Information on socketing magical gems

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Estralis Seborian
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Information on socketing magical gems

Post by Estralis Seborian »

Dear all,
here are some hints on socketing magical gems:
  • If you find a magical gem, "use" it (double click) and you can socket it into any weapon
  • The gem grants a bonus on the damage the weapon deals.
  • You can socket one gem of each kind, so you can socket a maximum of six gems into each weapon
  • Magical diamonds should not exist in the game, if they do that is a bug
  • In each town, you can find a magical blacksmith that "combines" your magical gems to a higher level or removes gems from an item
  • To craft a gem with a higher level, the magical blacksmith requires three gems of the same type and level
~~~~~~~~~~~~~~~~~~~~~~~~~
Liebe Illarioniten,
Hier sind einige Hinweise zum Benutzen der magischen Edelsteine​​:
  • Wenn Ihr einen magischen Edelstein finden, könnt Ihr ihn mit einem Doppelklick in die Waffe "Sockeln.
  • Ein magischer Edelstein gewährt einen Bonus auf den Schaden der Waffe.
  • Man kann von jedem magischen Edelstein einen in eine Waffe stecken, also maximal 6 Edelsteine in jeder Waffe.
  • Die magischen Diamanten sollten noch nicht im Spiel vorkommen. Falls doch so ist dies ein Bug.
  • In jeder Stadt finden Ihr einen magischen Schmied, welcher die magischen Edelsteinen auf eine höhere Ebene aufwerten kann. Er kann außerdem Edelsteine aus Gegenständen entfernen.
  • Um einen Edelstein mit höherem Level herzustellen benötigt man drei gleiche Edelsteine vom selben Typ und Level.
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Salathe
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Re: Information on socketing magical gems

Post by Salathe »

Does that mean that there are no differences between gems? A rank 1 topaz grants +2% as does a rank 1 sapphire?
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Estralis Seborian
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Re: Information on socketing magical gems

Post by Estralis Seborian »

In principle(!), yes. The level 1 topaz gives +1%, not +2% ;-).

In detail: There is a difference in the "rareness" of the gems. This means that you get more amethysts than emeralds. Once you have the complete set socketed, you get a set bonus of an additional +6%. Diamonds currently do not count for they are useless. This means: Five different level 1 gems give you +5% (not much). If you add the 6th missing gem, you get +12%. That's quite a difference, eh? Since some gems are more rare, they are the ones you usually "miss" for your set and hence, their "felt impact" is much higher.

Consider this like collecting cards; once you have them all, you win. You need every single one, but some are very common and you have 10 duplicates. You will always consider the missing rare card the most valuable one, even though it is just a card like every other you need to complete your deck.
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Sammy Goldlieb
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Re: Information on socketing magical gems

Post by Sammy Goldlieb »

Will it change? I liked the old system in with each gems effected something different.
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Qeewee
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Re: Information on socketing magical gems

Post by Qeewee »

You say it works for weapons, and armor is planned, but how about crafting tools as well as rings?
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Jupiter
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Re: Information on socketing magical gems

Post by Jupiter »

Qeewee wrote:You say it works for weapons, and armor is planned, but how about crafting tools as well as rings?
Nope. One reason for this is the lack of proper (!) ideas what effects they shall have. Increasing quality, lowering crfating times are no real a big bonus (for sure not if you have a high skill). If you have ideas, you are welcome to share them (on Mantis! :P)
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HolyKnight
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Re: Information on socketing magical gems

Post by HolyKnight »

The questions is...when will our characters know this information? e.g book?

I guess I could write it in English, just need a basic template of what the staff wants.
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Qeewee
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Re: Information on socketing magical gems

Post by Qeewee »

Actually lowering crafting time, for any level crafter, would be a great bonus ^_^ Cakes take forever to make even at a high level, so Im sure its the same for other crafts as well.
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Achae Eanstray
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Re: Information on socketing magical gems

Post by Achae Eanstray »

A special color bonus for just magical gems in items might be interesting, possibly needing a "full" set for one of the higher levels in a town, for fighters an increase in magical resistance for an armor would have everyone scrambling for it.
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Skamato
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Re: Information on socketing magical gems

Post by Skamato »

German text added.


