Currently most people just get a fishing rod and is set for life as they can eat smoked fish.
Even though other dishes provide boosts to attributes these are not widely used.
I want to make characters sick if they eat the same food for too long.
Not the usual sickness thats there now when you eat more than a stomach full;
but more like vomiting and emptying your stomach.(the hunder bar empties upto 3/4th, no change in health bar)
Below is a mock division group of all food IG currently.
Each food group here should be given a tolerance capacity.Eating food would lessen tolernace towards the group the food belongs to.1.anything that can be gathered without use of tools/weapons
Apples/cherries/grapes/berries/Tangerine
2.using tools/weapons
a)banana//blackberries/strawberries
b)Fish/steak
3.smoked/basic cooked
a)smoked fish
b)Ham
c)sausage
4.
a)Mushroom soup
b)Bread rolls
c)Meat dish
5.
Cookies
Sausage dish
6.
Onion soup
Blackberry muffin
Steak dish
Fish filet
7.
Bread
Rabbit dish
8.
Cabbage soup
Apple pie
Lamb dish
9.
Cherry cake
Venison dish
Salmon dish
10.
Mulligan
Strawberry cake
Once tolerance is empty chars should vomit if they eat anything from the same group again. you should eat from another group to increase /tolerance.
This would hopefully make them consider other groups
1 ↑ Slowest increment/decrement in tolerance capactiy ↑ (this allows new chars to eat easy/low cost food for longer period of time; once tolerance is lost they shouldnt be able to eat samegroup's food again easily though) ↑
5 ↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨↨
10 ↓ Fastest increment/decrement in tolerance capactiy ↓ (a lil too fast that they would have to mix n match different groups in the upper tiers so that they can balance tolerance)↓
I just desperately want cooking to be made more important this just an idea. any idea similar to this making others to eat different dishes is welcome.