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Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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Sir Aragonius
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Post by Sir Aragonius »

nur eine einfach Idee:

Wäre es nicht möglich, dass die älteren Magiere ihre Zauberkraft zurück erhalten, während das System für Neuankömmlinge - entsprechend dem aktuellen Zustand - geändert wird?

Das würde das Problem doch eigentlich lösen, oder?
____________

Just simple idea:

Isn't is possible to make all spells availabe for older, and well-known mages, while newbies a threated with the new system?

This would solve the whole problem, wouldn't it?

Ara
martin
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Post by martin »

i think, this is a good idea and i'd propose furthermore, that the new system should be applied to all characters excpt the ones with the name "sir aragonius".

to translate that into standard-english: this idea is simply stupid.

martin
Astral
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Post by Astral »

You have said yourself that you did not read backgroundstories....  Then you dont know what my story is about?  If I play a great mage, do you think I will write my whole story about mining and smithing?  MONTHS ago I wrote about well known characters casting spells like ra kel qwan and such.  But now those characters cannot cast those spells.  What do you suggest?  Do you think just adjusting the story after it has been made and making the storyline completely different?  I dont think It takes very much time to read the title of my first story, "The Mystery of MAGIC".  Does that give you an idea of what the story is about?  Here, is this your simple way of "saving" it, changing the title to "The Mystery of Mining"?  And changing every "he formed silent words with the lips" to "he pulled out gold nuggets from the ground"?  Dont judge something that you have no knowledge of.

And if you are going to implement a different system (system like mine for example), why not just leave it the old way until you get to that?  Then you wouldn't have to spend so much time with this and would have more time programming the system.
martin
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Post by martin »

@astral:
i made no claim about your story which i haven't read. i don't need to.
MONTH ago you were able to cast spell XYZ, but NOW the magical structures
changed and you are not able to cast it anymore.
your beckgroundstory tells about what happened in the past. we live now.
now is after the past and before the future. when you say: "i had a pet"
you *used* to have it, that does not change after it is dead. it does
not become untrue after it's death. so i don't understand it.

you were able to cast it, everyone knows that. did it become false because
you can't do it anymore?

the problem was NOW recognized and bror thought that it was time to fix
it at least with a "little" solution.

i read through your proposal and i think that's similar to how it is
planed later, when someone (baldur) codes it.

i think i won't answer anymore on this topic until someone posts a usable
proposal what to do instead of the current solution.

martin
Rovac
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Post by Rovac »

@martin:
Maybe you could change the way the spells are limited to particular INT-values? As we right now have quite few spells you could make all 15 (at least I know 15) available at Int 19, and then for each one Int less than max one spell unavailable. This will not cause much programming work (at least not more than the current system) and will only be a compromise until more spells are available. Maybe ra kel qwan really has to be a Int 19 spell in the future, but until we have weaker spells, what is so bad about changing it maybe in an Int 18 spell? You know the best which spell is stronger than each other so you could make a list from 1 to 15 whom to give which spell. This way you could make a compromise between the developpers' opinion of how to handle the problem and the older players' opinion..
But if you refuse making a redistribution of which spell to connect with which Int-value your argumentation is proven wrong. Then you are not trying to avoid additional work (which I would understand, because i know that RL-work can be very time expensive!) but you are only trying to avoid changing your opinion (which I had to understand as this is your game so the players have no right at all to demand anything better and if someone is spending its time in it, it is his own risk..).
Astral
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Post by Astral »

@Martin:
Then how do you explain how Korwin could cast ra kel qwan a few days ago and now probably not even ra kel?  Sounds pretty stupid if every mage suddenly lost their magic ability at the same time.  I will continue writing in the OLD way, but then I dont appreciate snooty remarks such as "it lacks fantasy".

And if a system like mine will be implemented in the future, then mages with an intellect of 15 wont have it TOO hard.  Still a disadvantage, but not as much as say, intellect 9.  So if we are going to restore spells to practiced intellect 14 characters, why take them away only to be added again?  If this will be the temporary fix, why dont we have a system based on 3-16 instead of 3-18?  This would allow for some of the mid-intellect mages to get some spells back, while low intellect mages still have just a few.  I think the low intellect mages were the targets here, right?  So this is basically a lead in to my other proposal, but I know that it will only take a very short time to put this in.  This still accomplishes your goal, but it will make most mid-high intelligence mages happier.  I dont think you meant to cut them off of their magic did you?

