such as cards, dice, coin flips, cups, etc. They are repeatable actions that, as other non skill gaining actions do, lower MC. However they are also a money sink of various amounts of money. But the added bonus is that, if one wins their gamble, they not only get their monetary reward but also a very small boost to their MC Reduction. Giving more incentive to continuously play the mini-games and try and win money and get a little more reduction.
Idea Two: Fortune Teller/Palm Reader etc. Once again, very simple. I'm told there is already a fortune teller IG but I'm not sure it does what I have to suggest. My suggestion is an NPC you pay an appropriate sum of money to, who tells you your fortune for the day and gives you a temporary -random- +1 or +2 attribute boost, with a lesser chance of getting a -1 to a random stat. The odds should favor positive outcomes though to encourage more interaction. Now, I like this idea personally because it's not a huge boost. You can get an equally high boost from food and other sources. And it's random so you can't for example, be a warrior and get +2 to your Strength. It is also not stackable. You can't have multiple fortunes told for the same day. The duration I think would be longer than food benefits, but not too much longer.
Idea Three: Player Aura of MC-Reduction. This idea, I'm not too sure how hard it would be to code. However I think it has alot of potential. Simply put, every player has a radius around them that gives other players around them a boost to the MC lowered by their actions. For example. You pick berry bushes alone to reduce your MC. You lose, for example, 100 MC. Now you go and do the same action, but with a friend near you. Now this same action reduces 150 MC. This means that you will reduce your MC at a higher rate if you perform MC-Reducing actions within a radius of other players. Perhaps this might be abuseable, but who cares? The abuse would be advantageous to the game. If you have two people online they are going to find eachother and do things together rather than pick bushes alone or whatever. Which increases the chance of roleplay by so much in my opinion.
Please, discuss and/or criticize my suggestions.
