A place to ask beginner questions to be answered by other players. / Ein Platz für Anfängerfragen, die von anderen Spielern beantwortet werden.
Very nice to know @Estralis, thanks... well worth a marriage proposal!Estralis Seborian wrote:A list of attributes and their effects shall be published after the VBU....
I've been playing for years and still don't know what half my attributes do...Aristeaus wrote:How many new player know what they want to do, or what to expect when they first join the game? Veteran players make character for specific circumstances, but new players make a character they ' Think ' may be ok, and only through playing the game will they gain a deeper understanding.
I Think this needs to be stated again then. what we don't want is to this game into your standard MMO where a certain set of attributes are seen as your only option for sucesss. There are no such builds at the moment. Where you excel in one place you will lack in another, no matter how you do it.Fact: There is no BEST build. You will never have a character who can be perfect in every single skill and aspect of the game. There's no point in even trying
Anyone reading this would think you are complaining about losing a fight I'm not particularly sure who you are accusing us of trying to fool. I nor Estralis have given any deceptive answers pertaining to this post in the least. If anything I hope I've provided a better understand of there attributes with my big long post above. I urge you to actually read the full topic before using it as a hub with which to vent your displeasure. Losing isn't always fun but hey, you can't win all the time right?Don't let them fool you, stats must matter. I just got beat by a character that has only been on for maybe 3 months. Mine 3 years, I am a fighter with maxed, slashing,parry, dodge and tactics.
Stats must matter.
We discussed attributes at length in the posts above. We've also discussed the point that attributes will be made simpler and clearer in the VBU.Because they are so important, they should be made clearer as to what they actually do.
unless you stripped your opponent to check the quality of every item he carried you can't really be sure this is true. as with Attributes most armor and weapons go as unknowns. Players have made assumptions what is best by what other people use more often but this hardly makes it true. There are still people who believe that magical elven armor is the best armor chest piece in the game when the truth is it's not even remotely close. Experimenting and learning things like armor on your own has always been on of the fun aspects of the game to me and hopefully this won't change in the future. A hint for you in the future is that more then just your chest armor comes into play when dealing with a melee blow from a weapon.Using the mentioned fight as an example, I was better armed, better armor and maxed skills. So the only differences could be, magic gems (something someone so new shouldn't of been able to get by then) or better stats. The stats matter.
No spiel, I was honestly curious. Thank you for the answer. I do understand the current system, and I'm not a personal supporter of maxed characters (had a few, wasn't impressed). Glad to know I'm not alone.Athian wrote:I don't mean to come down on the spiel here or anything but...
its been asked a few times already, the consensus from the staff was that everyone would be allowed to alter there character for the VBU to better match up with the changes that will be made to the system. It just had not been stated in this particular topic but in a few on the general boards.
On a side note:
While i do agree with you i feel you don't know quite as much as you think of the current system. A character with average/mixed attributes is fully capable of dealing with even some very high end monsters so long as she/he has the proper armor/weapons and skills.I have had several characters between 8 - max(18/19/20) in every physical attribute I can attest that you can still slay your demon skeletons, wraiths, beholders etc though you may take more damage doing so or require higher quality items and weapons(yes without magic too^^). These 'perfect designs' were never made to 'optimize PvE experiences' or 'improve RP' they were more specifically designed for a select group of players to have a large advantage over the majority of players that were less in the know. While it would be a nice dream to associate the need for these perfect builds to have some semblance to RP we must simply face the fact that this is not the case in 90% of scenarios.
People get sucked into builds and a good portion of the population is still completely clueless as to just how much room they have with attributes. The result has generally been mage's with no physical attributes and warriors with hardly any magical resistances, causing a hard counter scenario that has driven people crazy for years ^^ among other things that will go unnamed for now.
With the VBU being more open in knowledge we can hope that everyone will have a more even playing field and not feel the need to constantly optimize. I think that will be less stressful for everyone
Heh sometimes i think even the GM's don't entirely understand the current system, i know i have yet to grasp every aspect of it . It's very well made but the relationships that attributes have toward skills seems like it was purposely designed to be ambiguous from the outside. You are welcome of course and I'm also quite happy to note there are a few other non-max attribute guys out there, more power to you my friend.No spiel, I was honestly curious. Thank you for the answer. I do understand the current system, and I'm not a personal supporter of maxed characters (had a few, wasn't impressed). Glad to know I'm not alone.
This will be implemented to make builds less static, to drain money from the game and to take one task off the GMs who will have plenty to do anyway.Estralis Seborian wrote:However, also last time I checked, a sophisticated method to change attributes by ingame methods (think of rituals with donations to the gods) was in preparation. vilarion might want to comment on this.
Sounds magnificent. Is there going to be any sort of cap on it, Like you can only move a certain amount of attribute points from one place to another? and how would this work? Can we has spoilers?Vilarion wrote:This will be implemented to make builds less static, to drain money from the game and to take one task off the GMs who will have plenty to do anyway.Estralis Seborian wrote:However, also last time I checked, a sophisticated method to change attributes by ingame methods (think of rituals with donations to the gods) was in preparation. vilarion might want to comment on this.