Another entirely pointless post from a developer.
You could, you know, tell us?Nitram wrote:Yet you do not know how that will change during the VBU.
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You could, you know, tell us?Nitram wrote:Yet you do not know how that will change during the VBU.
Yep, I could.Grokk wrote:You could, you know, tell us?Nitram wrote:Yet you do not know how that will change during the VBU.
Let me rephrase that.Elijah wrote:So the staff doesn't care about what the community thinks, because they have their own secret already decided conclusions to the matter? Gotcha.
Oh good, can you tell me what Bethsedia are doing with their latest game? I've only seen the very silly trailer.I've never really seen such secrecy from any gaming community I've been in.
What on?I would just like some reassurances
It goes both ways. If you want people to help out, then give them some evidence that they are not going to be just wasting their time contributing to a game that will turn out complete rubbish.Llama wrote:Seriously, if you're so eager about wanting to know what the VBU is going to be like, grab your nearest NPC maker and start churning them out.
Not really. I did post some screenshots a while back, and now my inbox is full of requests to help out. No its not. All we get is excuses and people ignoring. I taught a person to use the simple NPC language in a 1 hour lesson or so- there is no excuse that its too hard. So we must therefore already be up to our elbows in them - since they're so easy to make. Hah. Or books, everyone wants books - also very easy to make.Grokk wrote:It goes both ways. If you want people to help out, then give them some evidence that they are not going to be just wasting their time contributing to a game that will turn out complete rubbish.
You can't blame people for not having blind faith in the developers, considering the current state of the game.
It's called brainstorming. Most of the best ideas are the consequence of such a technique, as it allows one to consider the suggestions and forumlate a decent proposal. Probably the reason why people bother posting them here is to basically make notes, such as in a sketchbook development?Estralis Seborian wrote:If you talk about designing a skill system, principles are nice, but concrete proposals are better.
Llama wrote:We could brainstorm all night, and all day - talk is cheap. Its action that counts.
Secondly, lots of things will change with the VBU - so this skilling problem might change. Maybe we already made changes which the community proposed. Wait until the vbu and the solution comes out, then you can brainstorm all you like. AT LEAST start off with a PROPER basis though.
Am I mistaken or did pharse just call me a powergamer ?pharse wrote:Estralis, who has a good insight in this subject,
The character would still begin at the bottom of the in-game social pyramid, even if the character started with one skill at 50% of max advancement. The character would still have very few possessions upon arriving on the island and would need to aquire what would be needed to even use their one advanced skill. That means that interaction with other characters would still be greatly beneficial.maryday wrote:@Respen;
The point is: Having a char begin from the bottom of the IG-social pyramid gives chance
to develop agreement/relationship/friendship from the scratch.
So, people discuss/argue about politics all the time and no one expect their leaders to make any changes based on them.Nitram wrote:Oooooooh.
Another entirely pointless discussion.
We are currently developing features that aim exactly at improving the early stage of character development. The problem you describe here isn't a problem of the skill system but of the low "use" of low levelled characters. Skipping low skill levels by a 50% bonus skill isn't a fix but an evasion manoeuvre!Respen wrote:I tried playing many months ago, but I was frustrated at having to "level" my new character's skills to get to a point where I could contribute something useful.