Note:
level 16 (highest): ra kel qwan, (hept kel)
level 15: hept sij, (hept kel)
level 14: yeg kel, yeg jus
level 13: ra sij, lev pen
and so on.

I think this is a fair compromise.
Rovac
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Post by Rovac »

Well, the newest changes really are a fair compromise, and actually i am content now :)
Although Rovac has lost his last 5 spells this is exactly what I wanted: The low-INTs have no magic, the mid-INTs have a bit magic and the high-INTs have all magic. This way the warriors cannot use something they aren't meant for and those without maxed INT can still play master-mages. Particular Spells are still restricted to maxed ones, but this is acceptable.
At least one complainer satisfied ;)
Roke
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Post by Roke »

The system would be fine if I could take away most of my wariour skills since I am not one and put them in mage based and non-warriour related skills or both related such as willpower but I can't, I think but I don't want to bother anyone so I guess I have to make a compromise, oh well.  

(Edited by Roke at 7:53 pm on April 12, 2002)
Badmosche
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Post by Badmosche »

Dear Roke

Look at your signature and say me if all your titles are possible for ONE man. You´re saying that you want to be a mage, but since when? I know that Astral had a similar signature and some others too. I would prefer a "cultivated understatement".  ;)

Yours......
Roke
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Post by Roke »

Badmosche, I guess it would take a long time to get all these titles, it would take a long time under Astral's proposal but it could still be done.  Now it is IMPOSSIBLE for anyone to graduate from the Magic Academy unless they maxed their intelligence.  I don't think I could reach the 3rd level spellcaster because I didn't know anything about the game, or what role I wanted my character to be.  So I pretty much balanced all my skills.  Now I role-play a mage but under the new system it is impossible which is why I want to see if their is any way to either change skills after a person has developed a role, once the e-mail system is implemented, if they have time.  For example I would take most of my combat skills away and put them to magic related skills plus willpower and some other things.  Which would greatly improve how more realistic my character is, being even a strong mage.  The other solution I see, not the only other solution is to implement the proposal from Astral, if it is possible but it will probably not happen.  
Astral
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Post by Astral »

@Badmosche:

The names of most of those titles ARE misleading.  Here are some of the meanings:

Rune Knight:  This simply is casting spells still.  This is not a mix of mage and fighter.

Combat Mage:  This is a mage killing creatures with magic.  Not so absurd for a good mage.

Master Reviver:  Okay, this one's got me too.  This is not something that wizards should have.

Elite Warlock:  Now this one has nothing to do with being a warrior, only the lead-ups to it do.

Soul Knight: same as master reviver.

Spirit Knight: same as master reviver.

Battle Mage: same as combat mage.

Magic Knight: same as combat mage but even more wizard like.

Mana Knight: same as magic knight.

Master Healer:  getting a bit farfetched for a wizard....

So if some of the titles got adjusted a bit, it would appear better and more believable.  Then the healing ones should not be necessary to graduate....

Simple adjustments.
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Dyluck
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Post by Dyluck »

@martin:

@magic academy: Then maybe you SHOULD read all new replies before you go posting your own

@:backgroundstory: if you want to, we can focus all our ideas to developing a game that’s fun for everyone with great interface and a nice big convenient chat bar, and stop thinking about how it affects the roleplay and player community’s character roles.

@change: if you play as a mayor of the town, and the town was suddenly removed, can you continue to play as the mayor of this town? No, you have to change your role then. This change in storyline is forced upon you through change in game mechanics, NOT through normal interaction in a roleplay environment

@well, we didn't mention that there will be a firesword as well, how about complaining that?:

The idea that “you must have maxed intellegence to play as the greatest magicians and cast all the spells” is an opinion and idea that has effects on a large scale of many people’s storylines and limits their development. A “firesword”  is not.

