Intervention

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Deschiri Shayler
Posts: 8
Joined: Thu Jan 21, 2010 6:29 pm

Intervention

Post by Deschiri Shayler »

Image

Is this what happens every time a GM intervenes in a major player gathering? The atmosphere was kind of (and by kind of I mean entirely) destroyed just now.
Last edited by Deschiri Shayler on Sun Jan 24, 2010 1:18 am, edited 1 time in total.
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AlexRose
Posts: 4790
Joined: Sat Oct 22, 2005 8:18 pm
Location: Megajiggawhat?

Post by AlexRose »

Image

Fixed.

Oh and uh.. maybe it's a coincidence :P
Deschiri Shayler
Posts: 8
Joined: Thu Jan 21, 2010 6:29 pm

Post by Deschiri Shayler »

Yes, thank you. There must have been a space I missed or something. Its fixed now.
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King Udan Trollbane
Posts: 109
Joined: Thu Nov 26, 2009 6:43 am
Location: Farmers Union/Arena outside TB

Post by King Udan Trollbane »

they were using me to say "bad rp to do 2 fights in one day" hay how about this, I wasn't at the first fight? I wanted some action? and you alerted the bearers I was there...
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H.Banestone
Posts: 126
Joined: Sun Jan 24, 2010 12:56 am

Post by H.Banestone »

I don't seem to see what the fuss is about with fighting. Characters lose skill every time they die, correct?
Why not go with natural dynamics of the game provided, and let people fight till they literally die so much they don't want to get back in the fight, and then give up and consider themselves damaged enough?
Maybe someone is a heroic character who gets up immediately when their health has been healed, and goes back to fight?

The red Hitpoints Bar on the interface, does represent actual character health, right? Which means, when it is full, you are no longer injured.
Why forcing the injury RP upon players when their HP bars full? If you want players to fight once a day, why not make regeneration take a day long?

Just my .02 cents
Zak
Posts: 1395
Joined: Thu Apr 10, 2008 9:58 pm

Post by Zak »

People got clouded, ignored it, regenerated with the help of potions or whatsoever and ran back into battle.
Nevertheless, they decided to do the usual "#me coughs blood", "#me is severely injured" and "#me bleeds" so it IS bad RP to attack over and over again (either you are injured and play injured or you just get up again and fight, you don't play injured the one moment, then go fight the next). :P
I thought the players could be happy that they did not die three more times. Go plan the next assault now and have more fun next time, when you are actually prepared, woo!
@H.Banestone: 1) Yes, regeneration-thingy and more still need balancing. 2) Everyone IG is a hero. 3) If they would have fought on it would have ended in OOC-flaming, now it is only me taking hits :P
@Udan: I didn't use you to talk, I sent a message that every player received ingame..
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