~~~

Deutscher Text hinzugefügt.
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Salathe
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Re: Information on socketing magical gems

Post by Salathe »

Jupiter wrote:Nope. One reason for this is the lack of proper (!) ideas what effects they shall have. Increasing quality, lowering crfating times are no real a big bonus (for sure not if you have a high skill). If you have ideas, you are welcome to share them (on Mantis! :P)
I thought the old effects were great ideas
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Leon Demelii
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Re: Information on socketing magical gems

Post by Leon Demelii »

Salathe wrote:
Jupiter wrote:Nope. One reason for this is the lack of proper (!) ideas what effects they shall have. Increasing quality, lowering crfating times are no real a big bonus (for sure not if you have a high skill). If you have ideas, you are welcome to share them (on Mantis! :P)
I thought the old effects were great ideas
I fully second this motion.
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Kugar
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Re: Information on socketing magical gems

Post by Kugar »

Leon Demelii wrote:
Salathe wrote:
Jupiter wrote:Nope. One reason for this is the lack of proper (!) ideas what effects they shall have. Increasing quality, lowering crfating times are no real a big bonus (for sure not if you have a high skill). If you have ideas, you are welcome to share them (on Mantis! :P)
I thought the old effects were great ideas
I fully second this motion.
Does any body remember The Rock?.... It doesn't matter what you think!
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Leon Demelii
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Re: Information on socketing magical gems

Post by Leon Demelii »

I'm pretty sure they do, actually. So.... HA
Lesska
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Re: Information on socketing magical gems

Post by Lesska »

for crafting tools, something that increases the durability of the tool would be nice. getting a set of carving tools i can use 10x longer than normal would definatly be something i go and repair instead of replacing
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Jupiter
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Re: Information on socketing magical gems

Post by Jupiter »

Kugar wrote:Does any body remember The Rock?.... It doesn't matter what you think!
It doesn't matter if you remember! (I do, though! :D)
Anyway: Stay on topic, please ;)
Fooser
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Re: Information on socketing magical gems

Post by Fooser »

For clarification ...

If someone has 1 level 1 gem socketed that = 1% damage
If someone has 1 level 2 gem that = 2%
and so on?

and that can be done for all 6 types?
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Estralis Seborian
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Re: Information on socketing magical gems

Post by Estralis Seborian »

Yes and they all stack. Six different level 3 gems: 6x3%=18% plus 18% set bonus -> +36% - massacre ahead!
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Re: Information on socketing magical gems

Post by Firefly »

Lesska wrote:for crafting tools, something that increases the durability of the tool would be nice. getting a set of carving tools i can use 10x longer than normal would definatly be something i go and repair instead of replacing
This is currently not desired, I think. Tools are something that should be purchased regularly. I understand a person having a favorite hammer or pickax or something, but we want you to spend money. Spend spend spend! Keep those NPCs or crafting players you purchase from in business!
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Qeewee
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Re: Information on socketing magical gems

Post by Qeewee »

I still think making magic gems in tools reduce the time it takes to craft things would be awesome. :3
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Grim
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Re: Information on socketing magical gems

Post by Grim »

weapons & armors are "tools" too...
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Qeewee
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Re: Information on socketing magical gems

Post by Qeewee »

Herzog wrote:weapons & armors are "tools" too...
How does this contribute to the topic in any way? We were on the topic of crafting tools. Other than this, it was also obvious I was talking about crafting tools, as people has and will refer to the armors and weapons, as armors and weapons. If you want to take part in the topic, perhaps make a somewhat useful comment that is at least relevant to the topic? Making comments like that is just spamming the topic.
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Leon Demelii
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Re: Information on socketing magical gems

Post by Leon Demelii »

Qeewee wrote:
Herzog wrote:weapons & armors are "tools" too...
How does this contribute to the topic in any way? We were on the topic of crafting tools. Other than this, it was also obvious I was talking about crafting tools, as people has and will refer to the armors and weapons, as armors and weapons. If you want to take part in the topic, perhaps make a somewhat useful comment that is at least relevant to the topic? Making comments like that is just spamming the topic.

I think you need to calm down. :D
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Qeewee
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Re: Information on socketing magical gems

Post by Qeewee »

Leon Demelii wrote: I think you need to calm down. :D
Wrong forum. Try this one instead: http://illarion.org/community/forums/vi ... 26&t=17196 ;) :P
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Leon Demelii
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Re: Information on socketing magical gems

Post by Leon Demelii »

Qeewee wrote:
Leon Demelii wrote: I think you need to calm down. :D
Wrong forum. Try this one instead: http://illarion.org/community/forums/vi ... 26&t=17196 ;) :P

Yeah. Okay kiddo.
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Jupiter
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Re: Information on socketing magical gems

Post by Jupiter »

Stay on topic, please.
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Rincewind
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Re: Information on socketing magical gems

Post by Rincewind »

How to find a magical gem?

What's the use of tax? It was said it influences the magic gems somehow.
Fooser
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Re: Information on socketing magical gems

Post by Fooser »

Rincewind wrote:How to find a magical gem?
I've gotten them two ways so far:
1) Very small chance of getting one from gathering (I got one getting grapes, for example)
2) Some more challenging quests will reward them
Flux
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Re: Information on socketing magical gems

Post by Flux »

High level party boss monster drops too.
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Salathe
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Re: Information on socketing magical gems

Post by Salathe »

Party boss monsters like the dragons, demon archmage, drow leader, dead king, or lich? I haven't got magic gems from them yet =( I assume they are just really rare?
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