I think you should use some reasoning before you make any more nonsense comparisons.

~~~

Your immediate “solution” only causes more problems than just simply not touching the old “problem”, which in my opinion, was never really as big of a problem as you thought it, that required this immediate drastic “solution”. The people who did roleplay were able to roleplay very well even with this “problem” anyways.

If another problem was too many newbies running around casting powerful spells and disturbing roleplay, this “solution” has done nothing significant to stop it. Newbies who know the new system can still use their attributes to create dangerous mages as well as a good fighter at the same time, while many old players simply get handicapped.

In summary once again, players now suffer for not having the same idea with the developer, an idea that was very important in determining the limitations in development of many character concepts, an idea so important yet was never told to us, and now we are being blamed for it.
Sharag
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Post by Sharag »

Personally, I think, that you can't play a game, of that you know, that it's still in development.
If you start whining now about every change in the game, that could bring you a disadvantage, maybe you should consider playing Solitair. That won't change to your disadvantage anymore, I think.

I am sure, you wouldn't whine that much, when there would be any game change, that puts the fighting characters at a disadvantage. (Unless, you also have a fighter char.)

In my opinion does someone, who wants a static, non-developing game, not fit in this game.
As I already mentioned: What, if next time the chars can't be saved? You are warned, that this might happen one day! Then, you won't have any reason to whine and your char will be totally lost, not only some skills.


In my eyes, it's useless to discuss with you, as you seem to be content with nothing.
If another problem was too many newbies running around casting powerful spells and disturbing roleplay, this “solution” has done nothing significant to stop it. Newbies who know the new system can still use their attributes to create dangerous mages...

Maybe you should also think a bit, before you talk more nonsense. When a newbie knows the system, it's no newbie anymore. Else, this newbie has to be much smarter than you, as all of you whiners didn't seem to even know what the system COULD be. According to former posts, newbies can't know the system, when they create the system.

(Edited by Sharag at 10:21 pm on April 13, 2002)
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Dyluck
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Post by Dyluck »

On the contrary, it is useless to discuss with you Sharag, since you know nothing about the roleplay community and characters here in your short time, and to you this whole thing is only about who gets an advantage and disadvantage in the game.

If ALL characters are lost one day. Then that is the END of the story of that "Illarion" and the end of that "storyline". The changes being discussed here are an injustice to character concepts in THIS "storyline" which still continues.

You are the one speaking nonsense. With all this discussion in recent threads on the main board, you think it's really hard for a new player to find out about the new system? Anyways, y newbie I doesn't necessarily refer to a new player, the problem I point out still applies to any new character. Whatever your point was, it seems to be irrelevant anyways. The fact is many new characters will be more powerful, so it wouldn't solve the theoretical problem I was talking about.
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Gurok
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Post by Gurok »

Im really sick of reading all of these posts!  Nearly every one is criticizing the current system of magic/int relations.  Look, nobody is more effected than me, I am the max warrior attributs sort of guy who decided to me a mage to be able to heal his friends in battle (before i created Gurok), thats the only spell i was good at, now i cant do that any longer.  Now I am only one dementional  AND IM GLAD.  Its about time that the inteligence factor came into play.  Everyone who has complained so far was a mage in thier own mind.  I was not, I was ready to quit because of the advantages of mages.  They could slap on two shields and would be invincible within ten minutes of powergaming.  Now in my mind all things are becoming equal, not yet but they are on their way.  And everyone who complained about how thier personal magical skills are reduced now... you should have read the back groud story/character creation page. You knew int. would play a role in your character development.  As I see it, the only people complaining are the ones who are the "average" characters, look, if you took an "average" mage...what is that?....and put them up against an "experienced" mage, you know whos going to win.  The same goes with a warrior.  If your concentration is on fighting skills, then you are either born a mage, OR a warrior, not both.  Well you can be both but the expert of either trade is going to mop the floor with you in battle

The only problem I have with this transition is that there was no warning.  I would suggest a post from the programers next time warning about a major future change.  That should satisfy the majority of us.   The only other thing that would satisfy these people is a much more detailed character development method in which you beginning stats can be added to with experience even though this is somewhat incorporated already.  
martin
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Post by martin »

@dyluck:
i don't like your posting very much, nevertheless i'll give a short statement in response to it.
as i have mentioned and you obviously haven't read, i am VERY, VERY, VERY, VERY busy at the moment. except on weekends, i sleep for about 7 hours, eat for about 1 hour, study/work for about 15 hours.
what remains is 1 hour of spare time. 1 hour per day.
quite often i use this our for illarion. i could meet with friends, i could read, relax, do something else. but no -- i (sometimes) use it to think about illarion, create gfx, read postings, ...

now you come along and tell me to read
* every posting
* every backgroundstory
* ...

can you see what my point is? i'm not joking about my time -- i'm serious (i hope it changes with the end of next week...).
i'm sick of people who somehow *demand* from me that i read something, do something etc., especially if they do it the way *YOU* did it. you didn't even read everything yourself but demand that *I* have read it. who are you that you think that's the way te world goes?
you obviously didn't even understand my point concerning backgroundstories (you illustrate that quite well in your major-comparison). if you are the major of a town and the town gets destroyed (or disappears magically), then you *USED* to be a major and you'll have to find somthing new to do. that's it. but the fact that you *USED* to be the major of that town does simply not change. it does not change history, it does not change your backgroundstory. that's quite easy to understand, since the present cant alter the past (and illarion does not allow time-travels).

i do not thank you for your destructive posting,

martin
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Dyluck
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Post by Dyluck »

@martin: I knew you wouldn't like the attitude of my posting, but ask yourself who used the attitude in their postings first?

I know you don't have time. I never asked you to read any background stories either, you just keep writing those words yourself in my mouth. @ my background story reply: It's just that when you make a stupid smartass remark, you get back a stupid smartass reply that's all.

When you reply to something, I do *demand* that you read all of it first, but you don't have to if you like to waste time discussing points that have already been addressed. I have already read everything you posted, you just still miss the point and don't see that my example is supposed to show you what the real problem is, and not what you *thought* it was.

It is YOU who doesn't understand the problem that it is NOT the character history that is changed, but it is the FURTHER DEVELOPMENT of the original storyline of that character concept that is being forced to change. It's pretty obvious "history" doesn't change, we don't need your expert knowledge to tell us that.

I don't thank you either for wasting my time still trying to you show you what the problem is.
martin
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Post by martin »

there are two possibilities:
1) i am stupid. people play a rpg and know in advance how their character will develop, what he will do in the future etc. etc.
2) you are stupid. people play rpgs and give their characters a backgroundstory (what happened in the past, what likes/dislikes does the character have, how does he behave in certain situations, ...)

things change. i know some people who planed to become doctors, who made their exams, started studying medicine, were good students and then, suddenly, they were forced by unexpected happenings (serving in the army, financial problems) to *suddenly* change their plan of life: stop studying, get another job, ...
they planned something completely different, and within *days* they were in a completely different situation. that's somehow similar to this case.
you maybe planned to become the greatest mage ever, but unfortunately the patterns in astral space changed suddenly restricting magical abilties of most beings. bad luck.

maybe i still missundertand you. i can't imagine playing an RPG where a change like this one happens and i complain about it argueing with "my story" or my character being hindered to develop as i planned it some month ago. things change, take it or leave it, you can easily find different games with different concepts which aren't in such an early stage in which illarion is (take UO for example), which are developed by professionals etc.

EOD,

martin
Nanuk
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Post by Nanuk »

Hey guys, sit back, relax a little bit and don't get to personal. We are here to have fun, not to get on each others nerves!

This game definitely is in development and therefore everyone should keep in mind that there are changes and will be in future. Every day we step into unknown territories, as none of us has developed a game before. Things turn out not to work in a way we meant it to be. New ideas come up, we want to implement. Here, it has been recognized that some people were misusing some features of the game and Bror reacted accordingly. Maybe it isn't the best solution which could have been picked therefore we need every player to tell us their opinion. But please be calm and reasonable in your criticism. Often changes are not welcome as my plans are being foiled, but that is the way it will be. Try not to look at these changes as an obstacle but rather as an opportunity. We don't do these changes to annoy you but to improve the game.

Have fun ;), Nanuk
Sharag
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Post by Sharag »

Well said words, Nanuk. :)
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Dyluck
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Post by Dyluck »

@martin: Those changes you speak of come from changes in the interaction and social structures of that "world", just like change here is supposed to come from interaction in your roleplaying environment and what other characters do. This is no natural change but only a big unnatural change caused by altering game mechanics.

@Nanuk: You can justify any large scale effects on the character concepts and roles in Illarion's community with "this is a game in development" if you like, but it makes Illarion like just a drop-in game with drop-in character roles.

How about this solution: Just apply this new system only to characters created from now on. I don't see many players already around who "misused their stat distribution" and are now using them to go around causing trouble. If there were any, they weren't roleplayers and have either been banned or got bored and left already or will leave pretty quick. I don't see many good mages around without max intellegence and who challenging people to swordfights and such. There are barely any characters with "imbalanced stats" who actually stay around long and ruin the roleplaying, so why not just make sure there won't be problems with future characters only? Any actual problems caused by "imbalanced stats" are still limited to old characters only, and would still be tracked down anyways if these problems should ever show up.
I don't think the arguemnt that old characters will have a tiny advantage over new characters is important either. Since as I understand it, the fighting system will need much tweaking anyways, and for the average character who roleplays, the time he spends fighting another player is less than 5%, so a slight disadvantage in a new character shouldn't be important.
martin
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Post by martin »

it is magic.

martin

ps.: thread closed.
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